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Returning 35 results for 'being broad defusing conflict remove'.
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Monsters
Planescape: Adventures in the Multiverse
the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: calm emotions, lesser restoration, remove curse, protection from energyA void soother cares for creatures struck by
curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief to those they find there.Soothing Word (3/Day). The void soother
races
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly.
Some kithkin remove themselves from this empathic web
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Monsters
Van Richten’s Guide to Ravenloft
to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these
tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a
Monsters
Van Richten’s Guide to Ravenloft
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay
Monsters
Van Richten’s Guide to Ravenloft
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant
Monsters
Van Richten’s Guide to Ravenloft
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Monsters
Van Richten’s Guide to Ravenloft
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
these tables are meant to be broad, so feel free to describe the details of an unspeakable horror’s form and the interplay between its parts however you desire. The more discordant and
Magic Items
Infernal Machine Rebuild
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
spell or similar magic, you are unwilling to part with the weapon.
The weapon must take direct part in the destruction of 1,000 gp worth of materials and objects every seven days, or a conflict
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
mighty aberrant marks (see chapter 2). These goals don’t necessarily put the Chamber in conflict with dragonmarked characters or their houses. Even when they do, this conflict need not be violent
dragonmarked characters expendable and their personal goals inconsequential compared to the long-range views of the Chamber. A Chamber Arc The conflict between adventurers and the Chamber might unfold
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
mighty aberrant marks (see chapter 2). These goals don’t necessarily put the Chamber in conflict with dragonmarked characters or their houses. Even when they do, this conflict need not be violent
dragonmarked characters expendable and their personal goals inconsequential compared to the long-range views of the Chamber. A Chamber Arc The conflict between adventurers and the Chamber might unfold
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
mighty aberrant marks (see chapter 2). These goals don’t necessarily put the Chamber in conflict with dragonmarked characters or their houses. Even when they do, this conflict need not be violent
dragonmarked characters expendable and their personal goals inconsequential compared to the long-range views of the Chamber. A Chamber Arc The conflict between adventurers and the Chamber might unfold
Compendium
- Sources->Dungeons & Dragons->Monster Manual
balance of obscure planar forces. 2 Ensure neither side gains the upper hand in a conflict between good and evil. 3 Excavate a portal to another plane. 4 Find a lost contingent of modrons. 5 Reactivate
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
balance of obscure planar forces. 2 Ensure neither side gains the upper hand in a conflict between good and evil. 3 Excavate a portal to another plane. 4 Find a lost contingent of modrons. 5 Reactivate
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
balance of obscure planar forces. 2 Ensure neither side gains the upper hand in a conflict between good and evil. 3 Excavate a portal to another plane. 4 Find a lost contingent of modrons. 5 Reactivate
a titanic but lost modron device. 6 Remove a forest, mountain, or city before the arrival of a modron procession. 7 Seal off a planar rift or wild magic zone. 8 Wage war with demons, slaadi, or chaotic Fey.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: calm emotions, lesser restoration, remove curse, protection from energy
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between adventurers and chromatic dragons might follow this broad outline: Levels 1–4. Consider introducing this conflict as the adventurers reach level 3 or 4, with the adventurers confronting an
for lost Artifacts and other magic items, secure such items, and use magic and monsters to conquer rival nations. An Iuz Arc. The conflict between adventurers and Iuz might follow this broad outline
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: calm emotions, lesser restoration, remove curse, protection from energy
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between adventurers and chromatic dragons might follow this broad outline: Levels 1–4. Consider introducing this conflict as the adventurers reach level 3 or 4, with the adventurers confronting an
for lost Artifacts and other magic items, secure such items, and use magic and monsters to conquer rival nations. An Iuz Arc. The conflict between adventurers and Iuz might follow this broad outline
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: calm emotions, lesser restoration, remove curse, protection from energy
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
between adventurers and chromatic dragons might follow this broad outline: Levels 1–4. Consider introducing this conflict as the adventurers reach level 3 or 4, with the adventurers confronting an
for lost Artifacts and other magic items, secure such items, and use magic and monsters to conquer rival nations. An Iuz Arc. The conflict between adventurers and Iuz might follow this broad outline
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
conflict among rival dragonmarked houses might unfold according to this broad outline. Levels 1–4. As prominent but not yet powerful figures in the dragonmarked landscape, the characters become the
. Phiarlan and Thuranni. The two houses that carry the Mark of Shadow separated less than thirty years ago, and tensions remain high between them. They generally avoid open conflict by operating in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
conflict among rival dragonmarked houses might unfold according to this broad outline. Levels 1–4. As prominent but not yet powerful figures in the dragonmarked landscape, the characters become the
. Phiarlan and Thuranni. The two houses that carry the Mark of Shadow separated less than thirty years ago, and tensions remain high between them. They generally avoid open conflict by operating in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
conflict among rival dragonmarked houses might unfold according to this broad outline. Levels 1–4. As prominent but not yet powerful figures in the dragonmarked landscape, the characters become the
. Phiarlan and Thuranni. The two houses that carry the Mark of Shadow separated less than thirty years ago, and tensions remain high between them. They generally avoid open conflict by operating in
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
find a way to ensure the conflict between the two criminal groups weakens them both, making Sharn safer in the process. A Boromar Clan Arc The conflict between inquisitives and The Boromar Clan might
follow this broad outline. Levels 1–4. The characters investigate petty crimes—pickpocketing, burglary, blackmail, and such—and help bring several Boromar Clan members to justice. The inquisitives find
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
find a way to ensure the conflict between the two criminal groups weakens them both, making Sharn safer in the process. A Boromar Clan Arc The conflict between inquisitives and The Boromar Clan might
follow this broad outline. Levels 1–4. The characters investigate petty crimes—pickpocketing, burglary, blackmail, and such—and help bring several Boromar Clan members to justice. The inquisitives find
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
find a way to ensure the conflict between the two criminal groups weakens them both, making Sharn safer in the process. A Boromar Clan Arc The conflict between inquisitives and The Boromar Clan might
follow this broad outline. Levels 1–4. The characters investigate petty crimes—pickpocketing, burglary, blackmail, and such—and help bring several Boromar Clan members to justice. The inquisitives find






