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Returning 35 results for 'being butcher diffusing changes role'.
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Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
homeless sods are too frightened of Thrakkus to speak ill of him, and the City Watch doesn’t seem to care about crimes committed in the Field Ward. Thrakkus the Butcher The butcher has no time to suffer
knocking with a body to dispose of. Thrakkus carries keys to the butchery, the larder, and his apartment (area W7). Thrakkus is a dragonborn berserker of red dragon ancestry, with these changes: He is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
homeless sods are too frightened of Thrakkus to speak ill of him, and the City Watch doesn’t seem to care about crimes committed in the Field Ward. Thrakkus the Butcher The butcher has no time to suffer
knocking with a body to dispose of. Thrakkus carries keys to the butchery, the larder, and his apartment (area W7). Thrakkus is a dragonborn berserker of red dragon ancestry, with these changes: He is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
homeless sods are too frightened of Thrakkus to speak ill of him, and the City Watch doesn’t seem to care about crimes committed in the Field Ward. Thrakkus the Butcher The butcher has no time to suffer
knocking with a body to dispose of. Thrakkus carries keys to the butchery, the larder, and his apartment (area W7). Thrakkus is a dragonborn berserker of red dragon ancestry, with these changes: He is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
player takes on the role of an adventuring character: a hero with skill and knowledge—and sometimes magic—that lets them overcome challenges and achieve greatness!
One of the participants in the game
takes the role of the Dungeon Master (DM). The DM acts as the lead storyteller, the keeper of secrets, and the referee. This document provides everything you need to know to get started as a DM.
The
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
player takes on the role of an adventuring character: a hero with skill and knowledge—and sometimes magic—that lets them overcome challenges and achieve greatness!
One of the participants in the game
takes the role of the Dungeon Master (DM). The DM acts as the lead storyteller, the keeper of secrets, and the referee. This document provides everything you need to know to get started as a DM.
The
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
player takes on the role of an adventuring character: a hero with skill and knowledge—and sometimes magic—that lets them overcome challenges and achieve greatness!
One of the participants in the game
takes the role of the Dungeon Master (DM). The DM acts as the lead storyteller, the keeper of secrets, and the referee. This document provides everything you need to know to get started as a DM.
The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Candlekeep, though she is unaware that the book was the cause of the malaise. Varnyr is a noble with the following changes: Varnyr speaks Common and Elvish, and she has darkvision out to a range of
place, and everyone has their role.” Bond. “Candlekeep is the beacon of enlightenment in an otherwise bleak and backward world.” Flaw. “When something irritates me, I try to ignore it, but I usually end up snapping at someone.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Candlekeep, though she is unaware that the book was the cause of the malaise. Varnyr is a noble with the following changes: Varnyr speaks Common and Elvish, and she has darkvision out to a range of
place, and everyone has their role.” Bond. “Candlekeep is the beacon of enlightenment in an otherwise bleak and backward world.” Flaw. “When something irritates me, I try to ignore it, but I usually end up snapping at someone.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Candlekeep, though she is unaware that the book was the cause of the malaise. Varnyr is a noble with the following changes: Varnyr speaks Common and Elvish, and she has darkvision out to a range of
place, and everyone has their role.” Bond. “Candlekeep is the beacon of enlightenment in an otherwise bleak and backward world.” Flaw. “When something irritates me, I try to ignore it, but I usually end up snapping at someone.”
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
of evil that calls for them to butcher or eradicate all who oppose them. In keeping with their goal of domination, the yuan-ti would rather capture potentially useful opponents than kill them. They use
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
sidebar are now “gust of wind, witch bolt.” These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sings a heartbreakingly beautiful Silvanesti song in Elvish. Soon after, Leedara leaves the reception, retiring to her room in the inn. Leedara has a role to play later in the adventure (see chapters 4
type changes to Humanoid, while retaining her other game statistics. This transformation ends if Leedara is reduced to 0 hit points or uses an action to end it.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
sidebar are now “gust of wind, witch bolt.” These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sings a heartbreakingly beautiful Silvanesti song in Elvish. Soon after, Leedara leaves the reception, retiring to her room in the inn. Leedara has a role to play later in the adventure (see chapters 4
type changes to Humanoid, while retaining her other game statistics. This transformation ends if Leedara is reduced to 0 hit points or uses an action to end it.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
sidebar are now “gust of wind, witch bolt.” These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
sings a heartbreakingly beautiful Silvanesti song in Elvish. Soon after, Leedara leaves the reception, retiring to her room in the inn. Leedara has a role to play later in the adventure (see chapters 4
type changes to Humanoid, while retaining her other game statistics. This transformation ends if Leedara is reduced to 0 hit points or uses an action to end it.
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
Introduction
BUTCHER BILLY Dungeons & Dragons is a cooperative game in which players create exciting fantasy stories guided by a Dungeon Master, or DM. Imagination and chance determine the fate
next time you play, the story picks up where you left off.
Choose Your Role To play D&D with Stranger Things: Welcome to the Hellfire Club, you need two to five people to play as characters and one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character it wants. Its favorite role to play is that of Durnan, the gruff, tight-lipped proprietor of the Yawning Portal. Extremiton can make any environmental changes to Alterdeep and observe how its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character it wants. Its favorite role to play is that of Durnan, the gruff, tight-lipped proprietor of the Yawning Portal. Extremiton can make any environmental changes to Alterdeep and observe how its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Role. Dukha tries to stay out of this conflict, but he doesn’t want to see his fellow weretigers harmed. If the weretigers attack, Dukha shouts for the lycanthropes to fall back, telling them the
weretigers are familiar with each other. Dukha or the weretigers share the following information: This area is the weretigers’ territory, and they have noticed unnatural changes to the flow of the river
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
prominent role in your campaign is to apply a draconic twist to any of these events. A half-dragon conqueror acquiring an Orb
of Dragonkind can throw a world into chaos Rise or Fall of a Leader or an Era. A
powerful dragon establishing a new lair in a region can be a singularly impactful event. Likewise, the death of an ancient dragon can cause dramatic changes in the world. The balance of power shifts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Role. Dukha tries to stay out of this conflict, but he doesn’t want to see his fellow weretigers harmed. If the weretigers attack, Dukha shouts for the lycanthropes to fall back, telling them the
weretigers are familiar with each other. Dukha or the weretigers share the following information: This area is the weretigers’ territory, and they have noticed unnatural changes to the flow of the river
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
prominent role in your campaign is to apply a draconic twist to any of these events. A half-dragon conqueror acquiring an Orb
of Dragonkind can throw a world into chaos Rise or Fall of a Leader or an Era. A
powerful dragon establishing a new lair in a region can be a singularly impactful event. Likewise, the death of an ancient dragon can cause dramatic changes in the world. The balance of power shifts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character it wants. Its favorite role to play is that of Durnan, the gruff, tight-lipped proprietor of the Yawning Portal. Extremiton can make any environmental changes to Alterdeep and observe how its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
prominent role in your campaign is to apply a draconic twist to any of these events. A half-dragon conqueror acquiring an Orb
of Dragonkind can throw a world into chaos Rise or Fall of a Leader or an Era. A
powerful dragon establishing a new lair in a region can be a singularly impactful event. Likewise, the death of an ancient dragon can cause dramatic changes in the world. The balance of power shifts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Role. Dukha tries to stay out of this conflict, but he doesn’t want to see his fellow weretigers harmed. If the weretigers attack, Dukha shouts for the lycanthropes to fall back, telling them the
weretigers are familiar with each other. Dukha or the weretigers share the following information: This area is the weretigers’ territory, and they have noticed unnatural changes to the flow of the river
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Circles The circles in Neverlight Grove are divided by specialized function, with each circle performing a specific role in the colony. Seven circles are present in the grove, each containing an
of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
succeeds on a DC 17 Charisma (Deception, Intimidation, or Persuasion) check changes the presence’s attitude to Friendly and convinces it to allow them to access the Helm’s actions. Characters that have
proficiency with Navigator’s Tools make this check with Advantage, while characters with the Mark of Storm automatically succeed on this check. The presence’s attitude changes to Hostile if the check fails
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
succeeds on a DC 17 Charisma (Deception, Intimidation, or Persuasion) check changes the presence’s attitude to Friendly and convinces it to allow them to access the Helm’s actions. Characters that have
proficiency with Navigator’s Tools make this check with Advantage, while characters with the Mark of Storm automatically succeed on this check. The presence’s attitude changes to Hostile if the check fails






