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Returning 35 results for 'being buildings diffusing created resist'.
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Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-earned money.
FEATURE: FALSE IDENTITY
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
their heads, and a faint white aura surrounds their bodies.
For good or ill, most fae can’t resist meddling in the adventures of any knight they meet.
Faeries
The faeries of Eldraine are
the start of its next turn.
The sphere is bright light, sheds dim light for an additional 30 feet, and moves with the faerie. If any of the sphere’s area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
Backgrounds
Baldur’s Gate: Descent into Avernus
.
5
I run sleight-of-hand cons on street corners.
6
I convince people that worthless junk is worth their hard-earned money.
FEATURE: FALSE IDENTITY
You have created a second
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Spells
Xanathar's Guide to Everything
A fortress of stone erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it
is furnished and decorated however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that can be created with the spell. Halaster has spent lifetimes studying elder runes, inventing new ones, and harnessing their volatile magic. He likes to place them throughout Undermountain as
effect activates, the elder rune disappears and the spell ends. A creature doesn’t make a saving throw against an elder rune’s boon effect. Saving throws made to resist the bane effect of Halaster’s elder rune have a spell save DC of 22.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that can be created with the spell. Halaster has spent lifetimes studying elder runes, inventing new ones, and harnessing their volatile magic. He likes to place them throughout Undermountain as
effect activates, the elder rune disappears and the spell ends. A creature doesn’t make a saving throw against an elder rune’s boon effect. Saving throws made to resist the bane effect of Halaster’s elder rune have a spell save DC of 22.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that can be created with the spell. Halaster has spent lifetimes studying elder runes, inventing new ones, and harnessing their volatile magic. He likes to place them throughout Undermountain as
effect activates, the elder rune disappears and the spell ends. A creature doesn’t make a saving throw against an elder rune’s boon effect. Saving throws made to resist the bane effect of Halaster’s elder rune have a spell save DC of 22.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clattered on the cobblestones and the wolf-riders bounded over stone bridges. Human and elf infantry flooded through the arteries of the district, streaming past intersections and flowing around buildings
members of the conclave dream of embracing all of Ravnica in their peaceful union. In the meantime, they are growing an army, preparing to resist the ambition and destructive impulses of the other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clattered on the cobblestones and the wolf-riders bounded over stone bridges. Human and elf infantry flooded through the arteries of the district, streaming past intersections and flowing around buildings
members of the conclave dream of embracing all of Ravnica in their peaceful union. In the meantime, they are growing an army, preparing to resist the ambition and destructive impulses of the other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
cons on street corners. 6 I convince people that worthless junk is worth their hard-earned money. Feature: False Identity You have created a second identity that includes documentation, established
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
clattered on the cobblestones and the wolf-riders bounded over stone bridges. Human and elf infantry flooded through the arteries of the district, streaming past intersections and flowing around buildings
members of the conclave dream of embracing all of Ravnica in their peaceful union. In the meantime, they are growing an army, preparing to resist the ambition and destructive impulses of the other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
cons on street corners. 6 I convince people that worthless junk is worth their hard-earned money. Feature: False Identity You have created a second identity that includes documentation, established
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
cons on street corners. 6 I convince people that worthless junk is worth their hard-earned money. Feature: False Identity You have created a second identity that includes documentation, established
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it. Any creatures in the
however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell crumble to dust if removed from
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
small settlement that’s home to one hundred residents. Most are rimekin, but a handful of flamekin and hardy kithkin also reside here. Perched on the edge of an unnatural cliff created during the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
small settlement that’s home to one hundred residents. Most are rimekin, but a handful of flamekin and hardy kithkin also reside here. Perched on the edge of an unnatural cliff created during the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it. Any creatures in the
however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell crumble to dust if removed from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
erupts from a square area of ground of your choice that you can see within range. The area is 120 feet on each side, and it must not have any buildings or other structures on it. Any creatures in the
however you like, and it contains sufficient food to serve a nine-course banquet for up to 100 people each day. Furnishings, food, and other objects created by this spell crumble to dust if removed from
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
seeking mastery over their own skills or a quiet place to study are welcomed here, no matter who they are or where they are from. A small congregation of rimekin created the settlement’s first buildings
small settlement that’s home to one hundred residents. Most are rimekin, but a handful of flamekin and hardy kithkin also reside here. Perched on the edge of an unnatural cliff created during the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
intricate mechanical workings and charming music box, was too tempting to resist. After years as the Firefly Cellar’s caretaker, she discovered the book when it was selected to have its spine repaired
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
intricate mechanical workings and charming music box, was too tempting to resist. After years as the Firefly Cellar’s caretaker, she discovered the book when it was selected to have its spine repaired
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Rhyme. By doing so, he inadvertently created a conduit through which Shemshime could return. Yowen Pilt procured the book from an adventurer who discovered it among the debris of a shipwreck. He
intricate mechanical workings and charming music box, was too tempting to resist. After years as the Firefly Cellar’s caretaker, she discovered the book when it was selected to have its spine repaired
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
weaponry. Harbor Beacons The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created
, head of Kalaman’s military. Trade Camps Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
others as large as the space created by a demiplane or Mordenkainen’s magnificent mansion spell. The Avowed try to keep track of all the extradimensional spaces in Candlekeep, but a few forgotten
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
weaponry. Harbor Beacons The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created
, head of Kalaman’s military. Trade Camps Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Ward The poster map included with this book shows the Inner Ward, which contains the Great Library—a veritable forest of stone towers clumped around stockier buildings, all joined together in
others as large as the space created by a demiplane or Mordenkainen’s magnificent mansion spell. The Avowed try to keep track of all the extradimensional spaces in Candlekeep, but a few forgotten
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
weaponry. Harbor Beacons The walls of Kalaman extend several hundred feet into the city’s harbor. The tower at each end holds a prominent beacon surrounded by an array of lenses. These beacons were created
, head of Kalaman’s military. Trade Camps Outside the city to the east and west sprawl trade camps. These expanses of ramshackle buildings began as campgrounds for caravans. Over time, the tents were






