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Returning 35 results for 'being building diffusing confidence remote'.
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Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
Backgrounds
Guildmasters’ Guide to Ravnica
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character with low Wisdom might be absent-minded, foolhardy, or oblivious. A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character with low Wisdom might be absent-minded, foolhardy, or oblivious. A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character with low Wisdom might be absent-minded, foolhardy, or oblivious. A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
across as abrasive, inarticulate, or timid.
BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight, and his alignment (lawful good
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
across as abrasive, inarticulate, or timid.
BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight, and his alignment (lawful good
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
across as abrasive, inarticulate, or timid.
BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight, and his alignment (lawful good
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, the more savage and bestial they become. Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, the more savage and bestial they become. Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
drawn lurking dangers from more remote parts of the bayou. As he grows more proficient in his ability to siphon creatures’ energy to power his magic, Murgaxor is practicing lesser forms of the magic that
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
curse, the more savage and bestial they become. Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
project, I hold the necklace to give me confidence.” Flaw. “The world disappears when I’m focused. I often don’t notice people talking to me at such times.” Ameyali’s Request Ameyali can use her magic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
project, I hold the necklace to give me confidence.” Flaw. “The world disappears when I’m focused. I often don’t notice people talking to me at such times.” Ameyali’s Request Ameyali can use her magic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
project, I hold the necklace to give me confidence.” Flaw. “The world disappears when I’m focused. I often don’t notice people talking to me at such times.” Ameyali’s Request Ameyali can use her magic
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
first laboratory, building planar gates of his own design. Testing one such gate as it forged a connection to the Nine Hells attracted the attention of a bone devil. Trailing Kwalish back across the
dark monastery — and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location — Daoine Gloine, the mysterious city his expedition had
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, though, take place in sanctums: remote headquarters like the one shown in map 12.1. A sanctum is a temple, meeting place, and residence for one or more of the group’s hierophants, as well
the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
first laboratory, building planar gates of his own design. Testing one such gate as it forged a connection to the Nine Hells attracted the attention of a bone devil. Trailing Kwalish back across the
dark monastery — and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location — Daoine Gloine, the mysterious city his expedition had
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, though, take place in sanctums: remote headquarters like the one shown in map 12.1. A sanctum is a temple, meeting place, and residence for one or more of the group’s hierophants, as well
the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
first laboratory, building planar gates of his own design. Testing one such gate as it forged a connection to the Nine Hells attracted the attention of a bone devil. Trailing Kwalish back across the
dark monastery — and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location — Daoine Gloine, the mysterious city his expedition had
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, though, take place in sanctums: remote headquarters like the one shown in map 12.1. A sanctum is a temple, meeting place, and residence for one or more of the group’s hierophants, as well
the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Luiren, adherents of the Hin Fist turn their people’s natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Luiren, adherents of the Hin Fist turn their people’s natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Luiren, adherents of the Hin Fist turn their people’s natural confidence into a spiritual path for mastering themselves and their potential. A few Hin Fist masters have established monasteries in lands
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
monster-infested island. A priest of Pharika, often a medusa, usually watches over the pool. The priest’s chambers are often in a building or a cave near the pools. Such places are part living
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
around them. 3 Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play. 4 A group of giants (perhaps members of the
finances an expedition to a remote ruin to retrieve giant-made art and artifacts. 4 The characters’ research suggests the last known location of the Axe of the Dwarvish Lords (or some other artifact






