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Returning 35 results for 'being button diffusing called relying'.
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being button diffusing called rolling
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
those who didn’t use magic as undisciplined children in need of guidance, yet the mages were made helpless by their own surfeit of privilege. A typical High Netherese couldn’t sew a button, sharpen a
sword, or start a fire without magic. Some couldn’t write or read altogether, relying on enchanted quills and speaking parchment instead. Society High Netherese society was full of beautiful people
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
those who didn’t use magic as undisciplined children in need of guidance, yet the mages were made helpless by their own surfeit of privilege. A typical High Netherese couldn’t sew a button, sharpen a
sword, or start a fire without magic. Some couldn’t write or read altogether, relying on enchanted quills and speaking parchment instead. Society High Netherese society was full of beautiful people
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
those who didn’t use magic as undisciplined children in need of guidance, yet the mages were made helpless by their own surfeit of privilege. A typical High Netherese couldn’t sew a button, sharpen a
sword, or start a fire without magic. Some couldn’t write or read altogether, relying on enchanted quills and speaking parchment instead. Society High Netherese society was full of beautiful people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Map Room Four members of an adventuring party called the Fine Fellows of Daggerford rested here several days ago. An argument between them turned violent, leading three members to kill and
it. Each dungeon level has its own stylistic side view, but no names or details are included to suggest what a level is called or what it contains. Three features stand out: Next to the third level is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Map Room Four members of an adventuring party called the Fine Fellows of Daggerford rested here several days ago. An argument between them turned violent, leading three members to kill and
it. Each dungeon level has its own stylistic side view, but no names or details are included to suggest what a level is called or what it contains. Three features stand out: Next to the third level is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Map Room Four members of an adventuring party called the Fine Fellows of Daggerford rested here several days ago. An argument between them turned violent, leading three members to kill and
it. Each dungeon level has its own stylistic side view, but no names or details are included to suggest what a level is called or what it contains. Three features stand out: Next to the third level is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forging an Alliance King Bruenor has called representatives of the Harpers, the Order of the Gauntlet, the Emerald Enclave, the Lords’ Alliance, and the Zhentarim to Gauntlgrym to hear about the
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forging an Alliance King Bruenor has called representatives of the Harpers, the Order of the Gauntlet, the Emerald Enclave, the Lords’ Alliance, and the Zhentarim to Gauntlgrym to hear about the
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Horncaller Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Horncaller Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Forging an Alliance King Bruenor has called representatives of the Harpers, the Order of the Gauntlet, the Emerald Enclave, the Lords’ Alliance, and the Zhentarim to Gauntlgrym to hear about the
factions to help — and in some cases, can’t even openly negotiate with them. As King of Gauntlgrym, he can’t be seen to favor one faction over another. He is therefore relying on the characters to do the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Horncaller Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and
community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
panel and hot-wire it. An “out of order” sign hangs above a nearby button which opens the lift’s doors. When the doors open, read or paraphrase the following boxed text to the players: The double doors
the lift to descend into the ruins of Old Sharn. While that wire is attached to the crystal, the lift cannot be called anywhere else in the city. Bugbear Going Down If the characters can’t find the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
illumination within a specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and
blindsight can perceive its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
specific radius. Dim light, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding
its surroundings without relying on sight, within a specific radius. Creatures without eyes, such as oozes, and creatures with echolocation or heightened senses, such as bats and true dragons, have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
panel and hot-wire it. An “out of order” sign hangs above a nearby button which opens the lift’s doors. When the doors open, read or paraphrase the following boxed text to the players: The double doors
the lift to descend into the ruins of Old Sharn. While that wire is attached to the crystal, the lift cannot be called anywhere else in the city. Bugbear Going Down If the characters can’t find the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
panel and hot-wire it. An “out of order” sign hangs above a nearby button which opens the lift’s doors. When the doors open, read or paraphrase the following boxed text to the players: The double doors
the lift to descend into the ruins of Old Sharn. While that wire is attached to the crystal, the lift cannot be called anywhere else in the city. Bugbear Going Down If the characters can’t find the
Kobold
Legacy
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
. Some are charged with defending sacred glades and preserving the natural balance. At times, however, all members of the order are called together to combat foes great enough to disrupt or destroy
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
. Some are charged with defending sacred glades and preserving the natural balance. At times, however, all members of the order are called together to combat foes great enough to disrupt or destroy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
a basic unit called a legion. Each legion contains one thousand devils organized as follows:
1 legion = 10 cohorts, commanded by a legate 1 cohort = 10 lances, commanded by a signifier 1 lance = 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
a basic unit called a legion. Each legion contains one thousand devils organized as follows:
1 legion = 10 cohorts, commanded by a legate 1 cohort = 10 lances, commanded by a signifier 1 lance = 10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Emerald Enclave Members of the Emerald Enclave are spread far and wide across the Sword Coast and the North. They usually operate in isolation, relying on their own abilities and instincts to
. Some are charged with defending sacred glades and preserving the natural balance. At times, however, all members of the order are called together to combat foes great enough to disrupt or destroy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
a basic unit called a legion. Each legion contains one thousand devils organized as follows:
1 legion = 10 cohorts, commanded by a legate 1 cohort = 10 lances, commanded by a signifier 1 lance = 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
flexible, adapting to the circumstances of the adventure.
Often the action of an adventure takes place in the imagination of the players and DM, relying on the DM’s verbal descriptions to set the scene
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
published adventure calls for an ability check, a skill or tool proficiency is often called out: for example, “a character who succeeds on a DC 15 Intelligence (Arcana) check can puzzle out the magic
guards’ attention, and there’s not much that stealthier characters can do about it, so relying on individual checks makes more sense. Similarly, don’t use a group check when a single successful check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
published adventure calls for an ability check, a skill or tool proficiency is often called out: for example, “a character who succeeds on a DC 15 Intelligence (Arcana) check can puzzle out the magic
guards’ attention, and there’s not much that stealthier characters can do about it, so relying on individual checks makes more sense. Similarly, don’t use a group check when a single successful check
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
published adventure calls for an ability check, a skill or tool proficiency is often called out: for example, “a character who succeeds on a DC 15 Intelligence (Arcana) check can puzzle out the magic
guards’ attention, and there’s not much that stealthier characters can do about it, so relying on individual checks makes more sense. Similarly, don’t use a group check when a single successful check






