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Returning 35 results for 'beings better diffusing convinced returner'.
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beings bitter diffusing convinced returner
beings better diffusing confined returner
Classes
Player’s Handbook
Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might invoke several entities without yoking yourself to one. The motives of these beings are incomprehensible, and the
Unearth Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the
The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being. After doing so, these terrors
Monsters
Van Richten’s Guide to Ravenloft
capable of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
Fizban's Treasury of Dragons
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and title from those who
luxuries faster than I bring them in...
3
I’m convinced that no one could ever fool me the way I fool others.
4
I’m too greedy for my own good. I can’t resist taking a risk if
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
you.
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
labyrinth of my thoughts.
3
I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
; Instead, aggressive, stronger creatures register to the lizardfolk as fearsome beings to be avoided if possible. If such creatures attack, lizardfolk flee, fighting only if cornered. Lizardfolk aren
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
), while others are akin to gods or primordial beings of the Elemental Planes. Some are thought to be imprisoned, while others are said to be slumbering until they awaken in some apocalyptic cataclysm
-Ortheel, the Elf-Eater; Kezef, the Chaos Hound; Kyuss, the Worm That Walks; the Queen of Chaos; Tharizdun, the Chained God; Tyranthraxus, the Flamed One; and Zargon, the Returner. They are all forces of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
), while others are akin to gods or primordial beings of the Elemental Planes. Some are thought to be imprisoned, while others are said to be slumbering until they awaken in some apocalyptic cataclysm
-Ortheel, the Elf-Eater; Kezef, the Chaos Hound; Kyuss, the Worm That Walks; the Queen of Chaos; Tharizdun, the Chained God; Tyranthraxus, the Flamed One; and Zargon, the Returner. They are all forces of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
), while others are akin to gods or primordial beings of the Elemental Planes. Some are thought to be imprisoned, while others are said to be slumbering until they awaken in some apocalyptic cataclysm
-Ortheel, the Elf-Eater; Kezef, the Chaos Hound; Kyuss, the Worm That Walks; the Queen of Chaos; Tharizdun, the Chained God; Tyranthraxus, the Flamed One; and Zargon, the Returner. They are all forces of
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
black at the spot), and I cherish it.
5
I want to be better at my chosen form of performance than any other member of my troupe.
6
I am devoted to Rakdos and live to impress him
Backgrounds
Guildmasters’ Guide to Ravnica
bother to couch my opinions in flattering words.
5
I can’t help but pocket any trinket or coin I come across, no matter how worthless.
6
I’m convinced that I’m better and
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are monstrous beings, the spawn of horrors or those who’ve come to think of themselves as such. Past these harbingers are true cosmic horrors, inscrutable beings, godlike terrors, and the embodiments
of forces unlikely to be interacted with and whose very beings are likely anathema to characters. Cosmic Horror Villains d8 Villain
1 A smiling minstrel with yellow eyes and music that
Backgrounds
Baldur’s Gate: Descent into Avernus
;
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are monstrous beings, the spawn of horrors or those who’ve come to think of themselves as such. Past these harbingers are true cosmic horrors, inscrutable beings, godlike terrors, and the embodiments
of forces unlikely to be interacted with and whose very beings are likely anathema to characters. Cosmic Horror Villains d8 Villain
1 A smiling minstrel with yellow eyes and music that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are monstrous beings, the spawn of horrors or those who’ve come to think of themselves as such. Past these harbingers are true cosmic horrors, inscrutable beings, godlike terrors, and the embodiments
of forces unlikely to be interacted with and whose very beings are likely anathema to characters. Cosmic Horror Villains d8 Villain
1 A smiling minstrel with yellow eyes and music that
Backgrounds
Sword Coast Adventurer's Guide
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
city, especially hard drink.
5
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lets a character take the Sword of Kas if convinced the characters can destroy Vecna, better yet, if convinced that relinquishing his weapon will enable him to destroy Vecna someday. A character can make
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lets a character take the Sword of Kas if convinced the characters can destroy Vecna, better yet, if convinced that relinquishing his weapon will enable him to destroy Vecna someday. A character can make
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lets a character take the Sword of Kas if convinced the characters can destroy Vecna, better yet, if convinced that relinquishing his weapon will enable him to destroy Vecna someday. A character can make
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vampires Creatures of the night, vampires are ageless undead beings who subsist on the blood of the living. They are fierce predators who mask their ravenous thirst behind a facade of sophistication
and sensuality. Those who sip blood from golden chalices are no less voracious than those who tear out their victims’ throats with their fangs; they just hide it better. The vampires of Ravnica differ
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vampires Creatures of the night, vampires are ageless undead beings who subsist on the blood of the living. They are fierce predators who mask their ravenous thirst behind a facade of sophistication
and sensuality. Those who sip blood from golden chalices are no less voracious than those who tear out their victims’ throats with their fangs; they just hide it better. The vampires of Ravnica differ
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Vampires Creatures of the night, vampires are ageless undead beings who subsist on the blood of the living. They are fierce predators who mask their ravenous thirst behind a facade of sophistication
and sensuality. Those who sip blood from golden chalices are no less voracious than those who tear out their victims’ throats with their fangs; they just hide it better. The vampires of Ravnica differ
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters but afraid of silver. 6 Three priests in fiendish Cynidicean masks approach the party with censers. Convinced the characters are possessed by demons, the priests assail the characters with chants
the characters to their leader in area B25. 12 1d6 cultists of Zargon declare that the characters must be sacrificed to the Returner and attempt to capture them alive.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another






