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Returning 35 results for 'being burns diffusing constructed rather'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
necessary, using their magic to bolster their swords and armor. Their spells lean toward charms and illusions rather than blatantly destructive spells. They have a wide-ranging knowledge of many
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to do, do poorly, or do wrongly can be just as important as what they accomplish. Don’t let failure and setbacks derail an adventure or a campaign. Rather, look for ways that failure or partial
important quest goal. But if the town burns down despite the heroes’ best intentions — or because they had better things to do — let them be mistaken for local authorities come to lend a hand in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to do, do poorly, or do wrongly can be just as important as what they accomplish. Don’t let failure and setbacks derail an adventure or a campaign. Rather, look for ways that failure or partial
important quest goal. But if the town burns down despite the heroes’ best intentions — or because they had better things to do — let them be mistaken for local authorities come to lend a hand in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to do, do poorly, or do wrongly can be just as important as what they accomplish. Don’t let failure and setbacks derail an adventure or a campaign. Rather, look for ways that failure or partial
important quest goal. But if the town burns down despite the heroes’ best intentions — or because they had better things to do — let them be mistaken for local authorities come to lend a hand in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
in time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
time if they are loyal. It takes convincing roleplaying and a DC 17 Charisma (Persuasion) check to convince the elves to flee rather than wait around for the dragon to eventually tire of and eat them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to
least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to
least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws against being poisoned, and you have resistance to
least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Lantern, Bullseye. A bullseye lantern casts bright
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Lantern, Bullseye. A bullseye lantern casts bright
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
. Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Lantern, Bullseye. A bullseye lantern casts bright
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sun carving, but rather a moon carving.
The pool is a magic portal that connects to the pool in area 19D. Characters who immerse themselves in the pool surface in area 19D. 19D. Moon Pool If the
.
The ceiling reflected in the pool doesn’t show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the pool’s surface. Locked Secret Door. A secret door in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sun carving, but rather a moon carving.
The pool is a magic portal that connects to the pool in area 19D. Characters who immerse themselves in the pool surface in area 19D. 19D. Moon Pool If the
.
The ceiling reflected in the pool doesn’t show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the pool’s surface. Locked Secret Door. A secret door in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sun carving, but rather a moon carving.
The pool is a magic portal that connects to the pool in area 19D. Characters who immerse themselves in the pool surface in area 19D. 19D. Moon Pool If the
.
The ceiling reflected in the pool doesn’t show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the pool’s surface. Locked Secret Door. A secret door in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains
Actions). Moloch uses Spellcasting.
Moloch obsesses over the power he lost, rather than thinking of the power he could gain elsewhere in the planes. What a pity he so wastes his potential.
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all civilization. Baphomet wields a great glaive called
Endless Maze. Nestled within the twisting passages of the plane-wide labyrinth, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The






