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Monsters
Tales from the Yawning Portal
:
Cantrips (at will): fire bolt, mage hand, prestidigitation, shocking grasp
1st level (4 slots): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching rayDagger. Melee or
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become full-fledged wizards one day.
Thri-kreen (psionics variant)
Legacy
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Monsters
Monster Manual (2014)
Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide
ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
2/day each: blur, magic weapon
1/day: invisibility (self only
Magic Items
The Book of Many Things
This glittering red gem is commonly found embedded in a ring or brooch.
While wearing the gem, you gain the following benefits.
Counterfeit Coins. You can use your action to magically create a pile
where they are. Once this action is used, it can’t be used again until the next dawn.
Illusory Fashion. As a bonus action, you can magically change the appearance of your clothing and armor. You
Monsters
Out of the Abyss
components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Insanity. The Pudding King has advantage on saving throws against being charmed or frightened
":"War Pick","rollDamageType":"piercing"} piercing damage.
Change Shape. The Pudding King magically transforms into an ooze, or back into his true form. He reverts to his true form if he dies. Any
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1/day
it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1/day
, and baubles in exchange for information or safe passage through its territory.
The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. All
Monsters
Icewind Dale: Rime of the Frostmaiden
more dart.Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks
tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum
Monsters
Guildmasters’ Guide to Ravnica
Chemister. When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder.
Spellcasting. Niv-Mizzet is a 20th-level Izzet
(3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
3rd level (3 slots): counterspell, fireball, hold person, lightning bolt, slow
4th level (3 slots): confusion, dimension door
Monsters
Icewind Dale: Rime of the Frostmaiden
. If this change occurs, the simulacrum effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they're so despised throughout Faerûn, Red Wizards often adopt disguises and
Magic Items
Mythic Odysseys of Theros
Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Shifter
Legacy
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races
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
I’m secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence.
4
I own something that Rakdos once touched (it’s seared
Dwarf
Legacy
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races
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thayan Apprentice The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thayan Apprentice The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Thayan Apprentice The Red Wizards have a number of helpers that supervise tasks in the Doomvault (Dead in Thay). Thayan apprentices have a measure of spellcasting ability, and many strive to become
): burning hands, detect magic, mage armor, shield
2nd level (3 slots): blur, scorching ray
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resistance to fire damage and the breath weapon of a red dragon wyrmling. These changes increase the gladiator’s challenge rating to 6. ** Use the assassin statistics but add the breath weapon of a green dragon wyrmling. This change doesn’t affect the assassin’s challenge rating.
Cult Forces Enough chromatic dragons have responded to the Draakhorn’s call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resistance to fire damage and the breath weapon of a red dragon wyrmling. These changes increase the gladiator’s challenge rating to 6. ** Use the assassin statistics but add the breath weapon of a green dragon wyrmling. This change doesn’t affect the assassin’s challenge rating.
Cult Forces Enough chromatic dragons have responded to the Draakhorn’s call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
resistance to fire damage and the breath weapon of a red dragon wyrmling. These changes increase the gladiator’s challenge by 1, increasing its XP value. ** Use the assassin statistics but add the breath weapon of a green dragon wyrmling. This change doesn’t affect the assassin’s challenge.
Cult Forces Enough chromatic dragons have responded to the Draakhorn's call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
resistance to fire damage and the breath weapon of a red dragon wyrmling. These changes increase the gladiator’s challenge by 1, increasing its XP value. ** Use the assassin statistics but add the breath weapon of a green dragon wyrmling. This change doesn’t affect the assassin’s challenge.
Cult Forces Enough chromatic dragons have responded to the Draakhorn's call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
resistance to fire damage and the breath weapon of a red dragon wyrmling. These changes increase the gladiator’s challenge rating to 6. ** Use the assassin statistics but add the breath weapon of a green dragon wyrmling. This change doesn’t affect the assassin’s challenge rating.
Cult Forces Enough chromatic dragons have responded to the Draakhorn’s call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
resistance to fire damage and the breath weapon of a red dragon wyrmling. These changes increase the gladiator’s challenge by 1, increasing its XP value. ** Use the assassin statistics but add the breath weapon of a green dragon wyrmling. This change doesn’t affect the assassin’s challenge.
Cult Forces Enough chromatic dragons have responded to the Draakhorn's call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Environmental Effects The magical red moonlight that surrounds the Three Moons Vault is temporary, although Teremini is working to make the effect permanent. The moonlight creates the following
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Environmental Effects The magical red moonlight that surrounds the Three Moons Vault is temporary, although Teremini is working to make the effect permanent. The moonlight creates the following
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Environmental Effects The magical red moonlight that surrounds the Three Moons Vault is temporary, although Teremini is working to make the effect permanent. The moonlight creates the following
effects in a 1-mile radius around the Three Moons Vault. These effects are suppressed in the vault’s locations. Forced Transformation A werewolf that enters the red moonlight changes into its wolf or
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
settlement’s underwater maze. In exchange for their aid, he offers them valuable information. Den of Thieves. Goods change hands in the Red Shallows with every conversation. The adventurers need to convince
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which
Red Slaad Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which
Red Slaad Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
settlement’s underwater maze. In exchange for their aid, he offers them valuable information. Den of Thieves. Goods change hands in the Red Shallows with every conversation. The adventurers need to convince
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
settlement’s underwater maze. In exchange for their aid, he offers them valuable information. Den of Thieves. Goods change hands in the Red Shallows with every conversation. The adventurers need to convince
brackish waters, sometimes bending and swaying with the movements of currents. Underwater, the merrow make their home. Valuables change hands all over the city, but blood from failed deals often stains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaadi seek to play with, telepathically converse with, or devour the other creatures. These whims change from moment to moment. Red slaadi instinctively avoid harming those bearing slaadi eggs, which
Red Slaad Red slaadi amass in vast throngs in Limbo. There they wrestle and croak-sing as they endlessly dismantle and rebuild islands of drifting planar matter. When they encounter non-slaadi, red
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Tomb of Moving Stones Shortly after the characters return to Red Larch from Lance Rock, this scenario intended for 2nd-level characters begins. Beneath the town are tunnels and chambers carved by
ancient dwarves. The place includes a vault in which great stones mysteriously change position. Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. The basin is about ten feet long, five feet wide, and three feet tall. It is filled with a steaming golden liquid.
The red mirror on the eastern wall seems to be composed of fiery glass and
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form






