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Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Antimagic Shell"}:
1
","rollType":"roll","rollAction":"Flail Tentacles"} minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.Multiattack. The flail snail makes as many
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
this creature hits with an attack roll that isn’t a critical hit, it can turn the hit into a critical hit.
Infernal Tactics. Immediately after rolling initiative, this creature can choose
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving on Krynn When the party steps through the Sigil portal and arrives on Krynn, they arrive through a doorway in a massive tree. Read the following: The rising sun limns the rolling hills
hill. That massive tree’s ashen bark and leafless branches suggest it is dying.
The fourth rod piece points its wielder to a dying peylon tree. This peylon tree grew to a titanic height thanks to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
faerie bell flowers) Pixie tarts (powdered candy in little cups) Sugar-glazed button mushrooms Tree sap lollipop The remaining stalls offer games and contests that cost 1 ticket punch apiece. A handful
character wins a prize playing a game, roll a d8 on the Carnival Prizes table to determine the prize. Carnival Prizes d8 Prize 1 Trinket (determined by rolling on the Feywild Trinkets table in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it
, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the same target.
Flail
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it
, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the same target.
Flail
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it
, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail Tentacle attacks as it has flail tentacles, all against the same target.
Flail
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the
, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
purpose of increasing ferocity, the GM is free to determine that two or three weak creatures might count as only one creature for that purpose.
Rampage After rolling to increase ferocity at the start
rampage. End of Combat. When a combat encounter involving a companion ends and the companion isn’t dying, the companion regains hit points equal to their ferocity, and their ferocity drops to 0. The GM
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the
, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
purpose of increasing ferocity, the GM is free to determine that two or three weak creatures might count as only one creature for that purpose.
Rampage After rolling to increase ferocity at the start
rampage. End of Combat. When a combat encounter involving a companion ends and the companion isn’t dying, the companion regains hit points equal to their ferocity, and their ferocity drops to 0. The GM
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the
, stopping only when it dies 5d6 minutes later. Healing magic that restores limbs, such as the regenerate spell, can halt this dying process.
Actions
Multiattack. The flail snail makes as many Flail
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
purpose of increasing ferocity, the GM is free to determine that two or three weak creatures might count as only one creature for that purpose.
Rampage After rolling to increase ferocity at the start
rampage. End of Combat. When a combat encounter involving a companion ends and the companion isn’t dying, the companion regains hit points equal to their ferocity, and their ferocity drops to 0. The GM
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of his
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
dragon, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
dragon, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
dragon, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of his






