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Returning 35 results for 'being breaks diffusing chasing requiring'.
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being breath differing choosing requiring
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being break diffusing casting requiring
Monsters
Strixhaven: A Curriculum of Chaos
succeed on a DC 15 Strength saving throw or be knocked prone.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Intelligence as the
their magic into creating breaks that are to their advantage. Whether those breaks are in a series of events, in obstacles, or in enemies depends on the needs in the moment. They crush enemies&rsquo
Monsters
Strixhaven: A Curriculum of Chaos
)", "rollDamageType":"cold"} damage (the apprentice’s choice).
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the
elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express what
Monsters
Strixhaven: A Curriculum of Chaos
half as much damage and isn’t stunned.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save
the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of perfect control, hoping that by doing so, they can accurately express
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
: circle of death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
). The marut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The marut can cast the spell normally, or it can cast the spell on an unwilling
and to punish any party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked.
Inevitables care nothing for
Monsters
Phandelver and Below: The Shattered Obelisk
). The brain breaker casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitateBrain
can terminate the link at any time (no action required). The target can use an action on its turn to attempt to break the link, doing so with a successful DC 17 Charisma check. If the target breaks
Monsters
Phandelver and Below: The Shattered Obelisk
brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitateThe Far Realm has tainted
with a successful DC 17 Charisma check. If the target breaks the link this way, the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Psychic Link", "rollDamageType
Githzerai Anarch
Legacy
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Monsters
Mordenkainen’s Tome of Foes
hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: feather fall, jump, see invisibility, shield
composition. If the anarch moves more than 120 feet from the object, its concentration breaks.
The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"4d8","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"psychic"} psychic damage.
Spellcasting (Psionics). The githzerai casts one of the following spells, requiring no
of its composition. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks.
Move Object. The anarch can magically move an object it can see within 150 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitate
1/day each: dominate monster, feeblemind, mass suggestion
potential rival and manipulates or quashes the ulitharid’s ambitions accordingly.
When an ulitharid finds sharing leadership with an elder brain insufferable, it breaks off from the colony
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: chill touch (at 5th level, and the ghost
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
this manner.
Innate Spellcasting (Psionics). The elder brain’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no components
brain targets a creature within 120 feet of it with which it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 1d4
Monsters
Princes of the Apocalypse
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
breaks off a chunk of his body and places it on the ground in an unoccupied space within 15 feet of him. The chunk of rock instantly transforms into a gargoyle and acts on the same initiative count
Monsters
Mordenkainen Presents: Monsters of the Multiverse
−5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The mage casts one of the following spells, requiring no material components and using Charisma
Juiblex
Legacy
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Monsters
Out of the Abyss
attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight, contagion, gaseous form
Legendary
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: detect thoughts, levitate
3/day: modify memory
it has a psychic link. The elder brain breaks the creature’s concentration on a spell it has cast. The creature also takes 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Break
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trait: Innate Spellcasting. Ashtyrranthor’s innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components: 1/day each: alarm, detect magic
Stardock long ago. If combat breaks out inside Crèche K’liir, there is a 10 percent chance that she hears the disturbance. She investigates immediately, joining the battle in progress and using her
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
— true to its name — the sire of insanity breaks the new cultist’s mind. A sire of insanity is a bloated demon resembling a bipedal lizard. It stands some thirty feet tall and weighs many thousands of
spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:
At will: clairvoyance, crown of madness
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: comprehend languages, locate
, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Spellcasting. The pledgemage casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
” in the “Whorlstone Tunnels” section for more information on what Droki is carrying if the characters catch him. CHASING DROKI
If the characters decide to wait for Droki to enter the West Cleft or
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
death
Return to Worms. When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked. Inevitables care nothing for the spirit of an
takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.
Plane Shift (3/Day). The marut casts plane shift, requiring no material
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked. Word Is Law. Inevitables care nothing
can innately cast the following spell, requiring no material components.
At will: plane shift (self only)
Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
).
Spellcasting. The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: minor illusion
1/day each
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: mage hand (the hand is invisible)
3/day each: see invisibility, telekinesis
1/day
. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks. Move Object. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than 120 feet from the object, its concentration breaks. The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with advantage. The DC depends on the
save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
3/day each: feather fall, jump, see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and forms a new colony. After the death of the ulitharid’s body, mind flayers place its brain in a
action required).
Innate Spellcasting (Psionics). The ulitharid’s innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:
At
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
disagreement, the eldest of the council exerts his seniority to bend the council to his will. Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the
16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: chill touch (at 5th level, and the ghost regains hit points equal to half the amount
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability
the first time on a turn or ends its turn there, that creature must make the same save. A restrained creature is stuck as long as it remains in the slimy area or until it breaks free. The restrained
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weapons.
Innate Spellcasting. Ogrémoch’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material
23 Dexterity saving throw or fall prone.
Create Gargoyle (Costs 3 Actions). Ogrémoch’s hit points are reduced by 50 as he breaks off a chunk of his body and places it on the ground in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
painstaking process in the narrow space takes 5 minutes, and if the check fails by 5 or more, the sphere breaks at the end of the attempt. Sleep Gas. If the glass sphere breaks, it releases green, swirling
he calls only bats. He can innately cast the hold person spell at will, requiring no components, but his target must be able to see him. When he has a chance to do so, Tloques pulls his axe from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
one of the furs in Balsag’s bedding, requiring a successful DC 15 Wisdom (Perception) check to notice, contains 241 sp and 54 gp.
44. Rift A rift opens here, its debris-strewn floor two feet below
two sapphires (worth 50 gp each). 46. Old Shrine The stone door at the end of the corridor is closed and stuck, requiring someone to make a successful DC 15 Strength check to pull it open. Faded mosaic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
cast the following spells, requiring no components. At will: detect thoughts, levitate 1/day each: dominate monster, plane shift (self only) Actions
Tentacles. Melee Weapon Attack: +12 to hit
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
(requiring you to choose a new one for yourself) Breaking a Contract The Feywild can punish a creature for breaking a fey contract, but the creature must be on the plane to be affected. The penalty
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater






