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Returning 29 results for 'beings bad diffusing churning remind'.
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Monsters
Bigby Presents: Glory of the Giants
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
“Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds
Monsters
Bigby Presents: Glory of the Giants
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
.)
Scions of giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
labyrinth of my thoughts.
3
I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
aspect; by its behavior or its very nature, it sets an example that you seek to emulate. Guiding Aspects d6 Guiding Aspect 1 Yew trees remind you of renewing your mind and spirit, letting the old
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives. Others are little more than divine thoughts or moments of immortal attention made manifest. Whether empyreans are idealized beings or vestiges of divinity, their appearances are influenced by their
Features That Are... 1 Balanced, naturalistic, or suggestive of watching eyes. 2 Colorful, shadowy, or fluid or that vary depending on the viewer. 3 Comforting and gentle or that remind viewers of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. Conversely, a bad guide can easily get an adventuring party into trouble. Use the Feywild Guide Names, Feywild Guide Identities, and Feywild Guide Quirks tables to create Fey guides on the fly
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elemental spirits barely recognizable as creatures. The creatures usually called elementals dwell here, including the Elemental Princes of Evil (primordial beings of pure elemental fury) and elemental
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
we are superior beings and should not lower ourselves to direct conflict.
4 I have no interest in going to the surface world. It’s where one sends one’s servants.
5 While the petty
)
5 Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6 Patience. All creatures might teach me something, and I’m willing to wait and find
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Encounters on the Way The characters have the following encounters as they travel to the Wayside Inn. Armor of Talos. When the characters get to the point where the bad weather starts, the soldier
characters don’t remember seeing the armor on their previous encounter at the inn, feel free to remind them. Also, if any character stole a suit of the armor and is wearing it now, it falls off the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
him, Erebos occasionally feels the need to remind them that the dead are his, and other gods’ acceptance of death’s inevitability doesn’t make them masters of it. Erebos has no true allies but operates
closely with Athreos and Klothys. Athreos is one of the few beings Erebos trusts to be as committed as he is to ensuring that the passage into death is a one-way trip. Klothys, too, would see the dead remain dead, concerned as she is with the acceptance of destiny.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
called Turmish and Thay are at war. This conflict has become so violent and strange that it’s even spread beneath the waves. Those from Thay summon foul undead beings to do their bidding, and even
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
experiences new meaning in life. DIVINE RANK
The divine beings of the multiverse are often categorized according to their cosmic power. Some gods are worshiped on multiple worlds and have a
mortal life. They are still immensely powerful beings, and in theory they could ascend to godhood if they amassed enough worshipers. Quasi-deities fall into three subcategories: demigods, titans, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Halfling Gods and Myths Halflings see their gods more as extended family members than as divine beings. They don’t worship them in the same way as elves and dwarves revere their gods, because the
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attacks of ghouls and ghasts don’t appear to have proficiency bonus added in. Intentional or mistake? Intentional; it’s a ghoul/ghast thing. They’re exceptionally bad at biting, compared to their claw
, supernatural beings. Does the movement from a dragon’s Wing Attack legendary action draw attacks of opportunity if it moves out of reach? Yes. Wing Attack does not protect the dragon from opportunity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mishann. Our reporters are still sifting through accounts of what has happened, but it is clear at this point that beautiful Cyre, the jewel of Galifar’s vast holdings, has disappeared behind a churning
navigation weren’t bad enough, explorers must bring their own provisions into the Mournland, unless they want to risk the danger of ingesting tainted food and water. Terrain Features The Day of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
save or half as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. Old carvings of monstrous, tentacled beings adorn the walls
model with magical glowing dots that represent troop locations. The map shows the terrain within several miles, including Carapace Ridge to the west and the cliffside redoubt to the east. Churning smoke
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
minute, spreading from the churning water toppling down the cliffs. A character must succeed on a DC 15 Strength (Athletics) check to climb up or down the slippery cliffs. On a failure, the character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
life is his campaign medals — souvenirs that remind him of his former glories even if their discovery would reveal his past. He keeps a shield guardian in his home, a last, hidden resort to foil any
weather and sky, and mirror their own demeanor to match their deity’s.
25. The Leap The Leap is an outcropping of rock nearly a hundred feet above the churning water below. Several stone benches
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
path. 2 As the most powerful beings in creation, we have a duty to use our strength for the benefit of all. 3 I take what I want. I don’t care who gets hurt. 4 A giant lives for a few centuries, but
worth by its size. The small folk are beneath my concern. 7 The small folk are vermin. I enjoy torturing and killing them. 8 Good or bad, Annam’s sons represent the ideals that we, as giants, must
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.) Scions of giants’ gods are enormously powerful beings who infuse the world
a storm of churning elements. Cradle of the Storm Scion Gargantuan Elemental, Typically Chaotic Good
Armor Class 19 (natural armor)
Hit Points 682 (35d20 + 315)
Speed 40 ft., fly 60 ft. (hover






