Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 21 results for 'being born diffusing concerned rotation'.
Other Suggestions:
being born diffusing conferred rotation
being boon diffusing concerns rotation
being born diffusing concerns rotation
being boon diffusing concerned rotation
Backgrounds
Sword Coast Adventurer's Guide
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploit or punish, with hubris being the classic example. The gods of Theros aren’t so concerned about “ordinary” flaws like addiction or laziness. Rather, consider a tragic flaw involving something you
. NATAL OMENS
The birth of a hero is often accompanied by signs in Nyx and Theros alike. You can use the Omens table in chapter 4 to randomly determine an omen that appeared when you were born. It’s up to you and your DM to determine the omen’s meaning.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
high elves. Wood elves are found among the rangers and druids of the Eldeen Reaches and stalking the darkest alleys of Sharn. As an elf born and raised in Khorvaire, your character has grown up among the
shorter-lived races. You might not be as concerned with history and tradition as the Aereni and Tairnadal; you could even live your life entirely in the moment, with no care for your family or your
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
and anger. You were born with an innate sense of your purpose, the knowledge of war burned into the back of your mind. But you aren’t bound to follow the path that your creators planned for you. You
want from life now? Are you concerned about the fate of the warforged as a species, or do you feel more of a kinship with your adventuring companions than you do with other warforged?
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Influence Born from Heliod’s shadow and then banished to the Underworld, Erebos claimed dominion over that desolate realm. He sees it as his duty and his right to ensure that those who
closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
concerned, the local leaders of the Black Network (with Urstul Floxin chief among them) reside with them in the family villa. Orond is a short, stocky man who dresses well and is easy on the eyes. When
Zhentarim. He spends his days watching mercenaries train, paying bills, and ranting about the cost of doing business in the city. Although he is human, Orond was born with a tiefling’s tail. The tail was
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
explanation is that some folk are born with an overabundance of curiosity. Some say that Arvoreen or Brandobaris is responsible for urging them on, and others point to the stories told by the elders that
first wanders away from the village, seemingly by accident, or one day hops on a log and tries to set off down the river, the parents are concerned but not alarmed. They attribute these acts of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation, in which the initiate is mystically identified with a god, or a handful of related gods. Mystery cults are intensely personal, concerned with the initiate’s relationship with the divine
existence. Initiates are born into a new life, remaining in the world of mortal affairs but feeling elevated to a higher sphere. The initiate is promised a place in the god’s realm after death, but also
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
feel more comfortable around goblinoids than they do with other humanoids. Born Underground. Goblinoid civilization began in the caverns of Khyber, and the Kech Dhakaan have lived in subterranean vaults
planar conjunctions. As such, while it’s possible for the Dhakaani to create new Artifacts, they are primarily concerned with recovering and reclaiming ancient treasures forged in the past. The Kech
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
enemy an advantage. So most immortals aren’t concerned with the fates of mortals or their civilizations; of course mortals may die, that’s their most defining feature. An angel has seen many human
eventually reassembled. For example, in Shavarath, angels and devils are constantly being killed, but they’re just as quickly being reborn to fight again. Immortals are each born as embodiments of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
feel more comfortable around goblinoids than they do with other humanoids. Born Underground. Goblinoid civilization began in the caverns of Khyber, and the Kech Dhakaan have lived in subterranean vaults
planar conjunctions. As such, while it’s possible for the Dhakaani to create new Artifacts, they are primarily concerned with recovering and reclaiming ancient treasures forged in the past. The Kech
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for himself. At heart, he’s comically cowardly, full of bluster and inflated words. He has neither the spine to stand up to opposition nor the experience to lead. Personality Trait. “I was born for
. “There is a condition, though.”
Governor Miat explains the following points: Kalaman’s leaders are concerned about the threat posed by the enemy that attacked Vogler. The city has woefully little
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
for a job gone wrong, for killing the wrong person, or simply for being born into a family that’s already in conflict with powerful, unscrupulous people. Types of Criminal Syndicates Criminal
takes, the syndicate is largely concerned with increasing wealth for its members at the expense of society at large. Conversely, the syndicate could be an underground organization of good-hearted people
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are justly concerned, and some have important roles to play in events yet to unfold. The Harpers The Harpers are spellcasters and spies who covertly oppose the abuse of power, magical or otherwise
Purple Rocks otherwise eke out quiet lives, unaware of the kraken’s vast spy network on the mainland. The Kraken Society’s widespread organization wasn’t born at the Purple Rocks, but in the cities of
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, concerned above all with traveling between the manifest zones—which they call the roots—and performing the rituals that keep them stable. However, there are Kalamer pods who quietly despise those who
pull you down? As someone born in a wild, primal world, how do you deal with the intense civilization of a city such as Sharn? Story Hooks The Kalamer aren’t conquerors. What could draw them into a
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
they’d devoured, the hyenas were warped into something entirely new, something that was neither beast nor demon: and so the first gnolls were born. Formed from both War and the Wild, gnolls were
are you not concerned with such things? Mercenary Service While Droaam has risen around them, the Znir Pact continues as it always has. They don’t work for shelter and grist, and expect to be paid
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
they’d devoured, the hyenas were warped into something entirely new, something that was neither beast nor demon: and so the first gnolls were born. Formed from both War and the Wild, gnolls were
are you not concerned with such things? Mercenary Service While Droaam has risen around them, the Znir Pact continues as it always has. They don’t work for shelter and grist, and expect to be paid
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, concerned above all with traveling between the manifest zones—which they call the roots—and performing the rituals that keep them stable. However, there are Kalamer pods who quietly despise those who
pull you down? As someone born in a wild, primal world, how do you deal with the intense civilization of a city such as Sharn? Story Hooks The Kalamer aren’t conquerors. What could draw them into a






