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Returning 35 results for 'being bow diffusing construct run'.
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
weakness and secure their fortunes.
4
I put on new identities like clothes.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they don’t have free run of the dungeon will help keep the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they don’t have free run of the dungeon will help keep the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they don’t have free run of the dungeon will help keep the
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Servitor Thrull The most wretched of thrulls are the servitors, small and slender, that serve as playthings for their Orzhov masters. They run trivial errands, transport small items, caper and dance
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Servitor Thrull The most wretched of thrulls are the servitors, small and slender, that serve as playthings for their Orzhov masters. They run trivial errands, transport small items, caper and dance
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Servitor Thrull The most wretched of thrulls are the servitors, small and slender, that serve as playthings for their Orzhov masters. They run trivial errands, transport small items, caper and dance
, and keep their masters’ expensive robes from trailing on the dirty street. They are utterly loyal, lacking any concept of thinking for themselves. Servitor Thrull
Small construct, unaligned
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Scarecrow At harvest time, when death revisits the twilit world and summer’s blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these
last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
Medium construct, chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
portray him, the Cartophile might fall under suspicion by the characters in the manner of so many too-helpful NPCs. You can opt to run with such suspicions by giving the Cartophile a secret agenda. He
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
portray him, the Cartophile might fall under suspicion by the characters in the manner of so many too-helpful NPCs. You can opt to run with such suspicions by giving the Cartophile a secret agenda. He
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
portray him, the Cartophile might fall under suspicion by the characters in the manner of so many too-helpful NPCs. You can opt to run with such suspicions by giving the Cartophile a secret agenda. He
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
attack roll it makes before the end of its next turn.
Flesh Golem Medium Construct, Neutral
AC 9 Initiative −1 (9)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
esoteric lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their true forms. “Thought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.”
—Werthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
attack roll it makes before the end of its next turn.
Flesh Golem Medium Construct, Neutral
AC 9 Initiative −1 (9)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
attack roll it makes before the end of its next turn.
Flesh Golem Medium Construct, Neutral
AC 9 Initiative −1 (9)
HP 127 (15d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4
, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their true forms. “Thought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.”
—Werthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their true forms. “Thought it was a person at first,but then I saw its head. Next, its arm.I knew I had to run.”
—Werthil,
kender adventurer
Moonlight Guardian Medium Construct, Unaligned
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
esoteric lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
esoteric lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a wizard might pay a carpenter to construct an elaborate chest (and its miniature
lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigby’s Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigby’s Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, attacking creatures that cross its path while remaining loyal to its caster. Living Bigby’s Hand
Large construct, unaligned
Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
mobile lair. A colony that uses a nautiloid in this way is much more aggressive than other colonies, since it can effectively carry out hit-and-run attacks and can vacate an area that has been depleted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sail between the stars? Next ye will spin tales of a talking hippopotamus that walks on two legs and carries a bow. I asked ye to research facts about other worlds, not spend a week in an opium den
mobile lair. A colony that uses a nautiloid in this way is much more aggressive than other colonies, since it can effectively carry out hit-and-run attacks and can vacate an area that has been depleted






