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Returning 35 results for 'being blue diffusing chambers rules'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
the nearby presence of a kruthik hive. Kruthiks also make use of preexisting underground chambers, incorporating them into their lairs when they can.
Kruthiks communicate with one another through a
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
inaccessible chambers, possibly including connections to the adjacent underground stream as entrances to the lair.
Reception Hall. The dragon uses one of the large chambers in the lair as a reception hall for
races
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders.
5
A forgetful and nearsighted adult sapphire dragon believes a blue dragon wyrmling is actually the
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
races
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
26: Observation Room Wide windows along the east and west walls of this elevated room overlook the adjacent simulation chambers; the windows aren’t visible from the chambers below. A chaotic evil
riffler (see chapter 21) named Turner is in the room, trying to figure out the controls; Turner has a blue key card. Simulation Controls Beneath each window is a magical console that resembles a wide
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
26: Observation Room Wide windows along the east and west walls of this elevated room overlook the adjacent simulation chambers; the windows aren’t visible from the chambers below. A chaotic evil
riffler (see chapter 21) named Turner is in the room, trying to figure out the controls; Turner has a blue key card. Simulation Controls Beneath each window is a magical console that resembles a wide
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
26: Observation Room Wide windows along the east and west walls of this elevated room overlook the adjacent simulation chambers; the windows aren’t visible from the chambers below. A chaotic evil
riffler (see chapter 21) named Turner is in the room, trying to figure out the controls; Turner has a blue key card. Simulation Controls Beneath each window is a magical console that resembles a wide
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20: Isolation Chambers Each of these metal chambers has a blue door. A slot for food delivery near the base of each door can be opened from the hall without a key card. 20a: Dead Naga The desiccated
while. 20c–e: Empty Chambers These chambers are empty. 20f: Myconids A myconid adult named Cluzong and two myconid sprouts have sprung up from the corpse of a svirfneblin prisoner in the corner of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
25: Simulation Chambers The sphere’s creators used these rooms to create simulations of the natural environments of prisoners. Normally large and empty, the rooms can be filled with whatever
illusions the experimenter in area 26 chooses. Windows look down on the two chambers from area 26, but those windows aren’t visible from the simulation chambers. The two chambers are connected by a corridor
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20: Isolation Chambers Each of these metal chambers has a blue door. A slot for food delivery near the base of each door can be opened from the hall without a key card. 20a: Dead Naga The desiccated
while. 20c–e: Empty Chambers These chambers are empty. 20f: Myconids A myconid adult named Cluzong and two myconid sprouts have sprung up from the corpse of a svirfneblin prisoner in the corner of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20: Isolation Chambers Each of these metal chambers has a blue door. A slot for food delivery near the base of each door can be opened from the hall without a key card. 20a: Dead Naga The desiccated
while. 20c–e: Empty Chambers These chambers are empty. 20f: Myconids A myconid adult named Cluzong and two myconid sprouts have sprung up from the corpse of a svirfneblin prisoner in the corner of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
25: Simulation Chambers The sphere’s creators used these rooms to create simulations of the natural environments of prisoners. Normally large and empty, the rooms can be filled with whatever
illusions the experimenter in area 26 chooses. Windows look down on the two chambers from area 26, but those windows aren’t visible from the simulation chambers. The two chambers are connected by a corridor
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
25: Simulation Chambers The sphere’s creators used these rooms to create simulations of the natural environments of prisoners. Normally large and empty, the rooms can be filled with whatever
illusions the experimenter in area 26 chooses. Windows look down on the two chambers from area 26, but those windows aren’t visible from the simulation chambers. The two chambers are connected by a corridor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the
ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly including connections to the adjacent underground stream as entrances to the lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the
ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly including connections to the adjacent underground stream as entrances to the lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an underground river. Whatever the setup, a deep dragon festoons the
ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly including connections to the adjacent underground stream as entrances to the lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
the wyrmlings’ parents.
3 An ancient blue dragon is training an androsphinx as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Scions of Elemental Evil Beneath the Temple of Elemental Evil lies a labyrinth of tombs and ritual chambers. For years these dungeons have lain in ruin. Now forsaken souls return, raising an army of
Free Rules necessary to play this adventure. The adventure, set in Greyhawk, is designed for four to six level 4 characters. Accompanying the adventure are character sheets for the six protagonists of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels






