Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'belong binding diffusing convinced rules'.
Other Suggestions:
beyond banking defusing convinced rules
being bending diffusing convinced runes
beyond biding defusing convinced rules
being bringing diffusing confined rules
being building diffusing confined rules
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
to leave.
4
The sea around a wizard’s tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5
A royal
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Backgrounds
Ghosts of Saltmarsh
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
recover it.
2
I intend to become the leader of the network of smugglers that I belong to.
3
I owe a debt that cannot be repaid in gold.
4
After one last job, I will retire from the
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return.
6
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Verses Unknown to the people of Godsbreath, the lost verses now belong to an adult copper dragon named Nakari. She has lived in the rugged hills of the Rattle, an unsettled region north of
acolyte had dutifully written down the verses of the Awakening Song, Nakari convinced the acolyte to sell her the record for a single copper coin and the promise that she would never let them fall into the wrong hands.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Verses Unknown to the people of Godsbreath, the lost verses now belong to an adult copper dragon named Nakari. She has lived in the rugged hills of the Rattle, an unsettled region north of
acolyte had dutifully written down the verses of the Awakening Song, Nakari convinced the acolyte to sell her the record for a single copper coin and the promise that she would never let them fall into the wrong hands.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Verses Unknown to the people of Godsbreath, the lost verses now belong to an adult copper dragon named Nakari. She has lived in the rugged hills of the Rattle, an unsettled region north of
acolyte had dutifully written down the verses of the Awakening Song, Nakari convinced the acolyte to sell her the record for a single copper coin and the promise that she would never let them fall into the wrong hands.
Backgrounds
Sword Coast Adventurer's Guide
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
houses. This section provides an overview of each house, focusing on opportunities for intrigue within and among the houses. It also includes additional favors available to characters who belong to the
houses, using the renown rules from “Dragonmarked House Renown” earlier in this chapter. LEROY STEINMANN Agents of (Left to Right) House Deneith, House Ghallanda, House Lyrandar, Agents of (Left to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
houses. This section provides an overview of each house, focusing on opportunities for intrigue within and among the houses. It also includes additional favors available to characters who belong to the
houses, using the renown rules from “Dragonmarked House Renown” earlier in this chapter. LEROY STEINMANN Agents of (Left to Right) House Deneith, House Ghallanda, House Lyrandar, Agents of (Left to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
houses. This section provides an overview of each house, focusing on opportunities for intrigue within and among the houses. It also includes additional favors available to characters who belong to the
houses, using the renown rules from “Dragonmarked House Renown” earlier in this chapter. LEROY STEINMANN Agents of (Left to Right) House Deneith, House Ghallanda, House Lyrandar, Agents of (Left to
Backgrounds
Baldur’s Gate: Descent into Avernus
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
classes
Player’s Handbook
Starting Equipment
Choose A or B: (A) Leather;Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP
Druids belong to ancient
Traits table: Hit Point Die and training with Light armor and Shields.
Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Faction Membership A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Social Niceties Once inside the Grand Masquerade, the characters must observe a host of unwritten rules of etiquette and act like they know exactly what they’re doing at all times. Other guests make
idle conversation and assume that characters know people throughout the city. At the first hint that a character might not belong at the masquerade, guests start loudly asking pointed questions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Faction Membership A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Social Niceties Once inside the Grand Masquerade, the characters must observe a host of unwritten rules of etiquette and act like they know exactly what they’re doing at all times. Other guests make
idle conversation and assume that characters know people throughout the city. At the first hint that a character might not belong at the masquerade, guests start loudly asking pointed questions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Social Niceties Once inside the Grand Masquerade, the characters must observe a host of unwritten rules of etiquette and act like they know exactly what they’re doing at all times. Other guests make
idle conversation and assume that characters know people throughout the city. At the first hint that a character might not belong at the masquerade, guests start loudly asking pointed questions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Faction Membership A character with the faction agent background (described in the Sword Coast Adventurer’s Guide) must choose a faction to belong to (see “Factions in Waterdeep” below). Characters
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
convinced the emperor of Secretary Wei’s schemes, they—along with Zhong Yin—are invited to a private audience with the emperor a day later. The emperor rewards each character with 1,000 gp, plus another
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
convinced the emperor of Secretary Wei’s schemes, they—along with Zhong Yin—are invited to a private audience with the emperor a day later. The emperor rewards each character with 1,000 gp, plus another






