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Returning 18 results for 'being blooming diffusing change ruling'.
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Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
serpent gods taught the humans how to take on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
blaming a lack of faith in the Demon Queen of Spiders, as well as the power of the wizards. Chaos and agitation for change embroil the city, forcing the already weakened ruling houses to put down
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
.
2 Break down a ruling structure that stifles ingenuity and creativity.
3 Bring together lost icons of power to create an incredible storm with the might to halt a greater threat.
4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intended it. They mastermind elaborate schemes and perform dark rites in the hope of one day ruling the world. Yuan-ti Abomination
Large monstrosity (shapechanger, yuan-ti), neutral evil
Armor Class 15
. It doesn’t change form if it dies.
Innate Spellcasting (Abomination Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 15). The yuan-ti can innately cast the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
victories sent a constant influx of food, ore, and slaves back to the home cities. The wealth of the empire allowed the ruling elite plenty of time to focus on intellectual pursuits. These nobles
on aspects of the snake, but the cost of the change was high, requiring many sacrifices for each person to be transformed. Entire households of slaves in one city-state were killed and eaten to create
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
doesn’t move or change, the seasons do; in winter, the court is covered in snow, while in spring, it’s in brilliant flower. This has nothing to do with the passage of time, and everything to do with
the intrigues of the Palace of the Moon; the current season indicates which seasonal court is currently dominant. This is a crucial aspect of the Moonlit Vale: things change. The baronies are fixed in
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, composed of holds, spires, and families. There are twelve active holds, each governed by a ruling clan, which gives its name to the hold—so Droranathhold is ruled by Clan Droranath. Each hold is then broken
up into smaller territories known as spires, each ruled by a clan; there are ancient ties of kinship and marriage between clans and the ruling clan. Within a spire, families maintain tenant
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, composed of holds, spires, and families. There are twelve active holds, each governed by a ruling clan, which gives its name to the hold—so Droranathhold is ruled by Clan Droranath. Each hold is then broken
up into smaller territories known as spires, each ruled by a clan; there are ancient ties of kinship and marriage between clans and the ruling clan. Within a spire, families maintain tenant
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
The Ruling Clans The Mror Holds are divided into twelve holds, each bearing the name of the ruling clan that exercises authority within that region. These twelve clans are the foundation of Mror
culture, and every citizen owes allegiance to one of these clans. This section provides an overview of the twelve ruling clans, including their most remarkable mineral resources, their established feuds
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
rings in change, and the tools to build the future. Cyre's motto captures the heart of this nation and its people: "What our dreams imagine, our hands create." The provinces of Galifar largely retained
something new, a culture combining the best aspects of the other nations. In the newly forged Thrane, Aundair, and Breland, the people kept their old traditions, and ruling families were often incorporated
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
The Ruling Clans The Mror Holds are divided into twelve holds, each bearing the name of the ruling clan that exercises authority within that region. These twelve clans are the foundation of Mror
culture, and every citizen owes allegiance to one of these clans. This section provides an overview of the twelve ruling clans, including their most remarkable mineral resources, their established feuds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
new ruler (see “Ruling Avernus”). If the characters return with Elturel to the Material Plane, read or paraphrase the following: The Chionthar River shines like a golden road stretching from Elturel to
Grand Duke Ravengard survives and returns with Elturel, the survivors of the city will be greatly in his debt. Ravengard’s efforts to defend the city should dramatically change the political landscape of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
The Realm Below Each clan holds dominion over a spire, with the ruling clans laying claim to all remaining land within a hold. Critically, a clan holds domain both over its territory and all that
drawn the gaze of the Overmind. You walk the Foul Labyrinth. Everything will change.” Clan Soldorak eventually retook Loran’s Gate and forced Dyrrashar to retreat, but the illithid general has risen
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
The Realm Below Each clan holds dominion over a spire, with the ruling clans laying claim to all remaining land within a hold. Critically, a clan holds domain both over its territory and all that
drawn the gaze of the Overmind. You walk the Foul Labyrinth. Everything will change.” Clan Soldorak eventually retook Loran’s Gate and forced Dyrrashar to retreat, but the illithid general has risen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful evil. The change becomes permanent if the creature doesn’t leave the plane within 1d4 days. Otherwise, the
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
other minor cultures into the wild frontiers. The golden age of Dhakaan lasted over five millennia, with goblins ruling over the lands that would later be claimed by Galifar. As the legend suggests
repository of knowledge, the Uul Dhakaan is a dream, not designed for maximum efficiency or ease of use. Elements shift and change. You can revisit an ancient battlefield, but you’ll have to find that
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
other minor cultures into the wild frontiers. The golden age of Dhakaan lasted over five millennia, with goblins ruling over the lands that would later be claimed by Galifar. As the legend suggests
repository of knowledge, the Uul Dhakaan is a dream, not designed for maximum efficiency or ease of use. Elements shift and change. You can revisit an ancient battlefield, but you’ll have to find that






