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Returning 35 results for 'belong before delicate creation release'.
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Classes
Player’s Handbook
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Druids belong to ancient
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing red eyes, a doglike snout, and a
mouth full of sharp teeth.
Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign of Lolth’s favor
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
Monsters
Fizban's Treasury of Dragons
must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem
shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To experience a thing is to truly understand it
Monsters
Fizban's Treasury of Dragons
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations of creation.
5
To
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
Backgrounds
Planescape: Adventures in the Multiverse
Performance
Transcendent Order
Athletics
Factions of Sigil
Twelve factions have risen to prominence in the City of Doors, though many more exist. Your character might belong to one of
these groups or another ideological faction, perhaps one of your own creation.
The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:
Athar
Magic Items
Acquisitions Incorporated
This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials represent the complex interplay of planar and magical realms. Standing two
. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began to manifest the darkness and malevolence inherent to some of the
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2 Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3 Self
think numbers are the true foundations of creation.
5 To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6 I see a far
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP Druids belong to ancient orders that call on the forces of nature. Harnessing the
deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles. Druids are concerned with the delicate ecological balance that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shields Starting Equipment Choose A or B: (A) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer’s Pack, Herbalism Kit, and 9 GP; or (B) 50 GP Druids belong to ancient orders that
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
red eyes, a doglike snout, and a mouth full of sharp teeth. Among the drow noble houses of Menzoberranzan in the Forgotten Realms, a high priestess’s successful creation of a draegloth is seen as a sign
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
. He believes that a wizard somewhere can release him from the curse, but wherever he goes, people try to kill him for his golden coat. If the characters allow him to accompany them and protect him, he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Orrery of the Wanderer Wondrous item, artifact (requires attunement) This delicate and exquisitely crafted clockwork orrery features multiple geared components whose sweeping hands and dials
to channel the divination and foretelling powers of the stars. But Lottie soon realized that her creation was far more powerful than she had intended. As it tapped into planar magic, the orrery began
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
characters in your campaign all belong to the same house. The following houses have significant internal conflicts. Cannith. The leaders of House Cannith perished in the Mourning, and three powerful
other motivates them to maintain peace. If the characters belong to a single house, you can adapt this example by using their house as one of the rival factions. Based on that initial assumption, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
projects. Hall of Exemplary Inventions The main hall of the temple holds two dozen marble pedestals. Each one bears a prize-winning invention or a miniature model of some other extraordinary creation
. Among the displays are several that stand out: A 4-foot-tall working model of a clock tower rings at the top of every hour. It is made of wood, iron, bronze, and glass, with brass bells and delicate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
abilities function like the standard six abilities, with exceptions specified in each ability below. Here’s how to incorporate these optional abilities at character creation: If your players use the
use the proper etiquette in a delicate social situation Using his or her honorable or dishonorable reputation to influence someone else Honor Saving Throws. An Honor saving throw comes into play when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
some rival skulls, that’s just the way of war. And if those skulls sometimes turn out to belong to people on your own side of the ledger, well, that’s just business. You are anything but reckless
combatants enter a fight not knowing whether their boots have come untied.
6 You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
flaws in construction. A successful DC 10 Dexterity check and an appropriate tool proficiency can guide the delicate construction or adjustment of a piece of improvised gear. Keep in mind any backgrounds
or tool proficiencies the characters might have that could be useful in the creation of improvised equipment. Unless the characters completely botch their ability checks to the point where creating
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation. After
. Even the plants, which must bathe their roots in blood, snare the unwary. Yeenoghu’s servants, helping to sate their master’s hunger as he prowls his kingdom seeking prey, capture creatures from the Material Plane for release in the Gnoll Lord’s realm.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serving the Mourning? Or do you believe that you siphon power from it and weaken it with your actions? As a member of an unusual race, you could say that you are actually a creation of the Mourning
facility within the Mournland. If this knowledge could be recovered and refined, it could produce a terrifying weapon. The Mourning was triggered by the release of an ancient demon overlord trapped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
solid.
The statues represent the dwarven deities Moradin (god of creation), Berronar Truesilver (god of hearth and home), Clangeddin Silverbeard (god of battle), and Marthammor Duin (god of
reveal the way to King Melair’s true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. These well-appointed quarters belong to the fortress castellan, Rilna Freth, a drow elite warrior
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
) psychic damage. Thunderwing is immune to these visions. L4. Moldy Bedroom An unlocked wooden door seals off this cave. This cave reeks of mold and mildew. Delicate white vines with brilliant purple flowers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
white and black specimens among them. Glistening spiderwebs cover the rosebushes.
The webs belong to three ettercaps that recently crawled up from the forest of Thither. They lurk under the soil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serve Zariel in undeath by the terms of their original oath to her. By destroying the papers, the characters deactivate the memorial steles and can release the knights’ souls from servitude (see area
text to the players: A stack of eight leather-bound journals rests atop a large writing table in this cramped chamber.
The journals belong to Olanthius the death knight and are written in Common
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lies a child’s playroom.
The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wugga’s Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
toppled on the floor.
This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
entirely natural, something to be fostered in its own time. They don’t recklessly hasten destruction or oppose creation. Instead, they see that every act of creation is intrinsically tied to






