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Returning 35 results for 'being building diffusing company respected'.
Other Suggestions:
being binding diffusing command reflected
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other than my own, for no one
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
"}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
Backgrounds
Ghosts of Saltmarsh
belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
Juggler’s Folk doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse. The underbaron known as the Juggler operates out of the theater, occasionally performing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
Juggler’s Folk doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse. The underbaron known as the Juggler operates out of the theater, occasionally performing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
Juggler’s Folk doubles as an acting company that puts on bawdy and crass comedies to maintain their ruse. The underbaron known as the Juggler operates out of the theater, occasionally performing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Lionshield Coster Robson Michel Linene Graywind A wooden sign shaped like a shield and painted with a blue lion hangs above the door of this trading post. The building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Lionshield Coster Robson Michel Linene Graywind A wooden sign shaped like a shield and painted with a blue lion hangs above the door of this trading post. The building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Lionshield Coster Robson Michel Linene Graywind A wooden sign shaped like a shield and painted with a blue lion hangs above the door of this trading post. The building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Sahuagin. If any lizardfolk see the sahuagin (from the cell at area 43a) in the company of the characters at any time, they conclude that the characters have allied with, or been misled by, their
, the lizardfolk and their allies remain suspicious of the characters. Building an alliance becomes much more difficult. Kill Queen Othokent. No amount of recompense can atone for their actions if the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Sahuagin. If any lizardfolk see the sahuagin (from the cell at area 43a) in the company of the characters at any time, they conclude that the characters have allied with, or been misled by, their
, the lizardfolk and their allies remain suspicious of the characters. Building an alliance becomes much more difficult. Kill Queen Othokent. No amount of recompense can atone for their actions if the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the Sahuagin. If any lizardfolk see the sahuagin (from the cell at area 43a) in the company of the characters at any time, they conclude that the characters have allied with, or been misled by, their
, the lizardfolk and their allies remain suspicious of the characters. Building an alliance becomes much more difficult. Kill Queen Othokent. No amount of recompense can atone for their actions if the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
search of new veins of ore and gemstones. Thanks to these expeditions, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
search of new veins of ore and gemstones. Thanks to these expeditions, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
Nuikin accomplishments. Ocrotire. The Ocrotires descend from respected admirals and seafaring explorers (despite Borca’s lack of a coast). Their estate features a vast oceanarium featuring thousands
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
Nuikin accomplishments. Ocrotire. The Ocrotires descend from respected admirals and seafaring explorers (despite Borca’s lack of a coast). Their estate features a vast oceanarium featuring thousands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
search of new veins of ore and gemstones. Thanks to these expeditions, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid
willing to crush venerable institutions and respected traditions in its advance. Cultists of Evil Earth crave the power to destroy the works of civilization with landslides, sinkholes, or mighty earthquakes, and they believe the earth thirsts for the blood of those who don’t venerate it properly.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
Nuikin accomplishments. Ocrotire. The Ocrotires descend from respected admirals and seafaring explorers (despite Borca’s lack of a coast). Their estate features a vast oceanarium featuring thousands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
don’t dispose of her promptly, she does not hesitate to cut her losses and uses a plane shift spell to leave their company. The two dryads are named Trekaila and Argentia. If the characters free them
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
forms the perimeter of a large hole, while east of the building is a larger wooden structure covered with creeping vines.
As you come a bit closer, the sound of voices suddenly emerges from the shack
don’t dispose of her promptly, she does not hesitate to cut her losses and uses a plane shift spell to leave their company. The two dryads are named Trekaila and Argentia. If the characters free them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
duel. It’s quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
duel. It’s quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
duel. It’s quite common for a new adventuring company to come into being at one of these fairs, when those who stand out from the crowd because they have legitimate skills to sell gravitate toward one






