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Returning 35 results for 'bell being diffusing container returns'.
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Spells
Player’s Handbook
container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your body is dead, you die. If another creature’s soul is in the
container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.
When the spell ends, the container is destroyed.
Magic Jar
Legacy
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Spells
Basic Rules (2014)
, you die.
If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to
return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.
When the spell ends, the container is destroyed.
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
form of a cloud of mist. After it feeds on a victim’s blood, its mist form takes on a crimson hue for an hour or so before its colorlessness returns.
TEKELI-LI AND THE CAVES OF HUNGER
Tekeli
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
body is dead, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it
, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it
, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
body is dead, you die. If another creature’s soul is in the container when it is destroyed, the creature’s soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies. When the spell ends, the container is destroyed.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Bell. The Nightingale Bell fuels Tsien Chiang’s dream. Chiang must ring the bell once per day to maintain the dream. Otherwise, the dream fades and everyone in the domain wakes. Only Tsien Chiang can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
variety of other ways. Dream of Perfection. Tsien Chiang’s magical creation, the Nightingale Bell, traveled with her to I’Cath. Soon after the city’s rebirth, Chiang used the cracked bell to wish for her
of the city’s miraculous changes unacceptable and returns to her palace, where she spends the day assembling new orders for her jiangshi servants. The Darklord’s Daughters. When Tsien Chiang arrived
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anchored on the River Styx a few hundred yards from the dock. Hanging from the barge’s loading crane by a rusty chain is a ten-foot-diameter, spherical diving bell made of iron and glass. Suction tubes
assures the characters that the device is airtight and watertight. Bazelsteen asks the characters to secure themselves inside the diving bell while he uses the crane to lower them into the river. Their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that guard against forgery (DC 15) Craft: Ink, Spell Scroll Carpenter’s Tools (8 GP) Ability: Strength Weight: 6 lb. Utilize: Seal or pry open a door or container (DC 20) Craft: Club, Greatclub
door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the feather fall spell for yourself. When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Monster Manual
following list to inspire mimics’ shapes: Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
Disadvantage.
Bonus Actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, a small metal container holding six pressure capsules (see appendix B). The compartment also contains a
torso torn open and its heart missing. The base of what was once a metal framework surrounds the depression. Above the body, a large bronze bell engraved with symbols of peace and serenity hangs from a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
system. The mechanism can be broken down in two hours, freeing up vessels for one hundred people. Battle Plans Early in the afternoon, Cudgel returns to Vogler. She shares the following information
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb. 25 GP Bottle, Glass 2 lb. 2 GP Bucket 2 lb. 5 CP Burglar’s
Master’s Guide). Bell (1 GP) When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away. Blanket (5 SP) While wrapped in a blanket, you have Advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
GP Arcane Focus Varies Varies Backpack 5 lb. 2 GP Ball Bearings 2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb
succeed on saving throws against extreme cold (see the Dungeon Master’s Guide). Bell (1 GP) When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away. Blanket (5 SP
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it feeds on a victim’s blood, its mist form takes on a crimson hue for an hour or so before its colorlessness returns. TEKELI-LI AND THE CAVES OF HUNGER
Tekeli-li was a fang of Yeenoghu, a powerful
attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
)
50 gp
1 lb.
Antitoxin (vial)
50 gp
-
Backpack
2 gp
5 lb.
Ball bearings (bag of 1,000)
1 gp
2 lb.
Barrel
2 gp
70 lb.
Basket
4 sp
2 lb.
Bedroll
1 gp
7 lb.
Bell
, which might be cheaper than buying the items individually.
Burglar’s Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of the Multiverse. 5 A plaintive howl echoes over the hill. Characters who succeed on a DC 12 Wisdom (Perception) check identify the source as the collapsed bell tower in the Feygrove, where a young
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, for her fate hangs in the balance. Find her at the lake!
This card refers to Arabelle (see chapter 2, area L). She gladly joins the party. But if she returns to her camp (chapter 5, area N9), her
father, Luvash, refuses to let her leave. B. Tempter (Queen of Diamonds) I hear a wedding bell, or perhaps a death knell. It calls thee to a mountainside abbey, wherein you will find a woman who is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
intruders. It might cause a bell or a gong to sound. This type of trap rarely involves a saving throw, because the alarm can’t be avoided when the trap goes off. Delay. Some traps are designed to slow
defense or a counterattack. A treasure chest, a door leading to a vault, or any other obstacle or container that bars the way to a valuable treasure is the ideal location for a slaying trap. In such
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gp 2 lb. Barrel 2 gp 70 lb. Basket 4 sp 2 lb. Bedroll 1 gp 7 lb. Bell 1 gp - Blanket 5 sp 3 lb. Block and tackle 1 gp 5 lb. Book 25 gp 5 lb. Bottle, glass 2 gp 2 lb. Bucket 5 cp 2 lb. Caltrops (bag of
magnified to twice their size. Tent. A simple and portable canvas shelter, a tent sleeps two. Tinderbox. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
often leaves the livestock pens to hang around Northfurrow’s End. He returns to the pens at night to check on the animals. G6. Town The buildings that house most of the residents of Goldenfields are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
radiates the same aura as the fountain and the artwork. Striking the sculptures with the mallet produces a sound like the ringing of a bell. If each of the three rocks is struck, water erupts from the
ground, and the air is filled with the scent of plum blossoms. For a moment, the garden is magically restored to its ancient splendor, but after 1 minute this vibrancy vanishes and the area returns to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Emerald Door into the library proper. Temple of Oghma This modest stone temple is dedicated to the god of knowledge. Its bronze bell announces the beginning of services. Four large stone gargoyles perch on
authenticity by opening and reading it. If the letter passes muster, the Keeper returns it, opens the Emerald Door, and allows the letter’s owner to enter the Inner Ward. Unless a shorter or longer
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
barrels of water, and a few crates of other supplies before he casts off and returns to Uskarn. If he has any concerns about not being met by folk from the hermitage, he makes no sign that he cares. Unless
the characters have made other arrangements, the ferry returns shortly after sunrise the next day. A character who makes a successful DC 16 Wisdom (Perception) check notices humanoid tracks leading
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but then returns to her quarters (area T2). Alessia keeps the key to her quarters and the key to the portal door on a leather thong around her neck. T2. Alessia’s Quarters The door to this room is
and drink for Alessia and any visitors to the tomb. It currently contains empty glass flasks, half a loaf of bread, and three peaches. If the cabinet door is closed, a bell rings. When the door is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
female dusk elf) returns as an archmage with no spells prepared. If the characters have her spellbook, she kindly asks them to give it back to her so that she can prepare her long-forgotten spells and
—Chef Deluxe A skeleton draped in white linen lies atop a marble slab in the center of the crypt, clutching a bell to its sunken chest. Fitted over its skull is a tall chef’s hat. If the bell is rung
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressing table. A bell pull mounted on the wall by the door enables guests to summon servants from their quarters (area P15). If the characters ring any of these bells, the butler Thinnings creeps up to
chamber. Three gleaming bell jars rest on the table’s separate tiers, each one containing a visage wreathed in mist.
Any creature that touches one of the jars on the table causes all three jars to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
The temperature in the region drops by 10 degrees Fahrenheit every hour for the next 1d6 hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
drawn into the altar, the altar returns to its dormant state, and atop it will be the thing most wished for by the party—or something that will enable the characters to attain the end or state they most
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stand alongside a simple bed fitted with silken sheets.
When Nebukath isn’t working in area B23, the arcanaloth rests here. A small brass bell attached to a rope in area B26 alerts Nebukath anytime
intruding spirit is banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with ivory handles (200 gp) 340 sp scattered loosely inside the container A silver goblet (50 gp) with the insignia of Prince Monmurg—a spire rising against a blue ocean sky—pressed into the bottom
and waits for the baroness’s command to do so. If the characters enter combat with these three, the sahuagin servant slips away to find a nearby patrol (see “Patrols in the Lair”) and returns with






