Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being bond diffusing capture restraints'.
Other Suggestions:
being bonus diffusing captures restrained
Monsters
The Wild Beyond the Witchlight
comfort to those who have no goodness in them.”
Ideal. “Justice needs champions. I count myself as one.”
Bond. “Valor’s Call is not just an assembly of like-minded
commanding it to halt). He tries to capture and imprison evildoers, slaying them only if they cannot be apprehended.
Valor's Call
The noble adventuring party known as Valor’s Call was founded
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded
. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
D6
BOND
1
My instrument is my most treasured possession, and it reminds me of someone
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have
)
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
restraints with ease. However, a creature changing sizes doesn’t automatically end the Grappled or Restrained conditions unless it causes the creature to no longer meet the effect’s size requirement
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
restraints with ease. However, a creature changing sizes doesn’t automatically end the Grappled or Restrained conditions unless it causes the creature to no longer meet the effect’s size requirement
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Druid Can a bound and gagged Druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. Shape-shifting into a different size can be an effective way of
restraints with ease. However, a creature changing sizes doesn’t automatically end the Grappled or Restrained conditions unless it causes the creature to no longer meet the effect’s size requirement
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Backgrounds
Baldur’s Gate: Descent into Avernus
entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
d6
Bond
1
My instrument is my most treasured possession, and it reminds
Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Perseverance. No injury or obstacle can turn me from my goal. (Any)
D6
BOND
1
I face danger and evil to offset an unredeemable act in my past.
2
I. Will. Finish. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the pools.
4 Capture people and creatures for the priests to use in their experiments.
5 Cure the pools of a contamination.
6 Create a poison based on notes provided to you by one of
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
tentacles, summon aberration (a spell in chapter 3) 9th Rary’s telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Warping Implosion 18th-level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
tentacles, summon aberration (a spell in chapter 3) 9th Rary’s telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Warping Implosion 18th-level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
tentacles, summon aberration (a spell in chapter 3) 9th Rary’s telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Warping Implosion 18th-level
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Suggested Characteristics Successful entertainers have to be able to capture and
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) d6 Bond 1 My instrument is my most treasured possession, and it reminds me of someone I love. 2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When she’s not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Bonds d6 Bond 1 I face danger and evil to offset an unredeemable act in my past. 2 I. Will. Finish. The. Job. 3 I must set an example of hope for those who have given up. 4 I’m searching for a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When she’s not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Suggested Characteristics Successful entertainers have to be able to capture and
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) d6 Bond 1 My instrument is my most treasured possession, and it reminds me of someone I love. 2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Bonds d6 Bond 1 I face danger and evil to offset an unredeemable act in my past. 2 I. Will. Finish. The. Job. 3 I must set an example of hope for those who have given up. 4 I’m searching for a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Suggested Characteristics Successful entertainers have to be able to capture and
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) d6 Bond 1 My instrument is my most treasured possession, and it reminds me of someone I love. 2
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
characters slay or capture Avarice, the gargoyles attack them as they leave the keep. Treasure. Avarice keeps her staff of frost within easy reach. When she’s not writing in her spellbook, she sticks it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
over the ship on your own. 6 Leave None Behind. You carried an injured marine for miles to avoid capture and death. Suggested Characteristics Marines are looked up to by other soldiers and respected
Bonds d6 Bond 1 I face danger and evil to offset an unredeemable act in my past. 2 I. Will. Finish. The. Job. 3 I must set an example of hope for those who have given up. 4 I’m searching for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
minstrel Windharrow. It reads as follows: Merosska,
We are pleased to hear about the outcome of your altercation with the Black Earth cult, and we praise you for the capture of one of their prisoners
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
minstrel Windharrow. It reads as follows: Merosska,
We are pleased to hear about the outcome of your altercation with the Black Earth cult, and we praise you for the capture of one of their prisoners
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
minstrel Windharrow. It reads as follows: Merosska,
We are pleased to hear about the outcome of your altercation with the Black Earth cult, and we praise you for the capture of one of their prisoners
next.
Your beloved queen,
Aerisi Kalinoth
Treasure In addition to clothing and personal effects, the chest contains 320 gp in a sack, a potion of heroism, a scroll of beast bond, and a scroll of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
.
Supreme Legal Authority (Costs 3 Actions). Isperia uses Supreme Legal Authority.
SCOTT M. FISCHER
Lawmage The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
.
Supreme Legal Authority (Costs 3 Actions). Isperia uses Supreme Legal Authority.
SCOTT M. FISCHER
Lawmage The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
provides direction for every arena of life; it is the only compass I need.”
Bond: “I can’t stand by and watch disorder spread through the city. Without the Azorius, Ravnica would collapse. In the
.
Supreme Legal Authority (Costs 3 Actions). Isperia uses Supreme Legal Authority.
SCOTT M. FISCHER
Lawmage The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but can’t say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
. Fearing capture, it attacks any creature that enters the compartment. Stench. Once the quaggoth is dealt with, the characters can track down the source of the terrible stench: the putrescent, mostly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but can’t say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
. Fearing capture, it attacks any creature that enters the compartment. Stench. Once the quaggoth is dealt with, the characters can track down the source of the terrible stench: the putrescent, mostly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but can’t say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
. Fearing capture, it attacks any creature that enters the compartment. Stench. Once the quaggoth is dealt with, the characters can track down the source of the terrible stench: the putrescent, mostly
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Detect Thoughts, Dissonant Whispers, Mind Sliver
5 Hunger of Hadar, Sending
7 Evard’s Black Tentacles, Summon Aberration
9 Rary’s Telepathic Bond, Telekinesis
IGNATIUS BUDI
and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can






