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Returning 35 results for 'being branch diffusing commit reason'.
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Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.
Properties of the Eye and Hand. If you are attuned to
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
aarakocra. To be grounded, trapped underground, or imprisoned by the cold, unyielding earth is a torment few aarakocra can withstand. Even when perched on a high branch or at rest in their mountaintop
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings through unlawful means. Some people pray to Bhaal when they want to commit murder. A person might have good reason to resort to murder, such as when one is unable to redress some injustice
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings through unlawful means. Some people pray to Bhaal when they want to commit murder. A person might have good reason to resort to murder, such as when one is unable to redress some injustice
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings through unlawful means. Some people pray to Bhaal when they want to commit murder. A person might have good reason to resort to murder, such as when one is unable to redress some injustice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikar’s Salvage (described
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikar’s Salvage (described
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mournland Villains Few people have reason to spend time anywhere near the Mournland. Among the exceptions are those who seek to plunder the riches of lost Cyre, such as Ikar’s Salvage (described
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Yes Rare Devotee’s Censer Yes Rare Duplicitous Manuscript Yes Rare Elemental Essence Shard Yes Rare Far Realm Shard Yes Rare Fulminating Treatise Yes Rare Heart Weaver’s Primer Yes Rare
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Yes Rare Devotee’s Censer Yes Rare Duplicitous Manuscript Yes Rare Elemental Essence Shard Yes Rare Far Realm Shard Yes Rare Fulminating Treatise Yes Rare Heart Weaver’s Primer Yes Rare
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Bell Branch Yes Rare Devotee’s Censer Yes Rare Duplicitous Manuscript Yes Rare Elemental Essence Shard Yes Rare Far Realm Shard Yes Rare Fulminating Treatise Yes Rare Heart Weaver’s Primer Yes Rare
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Don’t even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp Life of Seclusion What was the reason for your isolation, and what changed to
allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp Life of Seclusion What was the reason for your isolation, and what changed to
allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp Life of Seclusion What was the reason for your isolation, and what changed to
allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
from the hand, it casts the suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you. Properties of the Eye and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
from the hand, it casts the suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you. Properties of the Eye and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reason, Kas brought the Undying King’s rule to an end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek
from the hand, it casts the suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you. Properties of the Eye and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
undead Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these: Killing an animal for any reason
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Extortion 8 Counterfeiting Punishment d12 Punishment 1–3 You did not commit the crime and were exonerated after being accused. 4–6 You committed the crime or helped do so, but nonetheless the
possessions in a disaster, and you had to rebuild your life. 5 You were imprisoned for a crime you didn’t commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley. 6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Extortion 8 Counterfeiting Punishment d12 Punishment 1–3 You did not commit the crime and were exonerated after being accused. 4–6 You committed the crime or helped do so, but nonetheless the
possessions in a disaster, and you had to rebuild your life. 5 You were imprisoned for a crime you didn’t commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley. 6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Extortion 8 Counterfeiting Punishment d12 Punishment 1–3 You did not commit the crime and were exonerated after being accused. 4–6 You committed the crime or helped do so, but nonetheless the
possessions in a disaster, and you had to rebuild your life. 5 You were imprisoned for a crime you didn’t commit and spent 1d6 years at hard labor, in jail, or shackled to an oar in a slave galley. 6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or been the victim of a terrible betrayal. Whatever the reason, the would-be cultist is left isolated and abandoned, making it vulnerable to Yeenoghu’s teachings. The creature’s thoughts and dreams
they create. Those that are swayed by this offer consider themselves gnolls in mind and deed, and soon set out to commit their first atrocities in Yeenoghu’s name. Most of these cultists are almost as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
things, your franchise needs to be willing to abase itself for coin. Play to your strengths by having law-abiding franchisees stop crimes, while the more chaotic ones commit them.
— K’thriss Drow’b
the characters to reach the scene, depending on how they’re traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or been the victim of a terrible betrayal. Whatever the reason, the would-be cultist is left isolated and abandoned, making it vulnerable to Yeenoghu’s teachings. The creature’s thoughts and dreams
they create. Those that are swayed by this offer consider themselves gnolls in mind and deed, and soon set out to commit their first atrocities in Yeenoghu’s name. Most of these cultists are almost as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, or been the victim of a terrible betrayal. Whatever the reason, the would-be cultist is left isolated and abandoned, making it vulnerable to Yeenoghu’s teachings. The creature’s thoughts and dreams
they create. Those that are swayed by this offer consider themselves gnolls in mind and deed, and soon set out to commit their first atrocities in Yeenoghu’s name. Most of these cultists are almost as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak with dead spell is cast on the corpse, the aasimar’s spirit answers questions honestly. Quintus did not see his killer, but he knows one reason why every other passenger in this car (besides
anyone who tries to search or dismantle it. Its impeccable valet programming prevents it from incriminating passengers or accusing them of any wrongdoing. Higglesworth did not commit the crime willingly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak with dead spell is cast on the corpse, the aasimar’s spirit answers questions honestly. Quintus did not see his killer, but he knows one reason why every other passenger in this car (besides
anyone who tries to search or dismantle it. Its impeccable valet programming prevents it from incriminating passengers or accusing them of any wrongdoing. Higglesworth did not commit the crime willingly






