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Returning 35 results for 'believe bard diffusing choose religious'.
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believe bards diffusing choose religion
believe bards diffusing choose religious
Monsters
Astarion's Book of Hungers
Legendary Resistance (3/Day, or 4/Day in Lair). If the vampire fails a saving throw, it can choose to succeed instead.
Misty Escape. If the vampire drops to 0 Hit Points outside its resting place
often believe their immortality will exempt them from any infernal claim to their souls. The archdevil Mephistopheles happily exploits such hubris and proves that even undead aren’t immune to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
patrons.
Each bard is a master of at least one type of performance. You may choose a bard’s main type, or you may roll on the Bard Performance Types table to determine it.
Bard Performance
Multiattack. The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Shortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit
Monsters
Fizban's Treasury of Dragons
total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
Monsters
Fizban's Treasury of Dragons
total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
Monsters
Fizban's Treasury of Dragons
total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
Monsters
Fizban's Treasury of Dragons
total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
Monsters
Fizban's Treasury of Dragons
total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
classes
Player’s Handbook
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Weapon Proficiencies
Simple weapons
Tool Proficiencies
Choose 3 Musical Instruments
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, 2 Dagger
classes
Player’s Handbook
force to cure many hurts.
Existence itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly
associated with agricultural deities, gods of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
Magic Items
Strixhaven: A Curriculum of Chaos
primer at the end of a long rest, you can choose one 1st-level spell from the bard or sorcerer spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell slot
Instrument of Scribing
Legacy
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Magic Items
Xanathar's Guide to Everything
can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message
Monsters
Quests from the Infinite Staircase
", "rollAction":"Hooked Spear", "rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone
indiscriminately raid settlements and rob travelers regardless of the apparent value of any goods they steal. These derro believe such acts are sanctioned by their despicable god, Diirinka, who delights in
Magic Items
Strixhaven: A Curriculum of Chaos
the primer at the end of a long rest, you can choose one 1st-level spell from the bard or cleric spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell
Ritual Caster (Bard)
Legacy
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received.
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
, create illusions, and even heal wounds.
Music and Magic
In the worlds of D&D, words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a master
Magic Initiate
Legacy
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Feats
Player’s Handbook (2014)
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose one 1st-level spell to learn from
depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
Ritual Caster (Druid)
Legacy
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Monsters
Planescape: Adventures in the Multiverse
action)Members of the Mind’s Eye believe the power to transcend the multiverse lies in every individual. Matter smiths harness this innate power to reshape reality in Sigil’s Great Foundry
, manifesting useful tools from nothing.Planar Smithing. The matter smith magically manipulates the energy of the plane of existence it’s on to produce one of the following effects (choose one or
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Hooked Spear", "rollDamageType":"piercing"} piercing damage. If the target is Medium or smaller, the derro can choose to deal no
themselves. Most dwarves don’t recognize derro as kin, but the legends that derro tell about their people and the story that duergar believe share a grain of truth. According to the histories of
Ritual Caster (Warlock)
Legacy
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Cleric)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Spell Sniper
Legacy
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Feats
Player’s Handbook (2014)
range is doubled.
Your ranged spell attacks ignore half cover and three-quarters cover.
You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer
, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
Ritual Caster (Sorcerer)
Legacy
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Ritual Caster (Wizard)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
acquire a ritual book holding two 1st-level spells of your choice. Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard. You must choose your spells from that class
’s spell list, and the spells you choose must have the ritual tag. The class you choose also determines your spellcasting ability for these spells: Charisma for bard, sorcerer, or warlock; Wisdom for
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence
", "rollAction":"Spellcasting"} to hit with spell attacks):
1/day each: Bigby's hand, hypnotic pattern, telekinesisSardior is said to have died in the destruction of the First World. But many believe that
Guards and Wards
Legacy
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Spells
Basic Rules (2014)
cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to
branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
Doors. All
Hermit
Legacy
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Backgrounds
Player’s Handbook (2014)
changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your
seclusion.
d8
Life of Seclusion
1
I was searching for spiritual enlightenment.
2
I was partaking of communal living in accordance with the dictates of a religious order.
3
I
Spells
Xanathar's Guide to Everything
You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the






