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Returning 35 results for 'being built diffusing concerns replaced'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.Deep within the Ethereal Plane are the demiplanes, miniatures worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
. The tritons’ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
If a creature dies after one of its vital organs is replaced by Valin’s organs, it can be returned to life by a wish spell or in one of the ways described below.
Rite of Reclamation. A ritual known
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
If a creature dies after one of its vital organs is replaced by Valin’s organs, it can be returned to life by a wish spell or in one of the ways described below.
Rite of Reclamation. A ritual known
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
If a creature dies after one of its vital organs is replaced by Valin’s organs, it can be returned to life by a wish spell or in one of the ways described below.
Rite of Reclamation. A ritual known
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gates The Old Wall, built at Balduran’s behest centuries ago, surrounds the Upper City. Six gates pierce it, channeling the district’s visitors and commerce. Entering the Upper City requires either
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Second Session At the Second Council of Waterdeep, the adventurers see two new faces. Lord Neverember has been replaced as Open Lord of Waterdeep by Lady Laeral Silverhand, who now sits at the head
involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves increased
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Second Session At the Second Council of Waterdeep, the adventurers see two new faces. Lord Neverember has been replaced as Open Lord of Waterdeep by Lady Laeral Silverhand, who now sits at the head
is involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Second Session At the Second Council of Waterdeep, the adventurers see two new faces. Lord Neverember has been replaced as Open Lord of Waterdeep by Lady Laeral Silverhand, who now sits at the head
is involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Second Session At the Second Council of Waterdeep, the adventurers see two new faces. Lord Neverember has been replaced as Open Lord of Waterdeep by Lady Laeral Silverhand, who now sits at the head
involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves increased
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Second Session At the Second Council of Waterdeep, the adventurers see two new faces. Lord Neverember has been replaced as Open Lord of Waterdeep by Lady Laeral Silverhand, who now sits at the head
involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves increased
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Second Session At the Second Council of Waterdeep, the adventurers see two new faces. Lord Neverember has been replaced as Open Lord of Waterdeep by Lady Laeral Silverhand, who now sits at the head
is involved with investigations into recent dragon attacks in the Misty Forest. King Melandrach waves away Delaan’s concerns, saying that dragon attacks in the area have stopped since his elves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skyway A number of floating towers drift above the upper wards of Sharn, but these are dwarfed by Skyway, an entire district suspended above and between Central Plateau and Menthis Plateau. Built on
Vista and the Cloud Dragon are wondrous restaurants. The Azure Gateway is a new hotel and restaurant that has replaced a Ghallanda establishment. The owner has remained anonymous, and this touch of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skyway A number of floating towers drift above the upper wards of Sharn, but these are dwarfed by Skyway, an entire district suspended above and between Central Plateau and Menthis Plateau. Built on
Vista and the Cloud Dragon are wondrous restaurants. The Azure Gateway is a new hotel and restaurant that has replaced a Ghallanda establishment. The owner has remained anonymous, and this touch of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Besil. Unbeknown to the dwarves, the settlement was built less than a mile from the location of one such Chaos node. After the Kinslayer Wars, the dwarves retreated south of Pax Tharkas and into
, the Mirabar expedition could be replaced by a group of diplomats traveling from Haven along the Haven Road through Solace.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Besil. Unbeknown to the dwarves, the settlement was built less than a mile from the location of one such Chaos node. After the Kinslayer Wars, the dwarves retreated south of Pax Tharkas and into
, the Mirabar expedition could be replaced by a group of diplomats traveling from Haven along the Haven Road through Solace.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Skyway A number of floating towers drift above the upper wards of Sharn, but these are dwarfed by Skyway, an entire district suspended above and between Central Plateau and Menthis Plateau. Built on
Vista and the Cloud Dragon are wondrous restaurants. The Azure Gateway is a new hotel and restaurant that has replaced a Ghallanda establishment. The owner has remained anonymous, and this touch of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-Besil. Unbeknown to the dwarves, the settlement was built less than a mile from the location of one such Chaos node. After the Kinslayer Wars, the dwarves retreated south of Pax Tharkas and into
, the Mirabar expedition could be replaced by a group of diplomats traveling from Haven along the Haven Road through Solace.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
plausible by scholars of the planes concerns the enigmatic wizard Keraptis. Supposedly, Keraptis long ago crafted a demiplane to serve as personal domain from which he could dispatch his servitors to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M6. Prison Cells This area is lined with boxlike metal cells, all built of the same strange materials seen elsewhere in the monastery. Most of the cells are empty, but shouts and a sound of creatures
greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing bludgeoning damage. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
, the dwarven god of greed, was built without the knowledge of the temple priests. It contains the following features: Statue. Facing the secret door is an 8-foot-tall statue of a pig-eyed male dwarf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
, the dwarven god of greed, was built without the knowledge of the temple priests. It contains the following features: Statue. Facing the secret door is an 8-foot-tall statue of a pig-eyed male dwarf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
underground river.
Secret Door. A secret door in the back of the east alcove opens into area 37c.
37b. Sauna Heating Tank. Heat billows from vents built into the sides of an 8-foot-tall, 5-foot-diameter
, the dwarven god of greed, was built without the knowledge of the temple priests. It contains the following features: Statue. Facing the secret door is an 8-foot-tall statue of a pig-eyed male dwarf
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M6. Prison Cells This area is lined with boxlike metal cells, all built of the same strange materials seen elsewhere in the monastery. Most of the cells are empty, but shouts and a sound of creatures
greataxe attack is replaced with a shackling chains attack, using the same modifiers but dealing bludgeoning damage. While in sunlight, an immured one has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.






