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Returning 35 results for 'being building diffusing crossing ruler'.
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Monsters
Domains of Delight: A Feywild Accessory
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
Delight called Prismeer. Yarnspinner only recently arrived in Thither and is unaware that he is intruding upon another archfey’s territory (see The Wild Beyond the Witchlight for more information about Prismeer and its archfey ruler).
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
accessory helps you create Domains of Delight and the archfey who rule them, building on the information about the Feywild that appears in the Dungeon Master’s Guide. The ideas, tips, and tables in this
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
accessory helps you create Domains of Delight and the archfey who rule them, building on the information about the Feywild that appears in the Dungeon Master’s Guide. The ideas, tips, and tables in this
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
accessory helps you create Domains of Delight and the archfey who rule them, building on the information about the Feywild that appears in the Dungeon Master’s Guide. The ideas, tips, and tables in this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
outlooks. Kas admired Vecna’s sadism and thirst for power, while Vecna valued Kas’s ferocity and cruelty. By the time Vecna became a lich and the despotic ruler of an empire on the world of Oerth, Kas was
battle, Kas transformed into a vampire. He became the ruler and prisoner of a Domain of Dread (a mist-bordered realm in the Shadowfell) called Tovag. Eventually, the Dark Powers whispered to Kas that Vecna
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
outlooks. Kas admired Vecna’s sadism and thirst for power, while Vecna valued Kas’s ferocity and cruelty. By the time Vecna became a lich and the despotic ruler of an empire on the world of Oerth, Kas was
battle, Kas transformed into a vampire. He became the ruler and prisoner of a Domain of Dread (a mist-bordered realm in the Shadowfell) called Tovag. Eventually, the Dark Powers whispered to Kas that Vecna
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
outlooks. Kas admired Vecna’s sadism and thirst for power, while Vecna valued Kas’s ferocity and cruelty. By the time Vecna became a lich and the despotic ruler of an empire on the world of Oerth, Kas was
battle, Kas transformed into a vampire. He became the ruler and prisoner of a Domain of Dread (a mist-bordered realm in the Shadowfell) called Tovag. Eventually, the Dark Powers whispered to Kas that Vecna
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
the observatory’s Death Ray to destroy her rivals in Hiatea’s Hearth (in this chapter). The current ruler of Hiatea’s Hearth has learned of the giant’s plan and implores the characters to thwart it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
the observatory’s Death Ray to destroy her rivals in Hiatea’s Hearth (in this chapter). The current ruler of Hiatea’s Hearth has learned of the giant’s plan and implores the characters to thwart it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
the observatory’s Death Ray to destroy her rivals in Hiatea’s Hearth (in this chapter). The current ruler of Hiatea’s Hearth has learned of the giant’s plan and implores the characters to thwart it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure, virtually anything can happen in or around it. Fortified Outpost Features This outpost, as shown on map 4.5, is a simple building holding barracks, officers’ quarters, and storage areas encased
within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure, virtually anything can happen in or around it. Fortified Outpost Features This outpost, as shown on map 4.5, is a simple building holding barracks, officers’ quarters, and storage areas encased
within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure, virtually anything can happen in or around it. Fortified Outpost Features This outpost, as shown on map 4.5, is a simple building holding barracks, officers’ quarters, and storage areas encased
within multiple rings of fortification. A normal approach to the inner compound involves passing through one of two gate houses (protected by arrow slits and murder holes), crossing an open courtyard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
years? A deity might also have ties to a kingdom, noble line, or other cultural institution. With the death of the emperor, a new ruler might be selected by divine portents sent by the deity who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
years? A deity might also have ties to a kingdom, noble line, or other cultural institution. With the death of the emperor, a new ruler might be selected by divine portents sent by the deity who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
years? A deity might also have ties to a kingdom, noble line, or other cultural institution. With the death of the emperor, a new ruler might be selected by divine portents sent by the deity who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
importance. Building an event-based adventure is more work than building a location-based one, but the process can be simplified by following a number of straightforward steps. Several steps include tables
steps the villain takes to achieve its goals. Create a timeline showing what the villain does and when, assuming no interference from the adventurers.
Building on the previous example, you might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bounded by rivers or walls. But in Waterdeep, one can traverse from ward to ward by crossing a street — a fact that offers the drivers of hire-coaches some amusement when an ignorant tourist requests a
. For example, children (and even some adults) hop on one foot when crossing Asmagh’s Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bounded by rivers or walls. But in Waterdeep, one can traverse from ward to ward by crossing a street — a fact that offers the drivers of hire-coaches some amusement when an ignorant tourist requests a
. For example, children (and even some adults) hop on one foot when crossing Asmagh’s Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bounded by rivers or walls. But in Waterdeep, one can traverse from ward to ward by crossing a street — a fact that offers the drivers of hire-coaches some amusement when an ignorant tourist requests a
. For example, children (and even some adults) hop on one foot when crossing Asmagh’s Alley in the Castle Ward. Why? Well, Asmagh was an apothecary who poisoned many patients, then buried them upright
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruler. Some domains are bright and cheery, bathed in perpetual sunlight and awash in colorful wildflowers, while others are gloomy and drab, cast in unending twilight. Most of them change with the
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruler. Some domains are bright and cheery, bathed in perpetual sunlight and awash in colorful wildflowers, while others are gloomy and drab, cast in unending twilight. Most of them change with the
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ruler. Some domains are bright and cheery, bathed in perpetual sunlight and awash in colorful wildflowers, while others are gloomy and drab, cast in unending twilight. Most of them change with the
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
to the characters in your campaign (if there are more or fewer than five characters, you can adjust the number). That’s especially fitting if a dragon is a major antagonist in your campaign—or a dragonmarked house, a tyrannical ruler, or anything else easily symbolized as a dragon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
to the characters in your campaign (if there are more or fewer than five characters, you can adjust the number). That’s especially fitting if a dragon is a major antagonist in your campaign—or a dragonmarked house, a tyrannical ruler, or anything else easily symbolized as a dragon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
to the characters in your campaign (if there are more or fewer than five characters, you can adjust the number). That’s especially fitting if a dragon is a major antagonist in your campaign—or a dragonmarked house, a tyrannical ruler, or anything else easily symbolized as a dragon.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters travel within the city. For example, as the characters travel to a bridge, make an encounter check. Then after crossing the bridge and moving toward the High Hall, make another check. Also make
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters travel within the city. For example, as the characters travel to a bridge, make an encounter check. Then after crossing the bridge and moving toward the High Hall, make another check. Also make
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters travel within the city. For example, as the characters travel to a bridge, make an encounter check. Then after crossing the bridge and moving toward the High Hall, make another check. Also make
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier






