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Returning 35 results for 'below barrier diffusing cold road'.
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Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Hailstone", "rollDamageType":"bludgeoning"} bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Hailstone", "rollDamageType":"cold"} cold damage
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Monsters
Baldur’s Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
":"damage","rollAction":"Matalotok","rollDamageType":"fire"} fire damage. In addition, the weapon emits a burst of cold that deals 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Matalotok
Monsters
Mordenkainen Presents: Monsters of the Multiverse
they encounter.
One can reach the Negative Plane from the Shadowfell in places where the barrier between the planes is thin. Stepping onto the Negative Plane is almost always fatal since the plane
engage with the world, though; nightwalkers exist to make life extinct, and they prioritize anything associated with the trapped creature for destruction.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw
.
Valindra believes that the Soulmonger is hidden somewhere in the ruins of Omu. She shares this information with the characters even if she suspects they’ll betray her down the road, because in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Chilling Grasp", "rollDamageType":"cold"} cold damage, and the alhoon regains 14 hit points.
Arcane
pursue arcane magic are exiled as deviants, and for them no everlasting communion with an elder brain is possible. The road to lichdom offers an alternative way to escape the permanency of death, but
Monsters
Van Richten’s Guide to Ravenloft
than blood. Choose well who you share the road with, lest you carry them forever.”
Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
warm, characters who aren’t dressed for cold weather suffer the effects of extreme cold at night (see “Weather” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The road curved and
Chapter 9: Tsolenka Pass Tsolenka Pass is a gravel road that hugs Mount Ghakis, climbing to great heights. The road starts at the Raven River crossroads (chapter 2, area R) and travels seven miles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
warm, characters who aren’t dressed for cold weather suffer the effects of extreme cold at night (see “Weather” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The road curved and
Chapter 9: Tsolenka Pass Tsolenka Pass is a gravel road that hugs Mount Ghakis, climbing to great heights. The road starts at the Raven River crossroads (chapter 2, area R) and travels seven miles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
warm, characters who aren’t dressed for cold weather suffer the effects of extreme cold at night (see “Weather” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The road curved and
Chapter 9: Tsolenka Pass Tsolenka Pass is a gravel road that hugs Mount Ghakis, climbing to great heights. The road starts at the Raven River crossroads (chapter 2, area R) and travels seven miles
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
launch an expedition into the mountains to determine the source of the violence. “Expedition to the Barrier Peaks” is designed for four to six 11th-level characters. Michele Giorgi Aphelion 3000, an evil supercomputer, commands a
fleet of cold-hearted robots on a crashed spaceship
Chapter 7: Expedition to the Barrier Peaks Hidden within the rugged crags of the Barrier Peaks lies the last remnant of a futuristic society from a far-flung world: a crashed spaceship that once
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
launch an expedition into the mountains to determine the source of the violence. “Expedition to the Barrier Peaks” is designed for four to six 11th-level characters. Michele Giorgi Aphelion 3000, an evil supercomputer, commands a
fleet of cold-hearted robots on a crashed spaceship
Chapter 7: Expedition to the Barrier Peaks Hidden within the rugged crags of the Barrier Peaks lies the last remnant of a futuristic society from a far-flung world: a crashed spaceship that once
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
launch an expedition into the mountains to determine the source of the violence. “Expedition to the Barrier Peaks” is designed for four to six 11th-level characters. Michele Giorgi Aphelion 3000, an evil supercomputer, commands a
fleet of cold-hearted robots on a crashed spaceship
Chapter 7: Expedition to the Barrier Peaks Hidden within the rugged crags of the Barrier Peaks lies the last remnant of a futuristic society from a far-flung world: a crashed spaceship that once
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined castles half-sunk in the mire. For more information on this location, see “Missing Patrol.”
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined castles half-sunk in the mire. For more information on this location, see “Missing Patrol.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waterfall spills into a pool, billowing forth clouds of cold mist. A great stone bridge spans the canyon nearly one thousand feet overhead. If the characters are on the high road instead, read: You follow
the dirt road as it clings to the side of a mountain and ends before an arching bridge of mold-encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined castles half-sunk in the mire. For more information on this location, see “Missing Patrol.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waterfall spills into a pool, billowing forth clouds of cold mist. A great stone bridge spans the canyon nearly one thousand feet overhead. If the characters are on the high road instead, read: You follow
the dirt road as it clings to the side of a mountain and ends before an arching bridge of mold-encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waterfall spills into a pool, billowing forth clouds of cold mist. A great stone bridge spans the canyon nearly one thousand feet overhead. If the characters are on the high road instead, read: You follow
the dirt road as it clings to the side of a mountain and ends before an arching bridge of mold-encrusted stone that spans a natural chasm. Gargoyles cloaked in black moss perch on the corners of the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into this cold and desolate swamp by will-o’s-wisps. Countless adventurers have perished in the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into this cold and desolate swamp by will-o’s-wisps. Countless adventurers have perished in the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into this cold and desolate swamp by will-o’s-wisps. Countless adventurers have perished in the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mere of Dead Men Travelers on the High Road, which skirts the mere to the east, must resist being lured into the cold and desolate waters. Many have perished in the mere, drawn by tales of ruined
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had to be
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had to be
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had to be
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Neverwinter. A cold, coastal marsh called the Mere of Dead Men lay between the road and the coast. Over the years, the mere continually expanded. Each time it grew, it flooded the road, which had
Waterdeep When the caravan rolls into Waterdeep after two months on the road, most of the merchants disperse to the city’s markets, warehouses, and stables. They’ve reached their destination and the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Many enterprising hostellers have tried to maintain an inn where the Triboar Trail meets the High Road. Some have succeeded for many years before falling victim to monsters or
her tough demeanor. She is cold, calculating, charismatic, and knows how to run a business with ruthless efficiency and an eye for profit. The bartender is Backes Dunfield, a human with a scarred face






