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Returning 35 results for 'being blue diffusing channel relative'.
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Monsters
Quests from the Infinite Staircase
":"1d6+3", "rollType":"damage", "rollAction":"Handaxe", "rollDamageType":"slashing"} slashing damage.Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly
brass masks bearing the face of their god, who is depicted as a long-haired, bearded man with a stern gaze. Each fully initiated guardian has a small blue lightning bolt tattooed on their right
Species
Mordenkainen Presents: Monsters of the Multiverse
Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parcel out lore only when doing so advances their plans.
Sibriexes can channel the power of the Abyss to create new demons from other creatures. Some demons petition sibriexes for physical gifts, for
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power. Unexplained Powers Sorcerers are rare in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
god Maglubiyet, who marshaled them as soldiers, but the fey realm left its mark; wherever they are in the multiverse, they continue to channel an aspect of the Feywild’s rule of reciprocity, which
, vast hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity. Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved, pointed ears and noses that turn bright red or blue during displays of emotion.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
stylish
5 A children’s coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
stylish
5 A children’s coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)
2 A set of handmade tarokka cards depicting the various wizard clans of a magocracy called
stylish
5 A children’s coin bank shaped like an owlbear, with beautiful blue gemstone eyes
6 An ancient water clock that tells the time with perfect accuracy
7 A star chart reproducing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
Resistance. You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
Resistance. You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
Resistance. You have resistance to the damage type associated with your Chromatic Ancestry. Chromatic Warding. Starting at 5th level, as an action, you can channel your draconic energy to protect
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
mural shows the golem and the prince placing a golden cylinder inside a vault filled with stars. A beam of blue light emerges from a gem in the golem’s chest. There’s a large inscription engraved below
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
resistance to a damage type based on the type of scales used to craft them, as shown on the Dragon Sails table. Dragon Sails Dragon Type Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
resistance to a damage type based on the type of scales used to craft them, as shown on the Dragon Sails table. Dragon Sails Dragon Type Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Air. Wind whips and whistles around them, allowing a ship to move with a speed of 60 feet regardless of direction relative to the wind. Defiant Sails These sails glitter with a fine coat of mithral
resistance to a damage type based on the type of scales used to craft them, as shown on the Dragon Sails table. Dragon Sails Dragon Type Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
determined by your Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
determined by your Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your appearance. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When
determined by your Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon
Damage Type
Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon
Damage Type
Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon
Damage Type
Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison
at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red
18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
apartments and storefronts rises up on either side of a channel of sluggish, tainted water. The structures down near the waterline are empty and desolate, while the ramshackle additions built over






