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Returning 35 results for 'below beating details construct relative'.
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Spells
Player’s Handbook
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay
, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when
Backgrounds
Sword Coast Adventurer's Guide
determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Species
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
a talent for learning and memorizing details. Thus, ambitious kenku can excel as superb spies and scouts. A kenku who learns of clever schemes and plans devised by other creatures can put them to use
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you have. If you are a dwarf or an elf, subtract 2 from your roll. Then, roll on the Birth Order table for each sibling to determine that person’s age relative to yours (older, younger, or born at the
how the others do. Other Details. You can decide any other details you like about each sibling, including gender, personality, and place in the world. Number of Siblings d10 Siblings 2 or lower
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you have. If you are a dwarf or an elf, subtract 2 from your roll. Then, roll on the Birth Order table for each sibling to determine that person’s age relative to yours (older, younger, or born at the
how the others do. Other Details. You can decide any other details you like about each sibling, including gender, personality, and place in the world. Number of Siblings d10 Siblings 2 or lower
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you have. If you are a dwarf or an elf, subtract 2 from your roll. Then, roll on the Birth Order table for each sibling to determine that person’s age relative to yours (older, younger, or born at the
how the others do. Other Details. You can decide any other details you like about each sibling, including gender, personality, and place in the world. Number of Siblings d10 Siblings 2 or lower
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Construct Level 4 Conjuration (Wizard) HECTOR ORTIZ Construct Spirit (Stone) Casting Time: Action
Range: 90 feet
Components: V, S, M (a lockbox worth 400+ GP)
Duration: Concentration
, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Construct Level 4 Conjuration (Wizard) HECTOR ORTIZ Construct Spirit (Stone) Casting Time: Action
Range: 90 feet
Components: V, S, M (a lockbox worth 400+ GP)
Duration: Concentration
, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Construct Level 4 Conjuration (Wizard) HECTOR ORTIZ Construct Spirit (Stone) Casting Time: Action
Range: 90 feet
Components: V, S, M (a lockbox worth 400+ GP)
Duration: Concentration
, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fractal as its mascot, and many a Quandrix student can be found playing fetch with a fractal companion in between lessons. Fractal Mascot
Small Construct, Typically Neutral
Armor Class 12
Hit
Immunities poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Relative Density. The fractal can move
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
In This Collection Monstrous Compendium: Eldraine Creatures contains details of twenty-five denizens of Eldraine, presented in alphabetical order. The following table shows all these creatures and
allows you to sort them by creature type and challenge rating. Eldraine Creatures CR Creature Creature Type 1/2 Faerie Borrower Fey 1/2 Gingerbrute Construct 1 Faerie Pest Fey 2 Faerie Pathlighter
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
In This Collection Monstrous Compendium: Eldraine Creatures contains details of twenty-five denizens of Eldraine, presented in alphabetical order. The following table shows all these creatures and
allows you to sort them by creature type and challenge rating. Eldraine Creatures CR Creature Creature Type 1/2 Faerie Borrower Fey 1/2 Gingerbrute Construct 1 Faerie Pest Fey 2 Faerie Pathlighter
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
In This Collection Monstrous Compendium: Eldraine Creatures contains details of twenty-five denizens of Eldraine, presented in alphabetical order. The following table shows all these creatures and
allows you to sort them by creature type and challenge rating. Eldraine Creatures CR Creature Creature Type 1/2 Faerie Borrower Fey 1/2 Gingerbrute Construct 1 Faerie Pest Fey 2 Faerie Pathlighter
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gravity. In effect, every surface is a floor. See the “Gravity” section for more details. Maps 5.12 and 5.13 depict the inside of the Phylactery Vault and indicate how those floors connect with the
the players understand the relative gravity of each floor. Adjacent Floors. The directions that lead to other floors in the vault are indicated on the map for floors 1 and 2. If the characters are on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
intruders. This does not mean that you, as Dungeon Master, must surrender your creativity and become a mere script reader. You will have to make up certain details for areas and items that characters
guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ravenloft, such as those from a previous Curse of Strahd campaign, make good candidates for being your new character’s mentor or relative. Alternatively, the deed of your characters in past adventures
might have impacted your new character, throwing them into action or danger. Whatever details you and your DM decide upon, such connections can forge the continuing legend of a whole family of heroes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
the only relevant details of this history are those that feature in your adventures. Highlight significant in-world details by revealing them in the course of your adventures. Use the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
the only relevant details of this history are those that feature in your adventures. Highlight significant in-world details by revealing them in the course of your adventures. Use the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
became semi-independent while remaining loyal to the crown, and the diverse peoples of this region coexist in relative peace once again. With this big picture in mind, you can think of the Flanaess
the only relevant details of this history are those that feature in your adventures. Highlight significant in-world details by revealing them in the course of your adventures. Use the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.” The trick is to focus on a few details that reinforce the desired mood rather
spend the next three days trudging through knee-deep mud — the first two days and nights in the pouring rain, and then another day under the beating sun, with swarms of hungry insects feasting on your blood.”
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the floor in front of another double door is a mosaic depicting a frog-like humanoid beating a leopard that has snakes emerging from its shoulders. Cuneiform inscriptions are woven above and below
spear belonging to Shagambi (a kamadan). For details, see “Legend of the Nine Gods." While the treasures remain in the shrine, they look and feel real. If a character removes a treasure from the shrine






