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Returning 35 results for 'being bloody diffusing confidence rest'.
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being blood diffusing confident read
Monsters
Waterdeep: Dragon Heist
Indomitable (2/Day). Tashlyn can reroll a saving throw that she fails. She must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit
cover by serving as a bodyguard to Vorondar Levelstone, a dwarf magister stationed at the South Gate. She likes the dwarf and has earned his confidence, allowing her to reach the rank of captain in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Long Rest). Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened of the blackguard for 1 minute. If a frightened target ends its turn more than
resemble a death mask
4
Cloak decorated with bloody handprints
5
Curls of inky smoke seeping from armor at the joints
6
Dozens of flies buzzing about the blackguard
7
Severed hand
Monsters
Vecna: Eve of Ruin
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
Short or Long Rest). Glaive enters a state of overdrive that lasts for 1 minute or until she has the incapacitated condition. While in overdrive, Glaive gains the following benefits:
Glaive has
Monsters
Acquisitions Incorporated
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a
failed save, or half as much damage on a successful one.The hulking dragonborn decisionist of the “C” Team, Donaar Blit'zen is an icon of brash confidence and warrior chill. He is known for his furious
Magic Items
Curse of Strahd
one.
Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia
;s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Destroyer.
Vaprak is a ferocious god of strength and hunger also worshiped by some ogres and trolls. He likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism
“blessing” and worship of Vaprak from one generation to the next.ColdVaprak’s Rage (Recharges after a Short or Long Rest). The giant enters a rage. The rage lasts for 1 minute or until
Monsters
The Wild Beyond the Witchlight
each of its turns, ending the effect on itself on a success.
Twin Sight (Recharges after a Short or Long Rest). In her mind’s eye, a Selenelion twin can see what the other twin sees for up to 1
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
Monsters
Vecna: Eve of Ruin
points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the
. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can’t have more than two specters summoned at a time.The Betrayer, the Bloody Handed, the Destroyer&mdash
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
trained in the arcane tradition of evocation. She likes using her magic to destroy things, and her hunger for magic items knows no bounds. Her supreme confidence means that she never backs down from a
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
leadership and was commended for my heroism.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
classes
is not an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone
they’ve piled up. But some Pugilists are happy just with the promise of ample opportunities to bloody their knuckles.
Becoming a Pugilist…
As a Level 1 Character
Gain all the traits in
Backgrounds
Baldur’s Gate: Descent into Avernus
name.
FEATURE: RUSTIC HOSPITALITY
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners
’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
an esoteric or mystical energy that flows through the multiverse, but the result of self-confidence and determination forged over a lifetime of hardship with a never-say-die attitude. Anyone can be
whatever miserable situation they’ve been stuck in since infancy. For others, getting lost out in the world is an escape from the tangled web of debt or enemies they’ve piled up. But some Pugilists are happy just with the promise of ample opportunities to bloody their knuckles.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to
her remains linger there yet. The essence of Markovia’s saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
visit his haunted family home and put his deathless family to rest.
7 Discreetly follow a phantom vagabond to find out where she disappears to and with whom.
8 Learn why a mob of spirits besieges the local temple on the winter solstice each year.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
visit his haunted family home and put his deathless family to rest.
7 Discreetly follow a phantom vagabond to find out where she disappears to and with whom.
8 Learn why a mob of spirits besieges the local temple on the winter solstice each year.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home and convinced others to join her to settle the valley north of the cenote and the mountains now known as Citlali’s Rest. Citlali grew old, and the skeletal figure returned to take her, but the
and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
visit his haunted family home and put his deathless family to rest.
7 Discreetly follow a phantom vagabond to find out where she disappears to and with whom.
8 Learn why a mob of spirits besieges the local temple on the winter solstice each year.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
infiltrating the temples. Each cult’s monstrous allies rarely challenge a group of cultists that proceeds with confidence. Human members of the cult have a good chance to spot impostors at close range, but
characters might be able to rest without attracting attention.) Groups sent up from lower levels of the dungeon include the following: Air cult: Howling Hatred priest and four kenku Water cult: Crushing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
someone if the characters don’t choose a champion. The champion and Morgort are each chained to the tree and given a club. The rest of the characters are kept at the edge of the proving grounds, held
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Crew of the Sea Ghost Aside from Captain Sigurd “Snake Eyes” (pirate captain; see appendix C), the crew of the Sea Ghost consists of the following members: Bloody Bjorn, a pirate first mate (see
possible scenarios. Correct Signal. If the characters sent a correct signal, the crew is relaxed. Two bandits await the characters in area 1. The rest of the crew can be found in their respective
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Crew of the Sea Ghost Aside from Captain Sigurd “Snake Eyes” (pirate captain; see appendix C), the crew of the Sea Ghost consists of the following members: Bloody Bjorn, a pirate first mate (see
possible scenarios. Correct Signal. If the characters sent a correct signal, the crew is relaxed. Two bandits await the characters in area 1. The rest of the crew can be found in their respective
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Crew of the Sea Ghost Aside from Captain Sigurd “Snake Eyes” (pirate captain; see appendix C), the crew of the Sea Ghost consists of the following members: Bloody Bjorn, a pirate first mate (see
possible scenarios. Correct Signal. If the characters sent a correct signal, the crew is relaxed. Two bandits await the characters in area 1. The rest of the crew can be found in their respective
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
creature can’t make opportunity attacks against you for the rest of your turn. SWASHBUCKLERS AND TWO-WEAPON FIGHTING
The Swashbuckler relies on a good understanding of the D&D rules to realize its
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
someone if the characters don’t choose a champion. The champion and Morgort are each chained to the tree and given a club. The rest of the characters are kept at the edge of the proving grounds, held
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
resemble a death mask 4 Cloak decorated with bloody handprints 5 Curls of inky smoke seeping from armor at the joints 6 Dozens of flies buzzing about the blackguard 7 Severed hand hanging from a
damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). Each enemy within 30 feet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
resemble a death mask 4 Cloak decorated with bloody handprints 5 Curls of inky smoke seeping from armor at the joints 6 Dozens of flies buzzing about the blackguard 7 Severed hand hanging from a
damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). Each enemy within 30 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
infiltrating the temples. Each cult’s monstrous allies rarely challenge a group of cultists that proceeds with confidence. Human members of the cult have a good chance to spot impostors at close range, but
characters might be able to rest without attracting attention.) Groups sent up from lower levels of the dungeon include the following: Air cult: Howling Hatred priest and four kenku Water cult: Crushing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
someone if the characters don’t choose a champion. The champion and Morgort are each chained to the tree and given a club. The rest of the characters are kept at the edge of the proving grounds, held






