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Returning 35 results for 'being blows diffusing college restrained'.
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Monsters
Astarion's Book of Hungers
, Incapacitated, or Restrained condition. Failure: 7 (1d4 + 5);{"diceNotation":"1d4+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 7 (2d6);{"diceNotation
durable spawn to serve as watchful guardians. These vampire wardens appear to have the same pallid flesh as most vampires but, through sheer force of will, can shrug off blows that might fell others
Monsters
Strixhaven: A Curriculum of Chaos
saving throw or be restrained for 1 minute, but the restrained target’s speed is halved instead of being reduced to 0. At the start of each of its turns, the restrained target takes 4 (1d8
);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Weight of History", "rollDamageType":"force"} force damage. A restrained target can repeat the save at the end of each of its turns, ending the
Monsters
Strixhaven: A Curriculum of Chaos
feet of herself. The spirit statues obey her commands and take their turns immediately after hers. Any creature, other than a spirit statue or Velomachus, is restrained if it starts its turn within 5
feet of one or more of these spirit statues. This restrained condition lasts until the end of the creature’s turn. These spirit statues disappear after 10 minutes, when Velomachus dies, or when
Monsters
Strixhaven: A Curriculum of Chaos
creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet directly away from the professor and become restrained until the start of professor’s next turn.
Force Barrier
magic.
Lorehold Scholars
The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the
see.
Sound the Horn (1/Day). As an action Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
Geryon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
damage. If the target is Large or smaller, it is grappled (DC 24) and restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the
target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies.
Geryon casts the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it is grappled (DC 24) and it is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8
. The target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies.
Regional Effects
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it is grappled (DC 24) and it is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
restrained if it starts its turn within 5 feet of one or more of these spirit statues. This restrained condition lasts until the end of the creature’s turn. These spirit statues disappear after 10 minutes, when Velomachus dies, or when she uses this action again.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
restrained if it starts its turn within 5 feet of one or more of these spirit statues. This restrained condition lasts until the end of the creature’s turn. These spirit statues disappear after 10 minutes, when Velomachus dies, or when she uses this action again.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
restrained if it starts its turn within 5 feet of one or more of these spirit statues. This restrained condition lasts until the end of the creature’s turn. These spirit statues disappear after 10 minutes, when Velomachus dies, or when she uses this action again.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
take 28 (8d6) cold damage. Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the
action that allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs to appear in unoccupied spaces of his choice within 600 feet of him
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
take 28 (8d6) cold damage. Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the
action that allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs to appear in unoccupied spaces of his choice within 600 feet of him
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) cold damage. If the target is Large or smaller, it is grappled (DC 24), and it is restrained until the grapple ends. Geryon can
Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies. Regional Effects The region containing Geryon’s lair
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) cold damage. If the target is Large or smaller, it is grappled (DC 24), and it is restrained until the grapple ends. Geryon can
Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies. Regional Effects The region containing Geryon’s lair
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) cold damage. If the target is Large or smaller, it is grappled (DC 24), and it is restrained until the grapple ends. Geryon can
Wisdom saving throw or become restrained for 1 minute. The target can end the effect on itself if it deals any damage to one or more of its allies. Regional Effects The region containing Geryon’s lair
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
take 28 (8d6) cold damage. Geryon targets one creature he can see within 60 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become restrained for 1 minute. The target can end the
action that allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs to appear in unoccupied spaces of his choice within 600 feet of him
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the 15-foot-by-10-foot space where the platform lands, each of those creatures must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained
must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained until the platform is raised. A creature that succeeds on its saving throw moves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the 15-foot-by-10-foot space where the platform lands, each of those creatures must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained
must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained until the platform is raised. A creature that succeeds on its saving throw moves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the 15-foot-by-10-foot space where the platform lands, each of those creatures must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained
must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained until the platform is raised. A creature that succeeds on its saving throw moves
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
automatically. An unconscious character is restrained by the vines and takes 66 (12d10) piercing damage at the start of each of its turns until it is no longer restrained in this way. Characters can kill the
while avoiding contact with the fog. Pulsing with arcane power, she blows the fog away before collapsing. She recovers after 1 minute with only a hazy memory of what she did. A gust of wind spell or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
automatically. An unconscious character is restrained by the vines and takes 66 (12d10) piercing damage at the start of each of its turns until it is no longer restrained in this way. Characters can kill the
while avoiding contact with the fog. Pulsing with arcane power, she blows the fog away before collapsing. She recovers after 1 minute with only a hazy memory of what she did. A gust of wind spell or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
automatically. An unconscious character is restrained by the vines and takes 66 (12d10) piercing damage at the start of each of its turns until it is no longer restrained in this way. Characters can kill the
while avoiding contact with the fog. Pulsing with arcane power, she blows the fog away before collapsing. She recovers after 1 minute with only a hazy memory of what she did. A gust of wind spell or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
saving throw or become restrained in the vines. The area becomes difficult terrain. A restrained creature can take an action to make a DC 13 Strength check, freeing itself on a success. Chosen of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another






