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Returning 35 results for 'being buildings diffusing cracks reason'.
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Monsters
Planescape: Adventures in the Multiverse
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
Equipment
Combat
Utility
Whimsy
11
17
11
Wolfenite is found high in the mountains in cracks and crevices between the granite boulders. For those who are more intrepid and willing to
take the risk, sneaking into a howler den is another way to find a cache of this rare mineral as they are for some reason drawn to this rare mineral.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the cracks in Phandalin’s buildings and cobblestones. The townspeople begin to seem unwell. Chapter 7. Invasive, fleshy weeds grow like tentacles along Phandalin’s buildings and streets. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the cracks in Phandalin’s buildings and cobblestones. The townspeople begin to seem unwell. Chapter 7. Invasive, fleshy weeds grow like tentacles along Phandalin’s buildings and streets. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the cracks in Phandalin’s buildings and cobblestones. The townspeople begin to seem unwell. Chapter 7. Invasive, fleshy weeds grow like tentacles along Phandalin’s buildings and streets. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Kenku
Legacy
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Secret Doors A secret door is crafted to blend into the wall that surrounds it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret door’s presence. Other than the fact
door 20 Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Secret Doors A secret door is crafted to blend into the wall that surrounds it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret door’s presence. Other than the fact
door 20 Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Secret Doors A secret door is crafted to blend into the wall that surrounds it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret door’s presence. Other than the fact
door 20 Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sun rises over Pont-a-Museau as if it were an ordinary city, and not one in which many of the buildings stand empty and abandoned. On those days, people move freely through the open gates, and the
silent, heavily armored guards of the Casques Silencieux watch over calm promenades and markets. But a day or a week or a month later, the first telltale cough cracks amid the crowd. As people evacuate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sun rises over Pont-a-Museau as if it were an ordinary city, and not one in which many of the buildings stand empty and abandoned. On those days, people move freely through the open gates, and the
silent, heavily armored guards of the Casques Silencieux watch over calm promenades and markets. But a day or a week or a month later, the first telltale cough cracks amid the crowd. As people evacuate
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
sun rises over Pont-a-Museau as if it were an ordinary city, and not one in which many of the buildings stand empty and abandoned. On those days, people move freely through the open gates, and the
silent, heavily armored guards of the Casques Silencieux watch over calm promenades and markets. But a day or a week or a month later, the first telltale cough cracks amid the crowd. As people evacuate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Grasslands of Oreskos Unspoiled by roads or buildings, Oreskos is a land of striking natural beauty, where the plains and sky appear to go on forever. Craggy stone formations and ancient ruins dot
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Grasslands of Oreskos Unspoiled by roads or buildings, Oreskos is a land of striking natural beauty, where the plains and sky appear to go on forever. Craggy stone formations and ancient ruins dot
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Grasslands of Oreskos Unspoiled by roads or buildings, Oreskos is a land of striking natural beauty, where the plains and sky appear to go on forever. Craggy stone formations and ancient ruins dot
prides guard their lands implacably, and without a good reason to be there—or a leonin guide to vouch for one’s presence—outsiders are often chased away. Tethmos Tethmos serves as the default capital for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
reason other than cruelty. All six yuan-ti are languishing on the ground between the pools and don’t react until at least one of them becomes aware of the characters. If one of the malisons remains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
trickster gods, crystal vases, and so forth). Each art object is worth 25 gp. Vegepygmies Hiding in the ruin are 1d4 vegepygmies (see appendix D). They are not in a fighting mood and cower from interlopers. If attacked, they flee through cracks in the walls and attempt to hide in the surrounding marsh.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
reason other than cruelty. All six yuan-ti are languishing on the ground between the pools and don’t react until at least one of them becomes aware of the characters. If one of the malisons remains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
trickster gods, crystal vases, and so forth). Each art object is worth 25 gp. Vegepygmies Hiding in the ruin are 1d4 vegepygmies (see appendix D). They are not in a fighting mood and cower from interlopers. If attacked, they flee through cracks in the walls and attempt to hide in the surrounding marsh.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
reason other than cruelty. All six yuan-ti are languishing on the ground between the pools and don’t react until at least one of them becomes aware of the characters. If one of the malisons remains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
trickster gods, crystal vases, and so forth). Each art object is worth 25 gp. Vegepygmies Hiding in the ruin are 1d4 vegepygmies (see appendix D). They are not in a fighting mood and cower from interlopers. If attacked, they flee through cracks in the walls and attempt to hide in the surrounding marsh.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
the city as the buildings are, their presence essential to our way of life. With the recent tragedy of Myth Drannor’s second fall, Evereska has seen the largest influx of new citizens in many centuries
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The temple is a large building, made of fieldstone with a peaked slate roof, and square in shape. It is taller than most other buildings in town. Inside, the altar occupies the middle of the temple
ram deal 1d6 bludgeoning damage. When the doors reach 20 hit points, they have cracks large enough to see through. At 10 hit points, the doors sag in their hinges. At 5, they could collapse at the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and desires of your players. Edermath Orchard The apple trees of Edermath Orchard surround a small group of buildings on the edge of town. The smell of fruit is strong around the orchard year round
of Maza are those who question the nature of Alger’s death — including a few malcontents who whisper that perhaps the young smith had a compelling reason to kill her master. Whether these rumors hold






