Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'being born diffusing chambers resist'.
Other Suggestions:
being born diffusing chambers rest
being born diffusing chambers result
being boon diffusing chambers resort
being born diffusing chambers resort
being born diffusing chambers resisted
races
As a shadowborn bearfolk, you are one of the cubs born in the Shadow Realm with a proclivity for the darkness. Shadowborn are marked by gray coats from infancy and sometimes possess strangely arcane
black markings. Shadowborn not only seem to resist the darkness more easily than other bearfolk but are also often drawn to its presence.
Monsters
Mordenkainen's Fiendish Folio Volume 1
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
that wrap around existing passages and chambers. They use these hiding spots to watch the comings and goings of monsters and adventurers, setting traps to vex and annoy whenever possible. A trip wire
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
misdeeds but might never be able to forgive myself.
d6
Flaw
1
I can’t resist a pretty face.
2
I’m always in debt. I spend my ill-gotten gains on decadent
Backgrounds
Baldur’s Gate: Descent into Avernus
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
seek to atone for my misdeeds but might never be able to forgive myself.
d6
Flaw
1
I can’t resist a pretty face.
2
I’m always in debt. I spend my ill-gotten
Monsters
Fizban's Treasury of Dragons
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no
Monsters
Fizban's Treasury of Dragons
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no easily accessible entrances or exits at all, and
Monsters
Quests from the Infinite Staircase
ancient djinni born from the planar winds that blow through the myriad doors of the Infinite Staircase. He’s a timeless force of untold power, a genie made noble by the planes themselves. A cloud
palace within the Infinite Staircase where winds and wishes converge (see chapter 1 of Quests from the Infinite Staircase). Windcatchers rise above its spacious chambers and softly glowing domes, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
the beholder. Some were captured while wandering too far from their Underdark settlements, while others were purchased in the slave bazaars of Menzoberranzan. The youngest slaves were born in the Vast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
the beholder. Some were captured while wandering too far from their Underdark settlements, while others were purchased in the slave bazaars of Menzoberranzan. The youngest slaves were born in the Vast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
playthings for a time, but Shedrak alone was able to resist and withstand all ten of the beholder’s eye rays. Impressed by this feat of extraordinary luck, Karazikar made the human his acolyte after breaking
the beholder. Some were captured while wandering too far from their Underdark settlements, while others were purchased in the slave bazaars of Menzoberranzan. The youngest slaves were born in the Vast
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. d6 Flaw 1 I can’t resist a pretty face. 2 I’m always in debt. I spend my ill-gotten gains on decadent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. d6 Flaw 1 I can’t resist a pretty face. 2 I’m always in debt. I spend my ill-gotten gains on decadent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. d6 Flaw 1 I can’t resist a pretty face. 2 I’m always in debt. I spend my ill-gotten gains on decadent
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The plane’s beauty is both overpowering and
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The plane’s beauty is both overpowering and
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stalagmite Tower The stalagmite tower at the center of the main cavern is 120 feet tall and has chambers hollowed out of the lower two-thirds of its height. Those hollowed-out areas have 3-foot-thick
retreat inside.
Ipses has long been denied the taste of good food and simply can’t resist an offering of fruit, candy, cheese, or some other delicacy. If the pseudodragon goes missing in the cavern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who were not born in the place. The native elves are boisterous, tempestuous, and ready to draw blood over the slightest insult or lapse of tradition. The plane’s beauty is both overpowering and
-meaning friends, then guarded or confined until Arvandor’s pull on the person wanes. Because of all these difficulties, many elves resist the urge to visit Arvandor and instead make a pilgrimage to the Feywild, which feels like a realm very similar to the home of their gods.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stalagmite Tower The stalagmite tower at the center of the main cavern is 120 feet tall and has chambers hollowed out of the lower two-thirds of its height. Those hollowed-out areas have 3-foot-thick
retreat inside.
Ipses has long been denied the taste of good food and simply can’t resist an offering of fruit, candy, cheese, or some other delicacy. If the pseudodragon goes missing in the cavern
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stalagmite Tower The stalagmite tower at the center of the main cavern is 120 feet tall and has chambers hollowed out of the lower two-thirds of its height. Those hollowed-out areas have 3-foot-thick
retreat inside.
Ipses has long been denied the taste of good food and simply can’t resist an offering of fruit, candy, cheese, or some other delicacy. If the pseudodragon goes missing in the cavern
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
the role set for it and not challenging authority. Draegloths instinctively resist this sort of treatment, but most of them take out their frustration on their house’s enemies. A draegloth that can’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
the role set for it and not challenging authority. Draegloths instinctively resist this sort of treatment, but most of them take out their frustration on their house’s enemies. A draegloth that can’t
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Draegloth A draegloth is a half-drow, half-glabrezu demon, born of a drow high priestess in an unholy, dangerous ritual. Gifted with innate magic and physical might, it usually remains in the service
the role set for it and not challenging authority. Draegloths instinctively resist this sort of treatment, but most of them take out their frustration on their house’s enemies. A draegloth that can’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
partially destroyed chambers (see area 16).
Peeling Paint. The vibrant green paint that once adorned the walls has mostly peeled off from the chasm’s extreme heat.
Ghost. As one or more characters
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Divine Contention
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
characters who aren’t devoted followers of Myrkul enter these chambers, the heaped bones begin to quietly stir. Characters who succeed on a DC 18 Wisdom (Perception) check notice the bone piles shifting. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
passageways and cocoonlike chambers. Structures, ships, and other objects are caught in the webbing. The webs conceal random portals that snare objects from demiplanes and Material Plane worlds that
organic forms rise from the oceans of ooze at Juiblex’s command. Zuggtmoy’s palace consists of two dozen immense mushrooms, among the largest in existence, hollowed into grand chambers and twisting
Compendium
- Sources->Dungeons & Dragons->Divine Contention
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
characters who aren’t devoted followers of Myrkul enter these chambers, the heaped bones begin to quietly stir. Characters who succeed on a DC 18 Wisdom (Perception) check notice the bone piles shifting. If
Compendium
- Sources->Dungeons & Dragons->Divine Contention
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
characters who aren’t devoted followers of Myrkul enter these chambers, the heaped bones begin to quietly stir. Characters who succeed on a DC 18 Wisdom (Perception) check notice the bone piles shifting. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
passageways and cocoonlike chambers. Structures, ships, and other objects are caught in the webbing. The webs conceal random portals that snare objects from demiplanes and Material Plane worlds that
organic forms rise from the oceans of ooze at Juiblex’s command. Zuggtmoy’s palace consists of two dozen immense mushrooms, among the largest in existence, hollowed into grand chambers and twisting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
passageways and cocoonlike chambers. Structures, ships, and other objects are caught in the webbing. The webs conceal random portals that snare objects from demiplanes and Material Plane worlds that
organic forms rise from the oceans of ooze at Juiblex’s command. Zuggtmoy’s palace consists of two dozen immense mushrooms, among the largest in existence, hollowed into grand chambers and twisting






