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Returning 35 results for 'bel being diffusing code reach'.
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Monsters
Heroes of the Borderlands
Rapier. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Rapier"}, reach 5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Rapier
-proclaimed “gentleman thief,” Pral abides by a strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery on his extravagant lifestyle.
Monsters
Baldur’s Gate: Descent into Avernus
Fear Aura. Any creature hostile to Bel that starts its turn within 20 feet of him must make a DC 23 Wisdom saving throw, unless Bel is incapacitated. Unless the save succeeds, the creature is
frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Bel’s Fear Aura for the next 24 hours.
Innate Spellcasting. Bel’s
Monsters
The Wild Beyond the Witchlight
":"1d20+5", "rollType":"to hit", "rollAction":"Glaive"} to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction":"Glaive", "rollDamageType
":"slashing"} slashing damage.Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well.Croak of Charming
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Flail"} to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8","rollType":"damage","rollAction":"Flail","rollDamageType":"piercing"} piercing damage plus 36 (8d8
":"Matalotok"} to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8","rollType":"damage","rollAction":"Matalotok","rollDamageType":"bludgeoning"} bludgeoning damage, or 19 (2d10 + 8
Monsters
Infernal Machine Rebuild
.
Shortsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage
) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
PoisonNecrotic, Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
":"Flail", "rollDamageType":"fire"} fire damage.
Longsword. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 10 ft., one target. Hit: 17
Monsters
Quests from the Infinite Staircase
"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Lightning Mace", "rollDamageType":"piercing"} piercing damage plus 2 (1d4
", "rollAction":"Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Handaxe", "rollDamageType":"slashing
Monsters
Infernal Machine Rebuild
Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Claw
","rollDamageType":"slashing"} slashing damage.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. and range 20/60 ft., one target
Monsters
Quests from the Infinite Staircase
Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Lightning Mace"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction
.
Handaxe. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation
Monsters
Spelljammer: Adventures in Space
Multiattack. The githyanki makes two Greatsword or Telekinetic Bolt attacks.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greatsword"} to hit, reach
lost the will to serve the Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom.
Githyanki
Githyanki descend from an ancient people who were also the
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction
":"Bite","rollDamageType":"piercing"} piercing damage.
Rotating Saw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Rotating Saw"} to hit, reach 5 ft., one target. Hit
Monsters
Spelljammer: Adventures in Space
":"Energy Drain"} to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Energy Drain","rollDamageType":"necrotic"} necrotic damage
vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters reach the sibriex, Bel offers to provide them with a barge they can use to ply the River Styx. Bel doesn’t tell the characters that the Companion (what he calls the Solar Insidiator) was
Bel’s terms, an imp named Balakros is waiting for them when they return to the surface. Bel instructs the imp to help the characters reach the sibriex. The imp has performed this task before and knows
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters reach the sibriex, Bel offers to provide them with a barge they can use to ply the River Styx. Bel doesn’t tell the characters that the Companion (what he calls the Solar Insidiator) was
Bel’s terms, an imp named Balakros is waiting for them when they return to the surface. Bel instructs the imp to help the characters reach the sibriex. The imp has performed this task before and knows
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters reach the sibriex, Bel offers to provide them with a barge they can use to ply the River Styx. Bel doesn’t tell the characters that the Companion (what he calls the Solar Insidiator) was
Bel’s terms, an imp named Balakros is waiting for them when they return to the surface. Bel instructs the imp to help the characters reach the sibriex. The imp has performed this task before and knows
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
players when their characters reach the lowest level of Bel’s fortress: A wrought iron spiral staircase descends into a cavernous forge. Channels of bubbling lava wind through the complex, casting fiery
fall like rain.
The pit fiend is Bel (see “Roleplaying Bel” below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
players when their characters reach the lowest level of Bel’s fortress: A wrought iron spiral staircase descends into a cavernous forge. Channels of bubbling lava wind through the complex, casting fiery
fall like rain.
The pit fiend is Bel (see “Roleplaying Bel” below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
players when their characters reach the lowest level of Bel’s fortress: A wrought iron spiral staircase descends into a cavernous forge. Channels of bubbling lava wind through the complex, casting fiery
fall like rain.
The pit fiend is Bel (see “Roleplaying Bel” below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
first code of law, which Meletis has preserved and the other poleis have imitated. Even more important, she helps cities reach their highest potential, becoming centers of scholarship, industry, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
first code of law, which Meletis has preserved and the other poleis have imitated. Even more important, she helps cities reach their highest potential, becoming centers of scholarship, industry, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
first code of law, which Meletis has preserved and the other poleis have imitated. Even more important, she helps cities reach their highest potential, becoming centers of scholarship, industry, and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Two archdevils—Zariel and Bel—have longed battled for control over Avernus, the first layer of the Nine Hells. To advance their cause, both archdevils plan to rebuild the Infernal Machine
, destroyed, or locked away beyond mortal reach. Each agent now desires to launch a new expedition to these locations—but to a different time in the past when the missing components might still be recoverable.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Two archdevils—Zariel and Bel—have longed battled for control over Avernus, the first layer of the Nine Hells. To advance their cause, both archdevils plan to rebuild the Infernal Machine
, destroyed, or locked away beyond mortal reach. Each agent now desires to launch a new expedition to these locations—but to a different time in the past when the missing components might still be recoverable.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Two archdevils—Zariel and Bel—have longed battled for control over Avernus, the first layer of the Nine Hells. To advance their cause, both archdevils plan to rebuild the Infernal Machine
, destroyed, or locked away beyond mortal reach. Each agent now desires to launch a new expedition to these locations—but to a different time in the past when the missing components might still be recoverable.
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6
", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Desiccating Breath
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The knight makes two Glaive attacks.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The knight makes two Glaive attacks.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom. Githyanki Buccaneer
Medium Humanoid (Gith), Any Alignment
Armor Class 16 (breastplate)
Hit Points
makes two Greatsword or Telekinetic Bolt attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.
Telekinetic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bullywug Knight Bullywug knights adhere to a code of chivalry. Their sense of honor compels these noble bullywugs to fight fairly and to insist that others do so as well. Bullywug Knight
Medium
and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The knight makes two Glaive attacks.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
, Rapier
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Rapier. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.
Light Crossbow. Ranged Attack Roll
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
, Rapier
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Rapier. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.
Light Crossbow. Ranged Attack Roll
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom. Githyanki Buccaneer
Medium Humanoid (Gith), Any Alignment
Armor Class 16 (breastplate)
Hit Points
makes two Greatsword or Telekinetic Bolt attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.
Telekinetic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom. Githyanki Buccaneer
Medium Humanoid (Gith), Any Alignment
Armor Class 16 (breastplate)
Hit Points
makes two Greatsword or Telekinetic Bolt attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.
Telekinetic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
strict personal code. He never kills, and he always upholds his end of any bargain he makes. A lover of good food, comfortable lodgings, and stylish clothing, Pral squanders the spoils of each robbery
, Rapier
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Rapier. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.
Light Crossbow. Ranged Attack Roll






