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Gloom Weaver
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Monsters
Mordenkainen’s Tome of Foes
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws
"} necrotic damage.Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents
Monsters
Mordenkainen's Fiendish Folio Volume 1
. While doing so, it doesn't disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 (4d6
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
Manual). The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"damage", "rollAction":"Immolating Gaze", "rollDamageType":"fire"} fire damage.Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Demilich What Lies beyond Lichdom Habitat: Any; Treasure: Arcana A demilich is a skull harboring the remnants of a lich’s wicked essence. If the burden of immortality overwhelms a lich, its
consciousness turns inward as its body rots away. But if its remains are disturbed, a demilich rises. Demiliches usually appear as skulls adorned with gems or arcane sigils.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Thrulls When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into
something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ancient Seal This curse protects the resting place of a long-dead ruler and punishes any who disturb the ruler’s remains or plunder the treasures. Pronouncement. Carved into the stone of the crypt
door are the words “Relentless death follows those who disturb the sovereign’s rest.” Burden. Each character that gains the curse is hunted by a wraith that appears at sunset and vanishes at dawn
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
might have charged the characters with returning either her remains or her warhammer and shield to her home. This errand can bring the characters to Gauntlgrym of their own volition even before Bruenor’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with vermin or fungi. 4 Made up of knotty vines entangling skeletons. 5 Mutated and leaking glowing pollution. 6 The remains of an ancient tree or a treant. Shambling Mound Large Plant, Unaligned
mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
charged disk that powers the creature, as well as a platinum rod. The disks are of use to the characters as they explore the super-secret basement, and the rods can be claimed as treasure, as noted
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
.
Mental Fortitude. Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 9 (5,000 XP)
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on
Misty Escape (Recharges after a Short or Long Rest). When the gloom weaver takes damage, it turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or casts a spell.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Outer Wall, Abandoned Village, and Ruined Keep Alexandre Honoré A githyanki embassy makes
camp in the wizard’s tower The ancient remains of a 30-foot-high stone wall stand along three sides of the
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Adventure Summary The characters are charged with locating Kwalish’s long-lost laboratory and the magical technology that might be found there. As they start their search, they’re first directed to
— the remains of a planar craft whose technology drove the inventor’s early research. But they discover that Kwalish has long since been exiled, and his lab converted into a monastery now dedicated to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
victim’s psyche and overwhelming psychic agony. Blasphemous Secrets. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
victim’s psyche and overwhelming psychic agony. Every allip is wracked with a horrifying insight that torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
frighten away interlopers and defend whatever it has been charged to protect. When it needs to move close to those intruders, it presses its limbs tight to its body and rolls forward at a furious pace
the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the truth behind the destruction of his country. He regularly seeks information from those who venture into the Mournland, and he funds expeditions into the remains of his once-proud nation, hoping to
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command. khargra
Small
doing so, it doesn’t disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 (4d6) force damage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Connections d6 Connected Creatures
1 A young brass dragon and a young blue dragon fight over territory.
2 A young brass dragon frequently visits a couatl who is charged with guarding an
the dragon remains bound to serve.
3 An efreeti wants to claim an adult brass dragon’s palatial lair and fabulous hoard.
4 A pair of rocs have nested too close to an adult brass dragon’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
a better chance of succeeding if the characters refrain from drinking their potions of giant size until after they have infiltrated the lair. It’s best if Hekaton (or Serissa) remains an NPC under
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
located on a mountain peak. Second, portals often have guardians charged with ensuring that certain creatures don’t pass through. A portal’s guardian is typically a powerful magical creature, such as a
. Once it opens, such a portal remains open for a limited time, such as for 3 days following the full moon, for 1 hour, or for 10 minutes. Learning and meeting a portal’s requirements can draw characters
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reflects the variety of climes these giants inhabit, with thalassic treasures like pearls and seashells found alongside electroplated metals and jewelry charged with the might of a maelstrom. In
ornate tapestry depicting a high-ranking family of giants 2 The expertly stuffed and mounted remains of a Large Monstrosity native to the area 3 An abstract spiral sculpture carved from a fulgurite 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to shut down for 1 minute, though it remains charged with lightning during this time. Endelyn’s Orrery of Tragedies Goblins. The goblins sweeping the floor are unarmed noncombatants (neutral evil
rod the most obvious target. If three or more of these rods fall or are destroyed, the assembly is no longer tall enough to conduct lightning; the contraption shuts down after 1 minute and remains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gave her nimblewright a map showing where to take the Stone of Golorr, but she forgot to tell it to destroy the map once the stone was delivered. Characters who search the nimblewright’s remains find
erase all knowledge of itself from that character’s mind (see the item’s description in appendix A). Any player whose character is forced to forget about the stone carries the burden of roleplaying
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. All that now remains is to raise her temple in the Well of Dragons, sacrifice hundreds of victims whose souls will power an ancient ritual, and then use that ritual to open a portal through which Tiamat
number of priests of Tiamat have recently been made Wearers of Purple, and have been charged with establishing temples for her open worship in Faerûn. This aspect of the cult’s plans is still in the early
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
remains dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpse’s decaying flesh and sprouts ropey vines covered in long, sharp needles. The
replace all other living things, perhaps the Balance would be made all the stronger.
I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
angel, but her impetuous nature and love of battle led to her fall. In her previous life, she was charged with observing the battles on Avernus and tracking their progress. From this exposure, she
defensive tactics to make steady but slow advances. Bel remains one of her chief lieutenants, and he doesn’t discourage her reckless tactics in the hope that she will overextend her forces and suffer
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that now remains is to raise her temple in the Well of Dragons, sacrifice hundreds of victims whose souls will power an ancient ritual, and then use that ritual to open a portal through which Tiamat
of priests of Tiamat have recently been made Wearers of Purple, and have been charged with establishing temples for her open worship in Faerûn. This aspect of the cult’s plans is still in the early
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
find 1d6 + 4 charged cells, each holding 20 charges. These are useful for powering the elder monks’ force pikes, or for temporarily powering a brain in a jar’s canister so it can be detached from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Matron Mother At the head of each drow noble house sits a matron mother, an influential priestess of Lolth charged with carrying out the god’s will while also advancing the interests of the
other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Legendary Actions
The drow can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
heavenly mountain of Celestia might be located on a mountain peak. Second, portals often have guardians charged with ensuring that undesirable people don’t pass through. Depending on the portal’s
ten days, or when the stars are in a particular position. Once it opens, such a portal remains open for a limited time, such as for three days following the full moon, or for an hour, or for 1d4 + 1






