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Returning 35 results for 'being borders diffusing clear remove'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
archon overhead is a clear signal that one is entering the wilds.
An archon appears as a hooded, spectral rider mounted on a winged elk with glowing antlers and gleaming eyes. Despite this
celestial realms to watch over the boundary of the wilds and protect those who dare to cross it.
Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the
Monsters
Strixhaven: A Curriculum of Chaos
: detect magic
2/day each: dispel magic, mage armor, remove curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any
"} force damage.Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used to
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
executions serve the greater good and impose necessary order, but make it clear that zombies aren’t the realm’s only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
behaves as if it’s their last day alive—because it probably is. Closing the Borders. Unlike most Darklords, Vladeska Drakov can’t open her domain’s borders, so Falkovnia’s borders are usually closed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Droaam. 6 An ogre warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the disaster in time to flee. Others survived because they were already beyond the borders of Cyre; the mist stopped mere feet away from the camps of Cyran soldiers holding sections of the Brelish
front. And though the vast majority of people caught in the Mourning died, thousands did survive. Most have no clear memory of the event, and there’s no explanation for why they were spared. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sent here by King Skotti himself. You are expected to keep your ties to the crown secret, the better to gain a clear insight into the region. If folk know that you represent the king, they’ll put their
belt, you can achieve fame in Saltmarsh. 5–6 Your family lost their holdings when Keoland’s enemies pushed back the realm’s borders. In compensation, you have been given a writ by the crown to found a new barony. The trouble is, the land you were ceded has been swallowed by the Drowned Forest.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Whenever you tell a lie, you lose the ability to speak for 1d8 hours. A remove curse spell or similar magic is usually enough to end a Fey curse on a creature, but some Fey curses are tenacious and
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in the Ashen Grotto ask the characters to help them remove a rival faction claiming it for themselves. The friendly giants respect the grotto’s traditions and refuse to shed another giant’s blood
took sanctuary in the grotto but are now trapped and running out of supplies. Adventurers must disperse the horde by killing the death giant shrouded one (see chapter 6) who created it or clear a path for the villagers to escape.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fight with them. Combat here draws reinforcements from area 2. Snake Pits Beyond the main gate are three pits covered with iron grates. When enemies attack, the broodguards remove the grated covers
without the aid of gear or magic. A creature can skirt around the edge of a pit with a successful DC 10 Dexterity (Acrobatics) check but falls if the check fails. A creature can also attempt to clear
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Oracle of Strixhaven Somewhere in the lands beyond Strixhaven’s borders lives the Oracle: a wise and accomplished mage, tasked by the Founder Dragons to ensure that the magic of Strixhaven is used
of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: detect magic
2/day each: dispel magic, mage armor, remove
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
What Next? If the characters are alone, they can notify other members of the Avowed about the death. Acolytes remove Buron’s body, seizing the book with a firmness that makes it clear the dwarf
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Intelligence back, such as after an intellect devourer zeroes it? The greater restoration spell can remove the reduction to an ability score. What happens after 20th level? Is there a cap to character
line of sight.” Does that mean you have disadvantage on attack rolls and ability checks even if the source is invisible but you have a clear line to its space? No. If you can’t see something, it’s not
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mud-brick edifice, decorated with the preserved carapaces and claws of giant crabs, where commerce is normally conducted. The ground around it, usually clear of construction, now houses a host of
Jans will transport the characters as far as he can, then drop them off just outside the crab maze that borders the community before turning back south.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
meets the wilds, marking the boundary between safety (for the people of the realm) and danger. The sight of an archon overhead is a clear signal that one is entering the wilds. An archon appears as a
. Sometimes knights of the realm get the idea that they can expand the borders of their land and keep the wilds at bay simply by driving archons deeper into the wilds. Such efforts are futile; not only are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Akharin Sangar Despite the rumors outside its borders, Akharin Sangar is markedly hospitable. By long-standing custom, every Sangarian is a potential host and must be prepared to entertain
curfew after sundown, and everyday interactions are tinged with restraint to steer clear of Atash’s forbiddances. Sangarians reserve intimacy for family and close friends, lowering their social guard
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
they’d prefer, in thanks for brokering a peaceful resolution. Helpful Information If the resolution allows the warforged pilgrims to keep their Docents and no one is harmed in the dispute, once it’s clear
the following about the third rod piece: “Rumor has it there’s a colossus powered by part of an artifact. Supposedly, if you remove this piece, the colossus will begin a self-destruct sequence, and there’s no way to stop the colossus from detonating in a terrible conflagration.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
waiting for the order to go out and remove vital organs from another CEO. Corporate barbarians are the muscle behind the civil face of a franchise. It’s not that they enjoy losing their composure and
having to make other people’s nice clothes all bloody, but some circumstances require carefully applied martial force. And others require the same thing, but with a lot less care. Sending a Clear Message
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their king’s wishes clear to the nations they visited: leave Najaran prosperity alone, and discourage intruders (such as adventuring types) from violating Najaran borders to steal the fortunes of the
was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Satyrs in Distress Once the characters have entered the book, read: You’re on the fringe of a meadow that borders a forest. Tall trees of several varieties stretch before you as far as the eye can
there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
masters, destroying some of Szass Tam’s lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thay’s borders, however. In this quiet civil war, both sides fear that
too much attrition will make Thay a target for its long list of enemies. Szass Tam questions the allegiance of all living Red Wizards outside Thay, and has made it clear that death and worse await any
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
masters, destroying some of Szass Tam’s lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thay’s borders, however. In this quiet civil war, both sides fear that
too much attrition will make Thay a target for its long list of enemies. Szass Tam questions the allegiance of all living Red Wizards outside Thay, and has made it clear that death and worse await any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undead masters, destroying some of Szass Tam’s lich zulkirs and thinning the ranks of other undead. Little is known of the conflict beyond Thay’s borders, however. In this quiet civil war, both sides
fear that too much attrition will make Thay a target for its long list of enemies. Szass Tam questions the allegiance of all living Red Wizards outside Thay, and has made it clear that death and worse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room begins to dissipate, making the area lightly obscured after 1 minute and clear after 5 minutes. 23b. Wormriddle’s Den If Wormriddle the night hag is here and has been alerted to the presence
with pins or needles, the student it represents is blinded until the pins or needles are removed, or until a remove curse spell or similar magic is cast on that student. If the doll is stabbed through
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Dolores who makes a living off the garbage and keeps it from spilling into the town. Dolores occasionally hires adventurers to clear her yard of dumpster divers and trespassers. Roaming packs of rust
ground with others seeking to clear their names or drown their sorrows. Adventures in Curst The Curst Adventures table offers suggestions for encounters and stories in the gate-town. Curst
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying spears and ornate jugs. The ceiling is painted to look like a clear blue sky. A small bejeweled cockroach rests atop a sarcophagus of black basalt in the middle of the room. A two-foot-diameter
successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace. Sarcophagus. The sarcophagus contains the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
. Instead of a debate, thank the person for being honest about their needs and move on. Make it clear to players that if a person doesn’t feel comfortable using a content tool, they can wait for a break to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
for one tenday (remove curse negates this effect). The third time the creature drinks in a tenday, it suffers the effects of a harm spell (save DC 15). It isn’t safe for an undead to drink from the
-Threat Monsters” above). Each creature sits atop a different bone mound, and they all attack when it becomes clear that the characters have not brought food. Bone Piles. These 1-foot-high piles of bones
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
muddy river on the Material Plane, characters might appear beside a clear and winding brook whose waters glitter like diamonds in the Feywild. In the heart of a dismal marsh might lie a portal leading
spell can be used to remove the effect on up to ten creatures. Some powerful Fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a Geas spell and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clear of Rundreth Manor and the Dark Lady who dwells there. Harpers also watch the ruined Halls of the Hunting Axe. The Order of the Gauntlet This faction is primarily a military organization made up
once sheltered three great elven realms beneath its boughs. Many tribes of wood elves — and a few moon elves — still protect the ruined monuments to their golden age. Few beyond the borders of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
components can shut down the summoning.
Likewise, if Splugoth is brought back to life by the ritual, you can make it clear to the characters that seizing control of the orrery components can prevent this
attempts to baffle or seduce a Far Realm friend to remove that manifestation from the fight for the round. If it’s roleplayed well enough and you think it might be fun, let it work.
Ritual Actions The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dexterity saving throw or fall 60 feet to the floor below. The middle bridge has a 15-foot-wide gap in it. A character can clear this gap with a running jump — but part of the bridge breaks away under the
to be seen. Iron Anvil. If the characters clear away the cobwebs, they see an inscription on the front of the stone block. Written in Dwarvish runes, it reads as follows: “Let the hammer fall and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ogres, bugbears, and goblins died that day. The survivors fled, only to stumble into an Uthgardt ambush. At that point, it became clear to those who remained alive that Lob and Ogg were poor guides and
nearby inn hear him loud and clear, as do various special NPCs. Give each player one of the following NPCs to play during this encounter: Shalvus Martholio, shepherd and Zhentarim spy (starts at area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
good, sanctuary
2nd level (3 slots): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement
3 miles of its lair. The spell’s point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn’t need to maintain a clear path to the sky or to concentrate for the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
light is now under “Elturel’s Shield,” but such claims raise hackles among Elturgard’s neighbors. The Creed Resolute With no clear sign of the source of the Companion and so many faithful arriving in
note are located within the borders of Elturgard. I describe three of them briefly here. Berdusk. A large population of artisans drives the activity in the city of Berdusk. Its native nobility, the so






