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Returning 35 results for 'being buy diffusing copies realms'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The &ldquo
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
copies of his new book, Volo’s Guide to Monsters, to the merchant princes (some of whom he knows well, and others he claims to know well), and to promote his latest work. Characters are most likely to
venture outside Port Nyanzaru under any circumstances. If the characters buy a copy of Volo’s book (50 gp for a durable hardcover edition), they can put it to use. Any time they want to know lore about
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
copies of his new book, Volo’s Guide to Monsters, to the merchant princes (some of whom he knows well, and others he claims to know well), and to promote his latest work. Characters are most likely to
venture outside Port Nyanzaru under any circumstances. If the characters buy a copy of Volo’s book (50 gp for a durable hardcover edition), they can put it to use. Any time they want to know lore about
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
copies of his new book, Volo’s Guide to Monsters, to the merchant princes (some of whom he knows well, and others he claims to know well), and to promote his latest work. Characters are most likely to
venture outside Port Nyanzaru under any circumstances. If the characters buy a copy of Volo’s book (50 gp for a durable hardcover edition), they can put it to use. Any time they want to know lore about
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Volothamp “Volo” Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo’s Guide to Monsters. In addition to setting up audiences
wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.”
Bond. “Planning an expedition? You really should buy a copy of my latest book, Volo’s Guide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Volothamp “Volo” Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo’s Guide to Monsters. In addition to setting up audiences
wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.”
Bond. “Planning an expedition? You really should buy a copy of my latest book, Volo’s Guide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Volothamp “Volo” Geddarm The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo’s Guide to Monsters. In addition to setting up audiences
wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.”
Bond. “Planning an expedition? You really should buy a copy of my latest book, Volo’s Guide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures happen. Even if you’re using an established world such as the Forgotten Realms, your campaign takes place in a sort of mirror universe of the official setting where Forgotten Realms novels
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
next turn. The war chief can then make one attack as a bonus action.
KING OBOULD MANY-ARROWS
King Obould of the Many-Arrows tribe is a legend among the orc war chiefs of the Forgotten Realms, and
either a clever ploy by Obould to buy time while he strengthened his army for a final, decisive sweep across the Savage Frontier, or it was a troubling sign that Obould had forsaken the ways of Gruumsh and needed to be destroyed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
next turn. The war chief can then make one attack as a bonus action.
KING OBOULD MANY-ARROWS
King Obould of the Many-Arrows tribe is a legend among the orc war chiefs of the Forgotten Realms, and
either a clever ploy by Obould to buy time while he strengthened his army for a final, decisive sweep across the Savage Frontier, or it was a troubling sign that Obould had forsaken the ways of Gruumsh and needed to be destroyed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
next turn. The war chief can then make one attack as a bonus action.
KING OBOULD MANY-ARROWS
King Obould of the Many-Arrows tribe is a legend among the orc war chiefs of the Forgotten Realms, and
either a clever ploy by Obould to buy time while he strengthened his army for a final, decisive sweep across the Savage Frontier, or it was a troubling sign that Obould had forsaken the ways of Gruumsh and needed to be destroyed.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
professional work. 3 One of the outfits is actually alive. 4 A student activist group plans to crash the event in protest of wasteful magical decadences. 5 One of the colleges’ deans wants to buy an
Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
professional work. 3 One of the outfits is actually alive. 4 A student activist group plans to crash the event in protest of wasteful magical decadences. 5 One of the colleges’ deans wants to buy an
Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
professional work. 3 One of the outfits is actually alive. 4 A student activist group plans to crash the event in protest of wasteful magical decadences. 5 One of the colleges’ deans wants to buy an
Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
higher volume. Valsyx doesn’t have any particularly valuable information to impart; the offer is a lie to buy time until Charnyz arrives. If pressed, Valsyx tries to pass off the presence of mezzoloths on
illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
higher volume. Valsyx doesn’t have any particularly valuable information to impart; the offer is a lie to buy time until Charnyz arrives. If pressed, Valsyx tries to pass off the presence of mezzoloths on
illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
higher volume. Valsyx doesn’t have any particularly valuable information to impart; the offer is a lie to buy time until Charnyz arrives. If pressed, Valsyx tries to pass off the presence of mezzoloths on
illusion-related challenge. The characters must choose one among them to look away while Charnyz creates illusory copies of a small water snake that slithers in her dell. The chosen contender must then
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
of the Forgotten Realms. Halaster eventually disappeared, as have all his apprentices, but the massive complex he built remains to this day. For untold years, the secrets of Undermountain remained
return from Undermountain, laden with riches and magic treasures. While Mirt used his wealth to buy a mansion, Durnan had different plans. Durnan retired from adventuring and purchased the land on which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
of the Forgotten Realms. Halaster eventually disappeared, as have all his apprentices, but the massive complex he built remains to this day. For untold years, the secrets of Undermountain remained
return from Undermountain, laden with riches and magic treasures. While Mirt used his wealth to buy a mansion, Durnan had different plans. Durnan retired from adventuring and purchased the land on which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
standard array of ability scores, add one 11 to the array for each optional ability you add. If your players use the optional point-buy system, add 3 points to the number of points for each optional
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
of the Forgotten Realms. Halaster eventually disappeared, as have all his apprentices, but the massive complex he built remains to this day. For untold years, the secrets of Undermountain remained
return from Undermountain, laden with riches and magic treasures. While Mirt used his wealth to buy a mansion, Durnan had different plans. Durnan retired from adventuring and purchased the land on which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
standard array of ability scores, add one 11 to the array for each optional ability you add. If your players use the optional point-buy system, add 3 points to the number of points for each optional
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
standard array of ability scores, add one 11 to the array for each optional ability you add. If your players use the optional point-buy system, add 3 points to the number of points for each optional
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
objectives is to get an agent into the place that can start sending copies of that information back to the Xanathar for review. The Xanathar’s ultimate goal is to control the entire region under
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the history of Delzoun, from its founding millennia ago to the dispersal of its cities and the settlement of the successor realms of dwarves in the North. It is performed only in Dwarvish, and no
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
objectives is to get an agent into the place that can start sending copies of that information back to the Xanathar for review. The Xanathar’s ultimate goal is to control the entire region under
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the history of Delzoun, from its founding millennia ago to the dispersal of its cities and the settlement of the successor realms of dwarves in the North. It is performed only in Dwarvish, and no
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
objectives is to get an agent into the place that can start sending copies of that information back to the Xanathar for review. The Xanathar’s ultimate goal is to control the entire region under
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the history of Delzoun, from its founding millennia ago to the dispersal of its cities and the settlement of the successor realms of dwarves in the North. It is performed only in Dwarvish, and no
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state






