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Returning 35 results for 'belong barriers diffusing conduct respected'.
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Soulknife
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
Backgrounds
Baldur’s Gate: Descent into Avernus
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that district’s
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette. Rule of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette. Rule of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
steal from a friend, an enemy, or a stranger. To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette. Rule of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the city who doesn’t belong to one or more guilds, or doesn’t work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of “Guild Law.” Guild Law isn’t technically
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the city who doesn’t belong to one or more guilds, or doesn’t work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of “Guild Law.” Guild Law isn’t technically
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the city who doesn’t belong to one or more guilds, or doesn’t work for someone who does. As a visitor to Waterdeep, you need to know this, lest you run afoul of “Guild Law.” Guild Law isn’t technically
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
collaborators and co-creators, their elders as respected experts to be obeyed, and their children as their most treasured creations. The emotion that underlies all those feelings might not be love, as others
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
collaborators and co-creators, their elders as respected experts to be obeyed, and their children as their most treasured creations. The emotion that underlies all those feelings might not be love, as others
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
collaborators and co-creators, their elders as respected experts to be obeyed, and their children as their most treasured creations. The emotion that underlies all those feelings might not be love, as others
friendships with people from every spot on the spectrum of roles within the clan. More important, a young noble’s conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the stone idol. Four human figures in occult robes gather around the statue, chanting ominously.
Four Cultists conduct a ritual around this ancient statue. They belong to the Cult of Chaos, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. Feature: Guild Membership As an established and respected member of a guild, you can rely on
handiwork. Everywhere I go, I’m surrounded by rivals. Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
came down it within the last day and headed into the forest. The trail joins older tracks in the woods and becomes indistinguishable after about half a mile. These tracks belong to orc foraging parties
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
came down it within the last day and headed into the forest. The trail joins older tracks in the woods and becomes indistinguishable after about half a mile. These tracks belong to orc foraging parties
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
came down it within the last day and headed into the forest. The trail joins older tracks in the woods and becomes indistinguishable after about half a mile. These tracks belong to orc foraging parties
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. Feature: Guild Membership As an established and respected member of a guild, you can rely on
handiwork. Everywhere I go, I’m surrounded by rivals. Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Yellow Rose is a solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara. It is known for loyalty to its allies and destruction to its enemies. Greatly respected on
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you abandon your trade for adventure, or take on the extra effort to weave adventuring and trade together. Feature: Guild Membership As an established and respected member of a guild, you can rely on
handiwork. Everywhere I go, I’m surrounded by rivals. Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Yellow Rose is a solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara. It is known for loyalty to its allies and destruction to its enemies. Greatly respected on
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a guild you don’t belong
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a guild you don’t belong
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Order of the Yellow Rose is a solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara. It is known for loyalty to its allies and destruction to its enemies. Greatly respected on
, Sun Soul monks follow a strict code of ascetic conduct called the Precepts of Incandescence. It emphasizes three pillars: Seek physical perfection. To open the way for the sun soul to manifest, one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
for a total number of days equal to your current renown score multiplied by 10, your renown score increases by 1. At your DM’s discretion, you might also have a renown score in a guild you don’t belong
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Hospitality, ownership, reciprocity—the rules of conduct must be respected.”
Bond. “I have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.”
Flaw. “Don’t expect
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters to set sail for Shilku Bay, conduct a one-week reconnaissance of the destroyed village of Shilku, and return to Fort Beluarian to report what they’ve seen. If the characters accept the
, fast-moving patrols or as pack animals for larger, longer patrols. The deinonychuses are used for hunting — like dogs, only far more vicious. These animals are well respected by the soldiers of the






