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Returning 35 results for 'bellowing being diffusing common routine'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
for hours at a time, singing and bellowing to pass the time. A winding foot trail connects the mud pits to the tortle fort of Ahoyhoy. The “lord” of the mud pits is Florrb, a mud mephit with 1d10
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
for hours at a time, singing and bellowing to pass the time. A winding foot trail connects the mud pits to the tortle fort of Ahoyhoy. The “lord” of the mud pits is Florrb, a mud mephit with 1d10
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
for hours at a time, singing and bellowing to pass the time. A winding foot trail connects the mud pits to the tortle fort of Ahoyhoy. The “lord” of the mud pits is Florrb, a mud mephit with 1d10
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1F. Stables The fittest, most ferocious of the giant lizards are housed here instead of in the open stockade (area 2), to protect them against the biting and clawing that goes on in the common
ruckus in short order so that within two minutes, all are thrashing at the walls and bellowing. The commotion draws four lizardfolk who are the giant lizards’ handlers. The lizardfolk have a calming
Kenku
Legacy
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Species
Volo's Guide to Monsters
produce large numbers of identical items. Few kenku find this work satisfying, since their quest for the freedom of flight makes them ill-suited to settle into a routine.
Ideal Minions
Kenku gather in
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
sideways, sometimes innocents get unwillingly caught in the action. The common artisan who hired the party to find her missing partner might find herself and her hired inquisitives on the run when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
sideways, sometimes innocents get unwillingly caught in the action. The common artisan who hired the party to find her missing partner might find herself and her hired inquisitives on the run when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
sideways, sometimes innocents get unwillingly caught in the action. The common artisan who hired the party to find her missing partner might find herself and her hired inquisitives on the run when
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, routine, and safety. A mind not fully focused can’t give a task its proper attention. This rigidity in outlook, though a fundamental part of the dwarven psyche, can sometimes be a disadvantage
. When dwarves, humans, and elves have a common enemy, they all find a way to work together for the common good.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
the statistics of a quadrone, with these changes: The cube is chaotic evil. It speaks Common and is the source of Halaster’s play-by-play (see “Halaster’s Play-by-Play”). Whenever it would normally make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, routine, and safety. A mind not fully focused can’t give a task its proper attention. This rigidity in outlook, though a fundamental part of the dwarven psyche, can sometimes be a disadvantage
. When dwarves, humans, and elves have a common enemy, they all find a way to work together for the common good.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
the statistics of a quadrone, with these changes: The cube is chaotic evil. It speaks Common and is the source of Halaster’s play-by-play (see “Halaster’s Play-by-Play”). Whenever it would normally make
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, routine, and safety. A mind not fully focused can’t give a task its proper attention. This rigidity in outlook, though a fundamental part of the dwarven psyche, can sometimes be a disadvantage
. When dwarves, humans, and elves have a common enemy, they all find a way to work together for the common good.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skittish, ill-bred, and unkempt male human in his thirties named Kavil Mereshanter. Kavil is a mage, with these changes: Kavil is neutral evil. He speaks Dwarvish, Common, Giant, and Undercommon. Kavil was
the statistics of a quadrone, with these changes: The cube is chaotic evil. It speaks Common and is the source of Halaster’s play-by-play (see “Halaster’s Play-by-Play”). Whenever it would normally make
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cha 14 +2 +2
Skills Perception +2, Sleight of Hand +6, Stealth +6
Gear Leather Armor, Pistol, Shortsword
Senses Passive Perception 12
Languages Common, Halfling, Thieves’ Cant
CR
. Levels 5–10. What seems like a routine case of a wealthy noble disappearing into a drug den while looking for thrills leads the characters to dig into Daask’s trade in dragon’s blood, a mysterious
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors — bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cha 14 +2 +2
Skills Perception +2, Sleight of Hand +6, Stealth +6
Gear Leather Armor, Pistol, Shortsword
Senses Passive Perception 12
Languages Common, Halfling, Thieves’ Cant
CR
. Levels 5–10. What seems like a routine case of a wealthy noble disappearing into a drug den while looking for thrills leads the characters to dig into Daask’s trade in dragon’s blood, a mysterious
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Cha 14 +2 +2
Skills Perception +2, Sleight of Hand +6, Stealth +6
Gear Leather Armor, Pistol, Shortsword
Senses Passive Perception 12
Languages Common, Halfling, Thieves’ Cant
CR
. Levels 5–10. What seems like a routine case of a wealthy noble disappearing into a drug den while looking for thrills leads the characters to dig into Daask’s trade in dragon’s blood, a mysterious
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Faith in Diversification Despite their supposed wisdom, many common clerics fail to grasp the simple concept of using the best tool for the job. To the devoted priest of Tempus, every problem is just
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
awaken spells on the 3d8 + 60 toadstools that form the ring, giving each of them the ability to speak Common. These awakened toadstools are mocking and rude toward visitors not accompanied by Granny
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
awaken spells on the 3d8 + 60 toadstools that form the ring, giving each of them the ability to speak Common. These awakened toadstools are mocking and rude toward visitors not accompanied by Granny
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
awaken spells on the 3d8 + 60 toadstools that form the ring, giving each of them the ability to speak Common. These awakened toadstools are mocking and rude toward visitors not accompanied by Granny
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Faith in Diversification Despite their supposed wisdom, many common clerics fail to grasp the simple concept of using the best tool for the job. To the devoted priest of Tempus, every problem is just
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Faith in Diversification Despite their supposed wisdom, many common clerics fail to grasp the simple concept of using the best tool for the job. To the devoted priest of Tempus, every problem is just
-sniff icon (5 gp)
7 Planetar shaving set (15 gp)
8 Unexpurgated holy texts with all the really naughty bits (10 gp)
Clerical Routine You might pray for your spells each day at dawn, by
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reimburses you for extraordinary expenses incurred as part of your work. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary
Contact d6 Contact 1 Common Contact. A servant with ambitions toward a title works as a go-between for your patron. 2 Professional. A level-headed advisor or manager of your patron’s business
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reimburses you for extraordinary expenses incurred as part of your work. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary
Contact d6 Contact 1 Common Contact. A servant with ambitions toward a title works as a go-between for your patron. 2 Professional. A level-headed advisor or manager of your patron’s business
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reimburses you for extraordinary expenses incurred as part of your work. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary
Contact d6 Contact 1 Common Contact. A servant with ambitions toward a title works as a go-between for your patron. 2 Professional. A level-headed advisor or manager of your patron’s business
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
+3, Stealth +5
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
. The cold-hearted mortician is trying to locate a key she accidentally dropped inside the golem during a routine grafting procedure. Becoming one of the faction’s undertakers after a failed attempt at






