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Returning 33 results for 'belong blessed diffusing contact replicas'.
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Monsters
The Wild Beyond the Witchlight
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
Monsters
Spelljammer: Adventures in Space
and the nectar of the bozo flower. Eventually, Thrill Joy transformed the faithful into fiendish creatures and “blessed” them with clown-like appearances.
Space clowns acquired their
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
Monsters
Storm King's Thunder
storm giants and add it to her trove.
The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a legendary kraken that haunts the Trackless Sea. These small folk belong to
Backgrounds
Guildmasters’ Guide to Ravnica
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Backgrounds
Ghosts of Saltmarsh
don’t belong to me, especially if they are very well made.
Saltmarsh Ties
Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose
or roll on the table.
D6
CONTACT
1–2
Eda Oweland
3–4
Gellan Primewater
5–6
Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
belong to an established religious hierarchy, but many do not. The gods choose whomever they will, and sometimes a devoted worshiper is blessed with all the abilities of a cleric, despite not being a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
tieflings are touched by the fiendish forces bound beneath the Wastes and are considered to be blessed by the tribes. If you’re playing such a tiefling, why have you left the Wastes? It could be that
bargained with dark powers, and the lords of the Demesne are powerful warlocks and wizards. The Venomous Demesne has had no significant contact with the Five Nations and few people know it exists; your
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
folk. The dragon also wants to wrest the Wyrmskull Throne from the storm giants and add it to her trove. The disguised dragon put Mirran and Nym in contact with representatives of Slarkrethel, a
legendary kraken that haunts the Trackless Sea. These small folk belong to a secret yet widespread organization called the Kraken Society. Using information given to them by the evil storm giant sisters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and the tribes consider them to be blessed. If you’re playing such a tiefling, why have you left the Wastes? It could be that you were destined for some evil purpose — perhaps even serving as an
Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
once on the table of contacts from other guilds. That contact could be either an ally or a rival, or you might instead gain a third contact from your own guild. THE GUILDLESS
The guilds might be
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
creatures and “blessed” them with clown-like appearances. Space clowns acquired their first spelljamming helms from dohwar merchants (see “Dohwar” earlier in this book). Subsequent visits to other
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goals — of which there are many — often still prefers to use trickery and cunning rather than the unreliable tools of honesty or brute force. Most Zil gnomes belong to the forest gnome subrace. Their
Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as you’re
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
themselves in need of assistance in Waterdeep or another alliance city. (For more information on the Lords’ Alliance and its role in Waterdeep, see Waterdeep: Dragon Heist.) Characters who belong to the Lords
level or higher An ulitharid (see appendix A) has been using telepathy to contact random people in the city and learn all it can about Waterdeep. Those the creature has contacted know nothing of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
little thing like eating and sleeping. 5 I’m judgmental of those who are not skilled with tools of some kind. 6 I sometimes take things that don’t belong to me, especially if they are very well made
. Saltmarsh Ties Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose or roll on the table. d6 Contact 1–2 Eda Oweland 3–4 Gellan Primewater 5–6 Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
electrify the outer hull for 1 minute, after which the system requires 1 hour to recharge. Any creature that comes into contact with or starts its turn in contact with the outer hull when it’s electrified
folded clothes sized for a gnome. One of them also holds a set of grease-stained overalls and a set of tinker’s tools that belong to the gnome asleep in the bunk. There is a 25 percent chance that a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bound for Evermeet, and my feet touched its blessed ground! Any who’re knowledgeable about the place might scoff at my claim, and those ignorant of it like as not think the deed not the feat of legend
elves, I’d wager) looked beyond the world to create one. These High Mages gathered together to perform a mighty work of magic that would bring Toril into contact with Arvandor — that’s right, the mad
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings
enchanted spring’s water removes its magical properties, unless the bottle is a specially prepared vial blessed by whatever being enchanted the spring in the first place. Enchanted Spring Enchanted
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.”
Flaw. “My words are laced with veiled threats, even when I’m pretending to be nice.”
Gleam the Elf Acrobat
CHAPTER 4: YON
Gleam is blessed with kindness, grace, and the power of moonlight. She
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Flaw. “My words are laced with veiled threats, even when I’m pretending to be nice.”
Gleam the Elf Acrobat
CHAPTER 4: YON
Gleam is blessed with kindness, grace, and the power of moonlight
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
talking to Eldrath, a female human vampire spawn that challenges them. If the characters fail to talk their way through or make it obvious in any way that they don’t belong here, the monsters attack. 2
from a prism and attacks. Pit Traps. As shown on the map, the floor has many pit traps. Contact Stone. The glyphs on the sarcophagus cause it to serve as a contact stone. Treasure. Inside the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stout mudchimneys. Each hut is large enough to accommodate six adult grungs plus 2d6 baby grungs (noncombatants). All the occupants of a given hut belong to the same caste, and thus have the same
in a language King Groak doesn’t understand, the check is made with disadvantage. (Groak speaks Grung only.) Selling Nangnang’s blessed departure requires a successful DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
, disease, and war belong to the evil deity. Animism Animism is the belief that spirits inhabit every part of the natural world. In an animistic worldview, everything has a spirit, from the grandest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
mage who has been transformed into a nothic. Zala helped Markos contact Krokulmar and blames this Far Realm entity for her transformation. Now she anxiously turns to the stars, hoping to find a way to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trouble brewing between the Zhentarim, which has gained an economic foothold in the city, and the Xanathar Thieves’ Guild, which controls much of the city’s criminal underworld. Characters who belong to the
cleaning the inn’s stables during the day or drinking in a private, plainly furnished guest bedroom on the upper floor of the inn at night. The Weevil avoids making eye contact with strangers. He has the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
: The bundle contains one set of common clothes sized for a human adult. The clothes have a drab Barovian style to them. They belong to a wereraven or werewolf. Hunting Trap This encounter occurs only if
to do so from Vladimir. If the characters ask the revenant to lead them to Horngaard in Argynvostholt, it does so while avoiding contact with Barovian settlements. Scarecrows If at least one character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enough. She uses a sending spell to contact Manshoon as soon as the characters arrive. Manshoon sends his simulacrum (see appendix B) to unlock the door to area E2 and greet the new arrivals. It takes 1
to Kolat Towers, they find the place cleared out and the teleportation circle in area K22 permanently dispelled. Masks of Manshoon. The masks belong to Manshoon and have been worn by him in the past
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
, she knows that a group of town elders (including Elak Dornen, Ilmeth Waelvur, and Albaeri Mellikho) belong to a secret club and pull many strings in town. She thinks that the Believers are harmless
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
throw.
CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
uses sending to contact the chimera in area E30. The chimera moves to help Lyzzie as soon as it can. E26. Fire Temple This room has a wide alcove in the east wall. A raised dais with an altar fills
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Nikki Dawes Shalfi Shalfi isn’t initially hostile unless the characters interfere with his work, at which point he attacks, shouting “You’re the dragon that doesn’t belong! Get ’em, Jitterjaws
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of






