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Aarakocra
Legacy
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races
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
within the High Forest, in the Storm Horns in Cormyr, in the Cloven Mountains on the Vilhon Reach, and in the Mistcliffs in Chult.
Those colonies established in the Star Mounts, closest to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nickname “Sir Vecken of the Broken Horn,” after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
characters having spoken to Sarah’s ghost reduces him to tears. Through the course of their conversation with him, Vecken can reveal the following information: After the murders, the remains of Sarah and the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nickname “Sir Vecken of the Broken Horn,” after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
characters having spoken to Sarah’s ghost reduces him to tears. Through the course of their conversation with him, Vecken can reveal the following information: After the murders, the remains of Sarah and the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nickname “Sir Vecken of the Broken Horn,” after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
characters having spoken to Sarah’s ghost reduces him to tears. Through the course of their conversation with him, Vecken can reveal the following information: After the murders, the remains of Sarah and the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with silent stares, because the goblins have instructions not to reveal any of the information. Once all the characters are registered and have identification papers, the hobgoblin behind the lectern
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with silent stares, because the goblins have instructions not to reveal any of the information. Once all the characters are registered and have identification papers, the hobgoblin behind the lectern
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with silent stares, because the goblins have instructions not to reveal any of the information. Once all the characters are registered and have identification papers, the hobgoblin behind the lectern
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
landscapes and carries a puppet theater with black velvet curtains drawn across it. The wagon stops near the characters, and the curtains pull back to reveal a painted backdrop that matches the
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
landscapes and carries a puppet theater with black velvet curtains drawn across it. The wagon stops near the characters, and the curtains pull back to reveal a painted backdrop that matches the
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
landscapes and carries a puppet theater with black velvet curtains drawn across it. The wagon stops near the characters, and the curtains pull back to reveal a painted backdrop that matches the
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but characters who capture one can attempt an interrogation. Any character who succeeds on a DC 15 Charisma (Intimidation) check convinces a captured cultist to reveal that the individual is a member of
the fog-shrouded town and are plundering it for food, ale, and other supplies. The streets are littered with the crushed and cloven remains of townsfolk who stood their ground. The heavy fog makes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but characters who capture one can attempt an interrogation. Any character who succeeds on a DC 15 Charisma (Intimidation) check convinces a captured cultist to reveal that the individual is a member of
the fog-shrouded town and are plundering it for food, ale, and other supplies. The streets are littered with the crushed and cloven remains of townsfolk who stood their ground. The heavy fog makes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but characters who capture one can attempt an interrogation. Any character who succeeds on a DC 15 Charisma (Intimidation) check convinces a captured cultist to reveal that the individual is a member of
the fog-shrouded town and are plundering it for food, ale, and other supplies. The streets are littered with the crushed and cloven remains of townsfolk who stood their ground. The heavy fog makes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them now are the marble plinths upon which they once stood. The doors open to reveal a passageway that goes underground for nearly a mile before emerging at the desert’s edge. Standing outside the
year. Just inside the wall, overlooking the road that leads to the town, is a stone watchtower. A banner flies from its topmost turret, depicting the golden sunrise of Lathander. A dozen worshipers of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them now are the marble plinths upon which they once stood. The doors open to reveal a passageway that goes underground for nearly a mile before emerging at the desert’s edge. Standing outside the
year. Just inside the wall, overlooking the road that leads to the town, is a stone watchtower. A banner flies from its topmost turret, depicting the golden sunrise of Lathander. A dozen worshipers of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
them now are the marble plinths upon which they once stood. The doors open to reveal a passageway that goes underground for nearly a mile before emerging at the desert’s edge. Standing outside the
year. Just inside the wall, overlooking the road that leads to the town, is a stone watchtower. A banner flies from its topmost turret, depicting the golden sunrise of Lathander. A dozen worshipers of






