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Returning 35 results for 'bel being diffusing cold regards'.
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Monsters
Baldur’s Gate: Descent into Avernus
":"damage","rollAction":"Matalotok","rollDamageType":"fire"} fire damage. In addition, the weapon emits a burst of cold that deals 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Matalotok
","rollDamageType":"cold"} cold damage to each creature within 30 feet of it.
Horrid Touch (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Horrid Touch"}. Zariel touches one
Monsters
Bigby Presents: Glory of the Giants
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
colossus is lost to modern giants, but many tales suggest the instructions might be buried deep in ruins from ancient giants’ empires.Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAcid, Cold, Fire, Lightning
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95–96
You can use a bonus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Bel Bel oversees the manufacture of weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent
distractions to keep them apart. When Bel learns of the characters’ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zariel’s loyal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Bel Bel oversees the manufacture of weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent
distractions to keep them apart. When Bel learns of the characters’ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zariel’s loyal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Bel Bel oversees the manufacture of weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent
distractions to keep them apart. When Bel learns of the characters’ intentions, he decides to use them as pawns to tarnish and ultimately overthrow Zariel. Bel outwardly plays the role of Zariel’s loyal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fall like rain.
The pit fiend is Bel (see “Roleplaying Bel” below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
giants despise Bel but are bound by magic to do as he demands. The chains that bind them can’t be broken or unlocked except by Bel. F3. Weapons Rack These racks contain weapons awaiting delivery to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fall like rain.
The pit fiend is Bel (see “Roleplaying Bel” below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
giants despise Bel but are bound by magic to do as he demands. The chains that bind them can’t be broken or unlocked except by Bel. F3. Weapons Rack These racks contain weapons awaiting delivery to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fall like rain.
The pit fiend is Bel (see “Roleplaying Bel” below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
giants despise Bel but are bound by magic to do as he demands. The chains that bind them can’t be broken or unlocked except by Bel. F3. Weapons Rack These racks contain weapons awaiting delivery to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smiling children, Rose and Thorn. Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smiling children, Rose and Thorn. Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
smiling children, Rose and Thorn. Cradled in the father’s arms is a swaddled baby, which the mother regards with a hint of scorn. Standing suits of armor flank wooden doors in the east and west walls
reveals that the youths aren’t really dancing but fighting off swarms of bats. The red marble staircase that started on the first floor continues its upward spiral to area 11. A cold draft can be felt coming down the steps.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil. Zariel’s rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and
Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines. To replenish her legions, Zariel needs the souls of mortals
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil. Zariel’s rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and
Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines. To replenish her legions, Zariel needs the souls of mortals
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil. Zariel’s rise in status came at the expense of Bel, her pit fiend predecessor. Zariel and
Bel hate each other. To keep Bel busy and out of her sight, Zariel tasks him with forging weapons, armor, and gruesome demon-slaying machines. To replenish her legions, Zariel needs the souls of mortals
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
)
DEX
9 (−1)
CON
24 (+7)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (−5)
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
)
DEX
9 (−1)
CON
24 (+7)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (−5)
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian: the first runic colossus. A runic colossus stands 30 feet tall. It regards all
)
DEX
9 (−1)
CON
24 (+7)
INT
3 (−4)
WIS
11 (+0)
CHA
1 (−5)
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Throws Str +12, Con +10, Wis +8
Skills Intimidation +10, Perception +8
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire
. On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Throws Str +12, Con +10, Wis +8
Skills Intimidation +10, Perception +8
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire
. On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Throws Str +12, Con +10, Wis +8
Skills Intimidation +10, Perception +8
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire
. On a failed save, the target has the charmed condition for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
Intimidation +18, Perception +16
Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities necrotic, poison
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
Intimidation +18, Perception +16
Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities necrotic, poison
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
Intimidation +18, Perception +16
Damage Resistances cold, fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities necrotic, poison
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws Dex +6, Wis +6
Skills Perception +6, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws Dex +6, Wis +6
Skills Perception +6, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
INT
13 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws Dex +6, Wis +6
Skills Perception +6, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, lightning, poison
Condition Immunities poisoned
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
cold, and the mines around the stronghold are worked every hour of every day. Beautiful on the Inside Dwarves are acutely aware that their reputation as skilled miners and crafters of beautiful works
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
(+6)
DEX
16 (+3)
CON
22 (+6)
INT
22 (+6)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws Str +12, Con +12
Skills Arcana +12, Athletics +12, Perception +11
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
cold, and the mines around the stronghold are worked every hour of every day. Beautiful on the Inside Dwarves are acutely aware that their reputation as skilled miners and crafters of beautiful works
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
(+6)
DEX
16 (+3)
CON
22 (+6)
INT
22 (+6)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws Str +12, Con +12
Skills Arcana +12, Athletics +12, Perception +11
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who regards any opportunity to inflict misery on others as worthwhile. When Malaxxix deigns to speak with others, the fiend displays grandiloquent diction and a pompous demeanor—a stark contrast to the
(+6)
DEX
16 (+3)
CON
22 (+6)
INT
22 (+6)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws Str +12, Con +12
Skills Arcana +12, Athletics +12, Perception +11
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder. 95–96 You can use a bonus action to






