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Returning 35 results for 'being bonds diffusing compound realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they
crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
regulars or organized into elite strike forces for specific missions.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have
;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with
. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community-minded—in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Tortle
Legacy
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and shrink down to miniature size to spy on their targets.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were
bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
monsters
that suits the story, they are also less permanent than the ties between Eberron and the realms of many other daelkyr. A tunnel to the Deepest Hive can appear wherever it suits the needs of a story
; below).
Swarming Tyrant. Beasts that live within a mile of the passage undergo physical transformation, developing insect characteristics such as compound eyes, extra limbs, chitinous plating, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
characters in a Forgotten Realms campaign, many of them specific to Faerûn or to the Sword Coast and the North in particular. As in the Player’s Handbook, each of the backgrounds presented here provides
proficiencies, languages, and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bonds, and flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their foundation.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
characters in a Forgotten Realms campaign, many of them specific to Faerûn or to the Sword Coast and the North in particular. As in the Player’s Handbook, each of the backgrounds presented here provides
proficiencies, languages, and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bonds, and flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their foundation.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
characters in a Forgotten Realms campaign, many of them specific to Faerûn or to the Sword Coast and the North in particular. As in the Player’s Handbook, each of the backgrounds presented here provides
proficiencies, languages, and equipment, as well as a background feature and sometimes a variant form. For personality traits, ideals, bonds, and flaws, most of the backgrounds in this chapter use a thematically similar background in the Player’s Handbook as their foundation.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift. On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
island of Nimbral. While the characters are still encouraged to develop backstories, they should be looking for adventure with few long-term bonds to tie them to their homelands. The campaign takes the
. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
island of Nimbral. While the characters are still encouraged to develop backstories, they should be looking for adventure with few long-term bonds to tie them to their homelands. The campaign takes the
. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
island of Nimbral. While the characters are still encouraged to develop backstories, they should be looking for adventure with few long-term bonds to tie them to their homelands. The campaign takes the
. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These adventures have been designed to be fully
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Druid Steward and Sage of Nature Habitat: Any; Treasure: Individual, Relics Cynthia Sheppard Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Druid Steward and Sage of Nature Habitat: Any; Treasure: Individual, Relics Cynthia Sheppard Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
claims to be heresy. Their Prince of Lies isn’t a twisted madman, but a god of dark majesty who proves that, ultimately, all bonds between folk corrupt and wither away. Cyric’s church works openly in Amn
folk pray to Cyric when they want to do wrong but don’t want others to find out about it. “The Dark Sun,” originally one of Cyric’s epithets, has become a metaphor for strife in the Realms. “A Dark Sun
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
claims to be heresy. Their Prince of Lies isn’t a twisted madman, but a god of dark majesty who proves that, ultimately, all bonds between folk corrupt and wither away. Cyric’s church works openly in Amn
folk pray to Cyric when they want to do wrong but don’t want others to find out about it. “The Dark Sun,” originally one of Cyric’s epithets, has become a metaphor for strife in the Realms. “A Dark Sun
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
claims to be heresy. Their Prince of Lies isn’t a twisted madman, but a god of dark majesty who proves that, ultimately, all bonds between folk corrupt and wither away. Cyric’s church works openly in Amn
folk pray to Cyric when they want to do wrong but don’t want others to find out about it. “The Dark Sun,” originally one of Cyric’s epithets, has become a metaphor for strife in the Realms. “A Dark Sun
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Druid Steward and Sage of Nature Habitat: Any; Treasure: Individual, Relics Cynthia Sheppard Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the
travelers in navigating the realms of Beasts, Fey, or Plants. 3 A hermit who works alone to protect the lands, seas, or skies they call home. 4 A mender who travels the world healing natural, magical, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, royalty and their servants, inventors and their creations, or other bonds. Empyreans’ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
Nessian Wood. Years later, the hydra broke free of its bonds, and Heliod chose a mortal, Elspeth Tirel, to slay the hydra as his champion—using a spear called Godsend, forged from Purphoros’s sword
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
Nessian Wood. Years later, the hydra broke free of its bonds, and Heliod chose a mortal, Elspeth Tirel, to slay the hydra as his champion—using a spear called Godsend, forged from Purphoros’s sword
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, royalty and their servants, inventors and their creations, or other bonds. Empyreans’ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, royalty and their servants, inventors and their creations, or other bonds. Empyreans’ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
Nessian Wood. Years later, the hydra broke free of its bonds, and Heliod chose a mortal, Elspeth Tirel, to slay the hydra as his champion—using a spear called Godsend, forged from Purphoros’s sword
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. All of these NPCs are familiar with
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Vengeance Through the foliage, you see a crude timber fortification — a walled compound with watchtowers and tents inside it, encircled by a ditch bristling with sharpened stakes. A large
the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. All of these NPCs are familiar with
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCs’ ideals, bonds, and flaws. All of these NPCs are familiar with
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the






