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Returning 35 results for 'bel body diffusing calling robes'.
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Species
Lorwyn: First Light
Druids. A Lorwyn boggart might alternatively find a calling as a Ranger, especially the Fey Wanderer subclass, or as a Wizard, especially the Diviner subclass, as boggarts have proven fond of
for body modifications, such as riveting armored plates to their flesh. Shadowmoor boggart society is chaotic and decentralized; their communities are few and likely to be found in isolated or dangerous
Monsters
Infernal Machine Rebuild
body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate.
Turn Immunity. Lynx is immune to effects that turn undead.Multiattack. Lynx makes two shortsword attacks
) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.
PoisonNecrotic, Psychic
Monsters
Ghosts of Saltmarsh
Bottom Treader. The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being
drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker.Dressed in tattered robes, its fists wrapped in long ribbons of rotting
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, calling to those close to death. Each non-Undead creature within 120 feet of the specter must make a DC 15 Constitution saving throw. On a failure, the creature hears the wail and is marked for death
essence to the dead body, giving the corpse the semblance of life as a rider. The two function as a single creature, more powerful for their unnatural union.
Humans of Eldraine view specters as
Monsters
Spelljammer: Adventures in Space
end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership.
Psurlons
Psurlons are malevolent, wormlike creatures that were ejected from the Far Realm long
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
Backgrounds
Sword Coast Adventurer's Guide
assume roles of greater responsibility and prominence. You might be one of Candlekeep’s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all the
across Faerûn.
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
Backgrounds
Sword Coast Adventurer's Guide
trinket
4
An article of clothing
5
A piece of jewelry
6
An arcane book or formulary
7
A written story, song, poem, or secret
8
A tattoo or other body marking
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
becoming a druid was part of your character’s destiny.
Have you always been an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
, gesticulating wildly and screaming curses into the wind.
The pit fiend Bel imprisoned the barlgura demon Ubbalux inside this circle of standing stones. To torment his adversary, Bel revealed that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. The Overflowing Urn This store rests atop another structure that is crumbling with age. As a result, the building tilts slightly to the east. Inside, a man calling himself Garryth sells flasks of
oil for 5 sp each and casks of pitch for 2 gp each. Five years ago, a doppelganger killed Garryth and assumed his identity after disposing of the body. The doppelganger is content running the business and has no qualms about paying money to Xanathar for protection.
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
Ambush Sarbrindar, a Wight clad in robes decorated with Orcus’s symbol, hides behind a wagon to ambush the party. He’s accompanied by two Skeletons of former workers. The skeletons fight from high
ground. Sarbrindar singles out one character for mockery and insults, gleefully fighting until destroyed. Brother Trasig’s broken body is partially buried behind nearby crates, clutching a Periapt of
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
Ambush Sarbrindar, a Wight clad in robes decorated with Orcus’s symbol, hides behind a wagon to ambush the party. He’s accompanied by two Skeletons of former workers. The skeletons fight from high
ground. Sarbrindar singles out one character for mockery and insults, gleefully fighting until destroyed. Brother Trasig’s broken body is partially buried behind nearby crates, clutching a Periapt of
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
Ambush Sarbrindar, a Wight clad in robes decorated with Orcus’s symbol, hides behind a wagon to ambush the party. He’s accompanied by two Skeletons of former workers. The skeletons fight from high
ground. Sarbrindar singles out one character for mockery and insults, gleefully fighting until destroyed. Brother Trasig’s broken body is partially buried behind nearby crates, clutching a Periapt of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
index finger of his left hand. Characters who have seen images of Trobriand know that the body lying on the slab is his. After Trobriand successfully transferred his spirit to an iron golem (see area 13
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
index finger of his left hand. Characters who have seen images of Trobriand know that the body lying on the slab is his. After Trobriand successfully transferred his spirit to an iron golem (see area 13
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
index finger of his left hand. Characters who have seen images of Trobriand know that the body lying on the slab is his. After Trobriand successfully transferred his spirit to an iron golem (see area 13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back. If the creature returns to life, the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
killed the real priest, stole his robes, and threw his body and holy symbol off the train. The slaad works for an evil, multiverse-spanning organization called the Syndicate of Terror, Extortion
altar is a serene priest in sunny robes.
The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
killed the real priest, stole his robes, and threw his body and holy symbol off the train. The slaad works for an evil, multiverse-spanning organization called the Syndicate of Terror, Extortion
altar is a serene priest in sunny robes.
The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
killed the real priest, stole his robes, and threw his body and holy symbol off the train. The slaad works for an evil, multiverse-spanning organization called the Syndicate of Terror, Extortion
altar is a serene priest in sunny robes.
The priest is, in fact, a gray slaad using its Change Shape ability to fool the characters. The slaad was sent here to kill them, plain and simple. It
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
druids revere Claugiyliamatar, calling themselves the Gnawbones. They live in the lair, caring for the cave’s guardians and doing anything else the dragon demands. The druids have been on edge recently
with anxiety and frustration so Chardansearavitriol the Ebondeath can possess Claugiyliamatar’s body. The necromancer put one of his lieutenants, an undead warlock named Viantha Cruelhex, in charge of organizing these assaults.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
River Styx cut off from the chasm, Shummrath slowly starts to regenerate its mind and reform its body. After 48 hours, Shummrath reforms as a pit fiend and flies off to wage war on his rival, Bel. If
Magic Items
Tasha’s Cauldron of Everything
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
reduced by 2d10. If this reduces your hit point maximum to 0, you die.
16
Daughters of Bel (green steel pit fiend fang)
1 pit fiend
You can use the tooth to cast dominate monster (DC 18). Once you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
robes and a collection of golden masks. What little can be seen of his body is unsettling, its gray flesh stretched thin over a barely human skeleton. The River Guide is never without his ancient staff






