Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being blow diffusing charges reveals'.
Other Suggestions:
being book diffusing charges reveals
being bow diffusing charges reverts
being bow diffusing change reveal
being bow diffusing change rebels
being bow diffusing charges repeats
Magic Items
Dungeon Master’s Guide
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Horn of Silent Alarm
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Xanathar's Guide to Everything
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Magic Items
Icewind Dale: Rime of the Frostmaiden
The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. A detect magic spell reveals a magical aura of enchantment around the amulet.
Every shield
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
Sword Coast Adventurer's Guide
in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Horn of Silent Alarm Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet
of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Backgrounds
Baldur’s Gate: Descent into Avernus
attention to the risks in a situation. Never tell me the odds.
7
The best way to get me to do something is to tell me I can’t do it.
8
I blow up at the slightest insult.
d6
the money.
3
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Horn of Silent Alarm Wondrous Item, Common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone giants, an adventurer used a mirror to trick the basilisk into targeting itself with its own petrifying gaze. It has remained a fixture of this cavern ever since. A detect magic spell reveals an
. Inside the belly of the basilisk is a gold ring set with moonstones (250 gp) and a wand of conducting. The wand, a common magic item, has 3 charges and doesn’t require attunement. The holder of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wrapping Up If the characters defeat the refraction of Ilvaash, the entire Briny Maze shudders. Any denizens of the maze still within it realize that the godlet has been dealt a terrible blow, and
reveals the kaleidoscopic chaos of the Far Realm. Further adventures are up to you, but the characters might wish to press deeper into this strange and terrifying realm (see the “Far Realm Explorers” hook
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hoist their greataxes when intruders appear. After the first round of combat, it occurs to one of the giants that she should sound the warning horn. She staggers up a flight of wooden stairs to blow
(Perception) check reveals a small pouch hanging from the tooth of a white dragon head mounted on the wall above the empty crates. The pouch contains six 100 gp gemstones. 2B. Sleeping Quarters Each of these
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
addition, twelve uncut rubies (worth 50 gp each) are being used as pieces for the board game. A successful DC 12 Wisdom (Perception) check reveals that the board resembles a partial map of the temple
, showing areas 1 to 22. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the guards to change shifts, leaving for areas 4 and 5. Spending 2 charges also brings the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
blade. 4 A planetar reveals itself to the characters and declares Atash a false emissary of the Sunweaver. 5 Possessed by a shadow demon, a high-ranking member of the Brightguard calls for the
characters’ arrest on charges of high treason. 6 Revolutionaries begin signing their graffiti with the symbol of the beholder Chesmare, a terror imprisoned in the Sky Prison. Astrologers approach the characters, afraid the sigils will set her free.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detention must search for supplies as described below. Objective. Instructor Minexes directs the students to look for the lost supplies in the area shown on map 6.1. The characters and their charges must
the characters examine any of the crates except for the empty crate in area D5, they get an unsettling feeling. Detect magic reveals latent, sinister magic in the air, as well as a strange sense of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
reveals that the conch is a single-use magic item with the following property: a creature can use an action to blow the conch like a horn, creating an effect identical with that of a Leomund’s tiny hut
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
reveals a key in its hand. (This fits the secret door leading to the treasure vault in area 38). The key can be easily claimed, but doing so disturbs the skeleton and causes a cylindrical object to dislodge
smudge; and the passage to area 26, starting about 20 feet south of the secret door in area 3. Manipulating Time Having a mechanical guide spend 1 or more charges in this area creates a 10 percent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
him to grow a disfigured second head. A successful DC 12 Wisdom (Insight) check reveals that the giant is crazed and terrified. Use the stone giant stat block with the following modifications: The
reveals that the fallen giant’s name is Rihuud, and that he was another of the Stonespeaker’s apprentices. Rihuud was “communing with the stone” in Cairngorm Cavern when he went mad, sprouted a second
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, but he turns hostile if they threaten him or his charges. Treasure The golden sun disk hanging above the fireplace is worth 750 gp. Taking the disk off the wall reveals a niche that contains a potion
of healing (superior) in a crystal and electrum flask (worth 250 gp). Four gold candelabras (worth 250 gp each) rest atop the table. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in the niche along with the potion.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
berserk invaders charges through the gate.
In moments, dozens of Rigus guards and berserkers from Acheron clash in battle. Three massive projectiles—slivers of the great iron cubes that make up the
to Acheron Battlefield Events d10 Event 1–3 A random character sees something suspicious, such as Sergeant Luggik not striking a foe or a foe shielding her from a blow. 4–5 A hostile berserker
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
transformed it into a miserable, obsessive shell of its former self. The Eyepiece. A detect magic spell or similar magic reveals an aura of divination magic on the unbroken eyepiece. A character who looks
on the eyepiece causes the eyepiece to become inactive for 24 hours. Breaking off the eyepiece requires only a firm blow, which destroys its magic for good. L3: The Rolling Eye The center portion of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their opponents. The wind doesn’t blow down a castle, but flows around and through it. Infiltration and indirect attack are clearly superior tactics. Air cultists seek out high places for their
to her. Traits. No one can deny Aerisi’s grace, but she also possesses a violent temper that reveals itself whenever she is denied what she wants. Aerisi is prone to flights of fancy and impulsive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
situation. Never tell me the odds. 7 The best way to get me to do something is to tell me I can’t do it. 8 I blow up at the slightest insult. d6 Ideal 1 Honor. I don’t steal from others in the trade
money. 3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. 4 I have a “tell” that reveals when I’m lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
situation. Never tell me the odds. 7 The best way to get me to do something is to tell me I can’t do it. 8 I blow up at the slightest insult. d6 Ideal 1 Honor. I don’t steal from others in the trade
money. 3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. 4 I have a “tell” that reveals when I’m lying. 5 I turn tail and run when things look bad. 6 An innocent person is in
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
journal is set with all manner of gears. A successful DC 12 Wisdom (Perception) check confirms that these are not just decorative, but appear to be set in some sort of working order. The same check reveals
find 1d6 + 4 charged cells, each holding 20 charges. These are useful for powering the elder monks’ force pikes, or for temporarily powering a brain in a jar’s canister so it can be detached from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that find the manticore can engage it in battle.
If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knights’ location and join the battle in 1d6
unwittingly reveals part of the knights’ secret. Indoctrinated by the air cult, Savra’s heart and mind belong to Yan-C-Bin. If the characters defeat the cult and destroy Windvane, Savra is freed from prince’s influence and returns to her senses.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
read or write without being disturbed. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals several small hidden drawers in the frame of one of the day beds
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
archdruid dislikes. If a rose is chosen, a daisy grows instead. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff has 10 charges and regains 1d6 + 4 expended
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
shattered the south wall, creating a passage high in the cliffs beneath Castle Kalaman. After this scene plays out, another violent blow shakes the tomb surrounded by the sculpted dragon. Sarlamir’s
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
½ feet on a side.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
staff’s charges to accomplish. If a creature attuned to the staff uses an action to expend 10 or more of its charges while touching the staff to the obelisk, power surges from the staff and triggers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reveals a pouch containing 25 gp and a dagger with a laminated whalebone handle and scabbard, worth 50 gp. Ogmund has also stashed a backup high-quality suit of studded leather armor and a pair of
. Treasure. Ozymandius wears the special golden medallion (see the sidebar). Carefully searching under the cot reveals four potions of healing in fancy crystal decanters. The decanters are worth 20 gp each if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frozen corpse or leaving a gift, but otherwise expects the characters to withdraw from its presence so it can mourn in private. If the characters fail to calm Norsu or flee from it, the mammoth charges
for “ice,” as any character who succeeds on a DC 15 Intelligence (Arcana) check can ascertain. A detect magic spell reveals an aura of conjuration magic around the rune, which empowers the throne. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
empower and ward their spirit mound. A detect magic spell reveals an aura of conjuration magic emanating from the ground in front of the giant stone raven, and an aura of transmutation magic from
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1






