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Returning 35 results for 'being bottom diffusing college raise'.
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Monsters
Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom College At Witherbloom, the College of Essence Studies, mages draw power from the opposing forces of life and death. These mages brew their spells from natural components and the essence
of living creatures, using that power to heal or harm the living or to raise or entreat the dead. They can cause entire forests to blossom out of nowhere or call down old curses that scourge flesh
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom College At Witherbloom, the College of Essence Studies, mages draw power from the opposing forces of life and death. These mages brew their spells from natural components and the essence
of living creatures, using that power to heal or harm the living or to raise or entreat the dead. They can cause entire forests to blossom out of nowhere or call down old curses that scourge flesh
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom College At Witherbloom, the College of Essence Studies, mages draw power from the opposing forces of life and death. These mages brew their spells from natural components and the essence
of living creatures, using that power to heal or harm the living or to raise or entreat the dead. They can cause entire forests to blossom out of nowhere or call down old curses that scourge flesh
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
delicacies.
Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map, forms a suite used as guest lodgings for visiting dragons. Though any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
the spell has a somatic or a material component.
Top to Bottom: Ollamh harp,
Anstruth harp, and Cli lyre
Instrument Rarity Spells All — Fly, invisibility, levitate, protection from evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
the spell has a somatic or a material component.
Top to Bottom: Ollamh harp,
Anstruth harp, and Cli lyre
Instrument Rarity Spells All — Fly, invisibility, levitate, protection from evil
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
the spell has a somatic or a material component.
Top to Bottom: Ollamh harp,
Anstruth harp, and Cli lyre
Instrument Rarity Spells All — Fly, invisibility, levitate, protection from evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archpriest of the Deep Father, who summarily condemns them to be sacrificed. Bloppblippodd, a female kuo-toa archpriest of the Deep Father, lives on the bottom floor of a squat hovel near the altar
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archpriest of the Deep Father, who summarily condemns them to be sacrificed. Bloppblippodd, a female kuo-toa archpriest of the Deep Father, lives on the bottom floor of a squat hovel near the altar
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
archpriest of the Deep Father, who summarily condemns them to be sacrificed. Bloppblippodd, a female kuo-toa archpriest of the Deep Father, lives on the bottom floor of a squat hovel near the altar
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
not already trapped. A falling cage targets the corresponding 10-foot square section of the passage. Targets in the area can stand still, taking no damage as the plaster on the cage bottom breaks and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
through. However, a Small character can squeeze through an arrow slit into area A2 or A3, then attempt to raise the portcullis using the winches there. The winches are rusty and require a successful DC
. Crawling down a chimney to area A21 or area A23 requires another successful DC 10 Strength (Athletics) check. If this check fails, the character falls 20 feet to the bottom of the chimney, landing in the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
through. However, a Small character can squeeze through an arrow slit into area A2 or A3, then attempt to raise the portcullis using the winches there. The winches are rusty and require a successful DC
. Crawling down a chimney to area A21 or area A23 requires another successful DC 10 Strength (Athletics) check. If this check fails, the character falls 20 feet to the bottom of the chimney, landing in the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
through. However, a Small character can squeeze through an arrow slit into area A2 or A3, then attempt to raise the portcullis using the winches there. The winches are rusty and require a successful DC
. Crawling down a chimney to area A21 or area A23 requires another successful DC 10 Strength (Athletics) check. If this check fails, the character falls 20 feet to the bottom of the chimney, landing in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
not already trapped. A falling cage targets the corresponding 10-foot square section of the passage. Targets in the area can stand still, taking no damage as the plaster on the cage bottom breaks and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chain and is 10 feet tall. The bottom panels appear to be a 10-foot ceiling from the hallway. The panels are thin plaster painted to resemble stone. When the characters can see the eastern end of the
not already trapped. A falling cage targets the corresponding 10-foot square section of the passage. Targets in the area can stand still, taking no damage as the plaster on the cage bottom breaks and
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
languages it knew in life but can’t speak
Challenge 3 (700 XP)
Bottom Treader. The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement
and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
languages it knew in life but can’t speak
Challenge 3 (700 XP)
Bottom Treader. The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement
and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
languages it knew in life but can’t speak
Challenge 3 (700 XP)
Bottom Treader. The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement
and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim’s ability scores do not cure the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies. Guest Suite. A large chamber with connected smaller chambers, such as that seen toward the bottom of the map
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
community.
7 Convince a hero who’s fallen in love with a sea dweller to return home.
8 Raise a sunken city back above the waves while avoiding whatever now makes the place its home.
9
juvenile sea monster caught in a fisher’s net to its home.
12 Protect a priest of Thassa intent on journeying to the bottom of the sea.
As the people of Olantin discovered, ages of prosperity and culture mean nothing in the face of a wrathful sea
(SLAWOMIR MANIAK)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
community.
7 Convince a hero who’s fallen in love with a sea dweller to return home.
8 Raise a sunken city back above the waves while avoiding whatever now makes the place its home.
9
juvenile sea monster caught in a fisher’s net to its home.
12 Protect a priest of Thassa intent on journeying to the bottom of the sea.
As the people of Olantin discovered, ages of prosperity and culture mean nothing in the face of a wrathful sea
(SLAWOMIR MANIAK)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
community.
7 Convince a hero who’s fallen in love with a sea dweller to return home.
8 Raise a sunken city back above the waves while avoiding whatever now makes the place its home.
9
juvenile sea monster caught in a fisher’s net to its home.
12 Protect a priest of Thassa intent on journeying to the bottom of the sea.
As the people of Olantin discovered, ages of prosperity and culture mean nothing in the face of a wrathful sea
(SLAWOMIR MANIAK)
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
condition. The house’s upper-floor libraries were converted into offices for esteemed dual-college faculty members, and those faculty members meet here with students on academic matters during the day
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
condition. The house’s upper-floor libraries were converted into offices for esteemed dual-college faculty members, and those faculty members meet here with students on academic matters during the day
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
short lived and fraught with peril. Drow society is divided into noble houses, each ruled by a matron who seeks to raise the prestige and power of her house above all others. Other high-ranking members
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
short lived and fraught with peril. Drow society is divided into noble houses, each ruled by a matron who seeks to raise the prestige and power of her house above all others. Other high-ranking members
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
condition. The house’s upper-floor libraries were converted into offices for esteemed dual-college faculty members, and those faculty members meet here with students on academic matters during the day
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
short lived and fraught with peril. Drow society is divided into noble houses, each ruled by a matron who seeks to raise the prestige and power of her house above all others. Other high-ranking members
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish






