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Returning 35 results for 'being brute descend construct realms'.
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Monsters
Storm King's Thunder
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Monsters
Tomb of Annihilation
Brute. A melee weapon deals one extra die of its damage when the clay gladiator hits with it (included in the attack).
Construct. It doesn't need to eat, drink, sleep, or breathe.Multiattack. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
ordinary birds. They are fastidious about their plumage, frequently tending their feathers, cleaning and scratching away any tiny passengers they might have picked up. When they deign to descend from the
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Roundabout A bore worm — a metal construct similar in size and shape to a purple worm — hollowed out this donut-shaped chamber as part of excavating the passage that leads down to level 13
. Characters who descend to level 13 encounter the worm (see “Bore Worm”). Once an hour, the bore worm makes its way up the tunnel from level 13 and circles this area clockwise before returning below. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, bestial features with ogre-like frames. Through both brute force and cunning, nalfeshnees compel cultists and weaker demons to serve them in the endless conflicts of the Abyss or in plots on the Material
Plane. Many nalfeshnees view themselves as prospective demon lords and seek to conquer realms of their own. They often use promises of fiendish magic or Abyssal alliances to tempt ambitious mortals
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
acting against the wishes of the Daughters of Sora Kell due to another sinister influence.
Forgotten Realms. In Faerûn, the giants could be raiding the Sword Coast after emerging from the Sword
Mountains or the Sunset Mountains or the Spine of the World. They might be preparing to move on Damara from out of the Galena Mountains, or to descend upon the Dalelands and Cormyr from the Stormhorns or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Adventure Overview The holy city of Elturel has disappeared from the Forgotten Realms and descended into Avernus, the first layer of the Nine Hells. This event came about as the result of an infernal
conflict between demons and devils known as the Blood War. Next on Zariel’s list of cities is Elturel’s neighbor, Baldur’s Gate. The characters can be the heroes who descend into Avernus, save Elturel
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flesh Golem A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Its brain is capable of simple reason
construct, neutral
Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
9 (−1)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0)
CHA
5 (−3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
tree, literally or figuratively. For example, the Norse cosmology centers on the World Tree Yggdrasil. The three roots of the World Tree touch the three realms: Asgard (an Outer Plane that includes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonic Point of View Why do we descend upon the domain of our hated enemies? Because that’s where the fighting is!
— Zaadaaak, demon of the Abyss
Most other creatures believe demons to be
against the Abyss and end its threat forever. Instead, as long as the demons focus most of their efforts on the doorstep of the Nine Hells, realms such as the Seven Heavens and Bytopia are loath to commit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a border region, while extensive
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and orcs that live in these mountains and their foothills are subjects of the realms that surround the mountain range, but they often band together to deal with greater threats on both sides of the
Infinite Staircase, explores the origin of these monsters. Crystalmist Mountains. Giants, white dragons, and other monsters frequently descend from the Crystalmist Mountains into Geoff and Sterich
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through brute force. Beginning of the End All told, the empire of Ostoria dominated the world for four millennia before its decline began in a genocidal struggle against the dragons that came to be
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
construct with an Armor Class of 17 (natural, shield). It has a climbing speed of 30 feet and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. It is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Duergar Duergar are dwarves that dwell deep in the Underdark and other sunless realms. They owe their psionic abilities to the mind flayers that enslaved them long ago. The duergar eventually broke
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don’t gain this benefit, falling as normal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into a fortified base far more capable of withstanding attack than Camp Righteous ever was. That’s not to say the camp is a hale and healthy place. Unwholesome vapors and clouds of insects descend on it
, they’ll be marked for death by the Order of the Gauntlet wherever they go in Chult (and potentially elsewhere in the Realms). If characters escorted Undril Silvertusk to the camp and gained her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
the vaulted ceiling of this unlit chamber. East of the pillars, a duergar encased in an exoskeletal construct stands before a lowered iron portcullis. A similar creature stands in an alcove to the north
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serves as an adviser and mediator to scattered groups of giants, traveling extensively to visit far-flung communities. In some places, priests of Annam are great kings who rule over realms comprising
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
steps descend sharply.
The steps descend 15 feet. An 8-foot-high stone corridor passes about 7 feet below the northern arboretum (area 49), connecting the stairways on either side. 53. Belak’s Study
to a week before the summer solstice, a ruby red fruit grows. Someone other than a construct who eats a quarter or more of it regains 70 hit points. In addition, any blindness, deafness, and diseases
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Duergar Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestors’ captivity and torment by
community-minded—in the Underdark, all must cooperate to survive. Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cold-storage facility where he’s using pieces harvested from victims and livestock to construct a ram-headed flesh golem. Little Calimshan Generations ago, a fleet of Calishite refugees fleeing war in
wealth they’d been able to bring with them to construct a new home — a traditional Calishite settlement that would be precisely as friendly to Baldur’s Gate as the Baldurians had been to them. Though
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the franchisees’ responsibility). But over time, characters in an Acq Inc campaign are granted resources to help construct the headquarters of their dreams! Each franchise rank affords the
and strong winds. If the balloon takes significant damage, the ship could be forced to descend — or might even crash. (Appendix C features vehicle statistics for a typical battle balloon. For
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
humanoid who spends at least 1 hour within 1 mile of the passage must succeed on a DC 21 Wisdom saving throw or descend into a type of madness (see “Madness of Belashyrra” below). A creature that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
be heard hissing about the priests and their inane babble (the kenku’s mimicry), and ranting about how it can still sense the hated high priest’s presence in the city. If the characters descend the
13 Intelligence (Arcana) check. They also describe Kwalish’s desire to construct a final laboratory hidden within an extradimensional space, and how he experimented with the city’s materials to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
observation, the sahuagin have selected the coldest part of level 1 in which to construct their larder. The natural temperature here allows dead creatures to be stored for extended periods of time without
before proceeding, which delays their arrival accordingly — it takes 5 minutes for them to get to the scene. Stairs. The stairs descend into area 20. Water from the flooded levels laps at the second






