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Returning 35 results for 'below before dedicated complex recover'.
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Monsters
Eberron: Rising from the Last War
than a typical spellcaster, a magewright is dedicated to learning a handful of spells, and magewrights cast their non-cantrip spells as rituals — even spells that can’t normally be cast in
this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can take up to 1 hour. However long the ritual takes, it requires extra material components, usually in the
Classes
Tasha’s Cauldron of Everything
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Classes
Tasha’s Cauldron of Everything
death and to recover knowledge that might otherwise be lost to the grave.
How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves’ guild dedicated to a deity of death?
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost
Aasimar
Legacy
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Species
Volo's Guide to Monsters
deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them.
Even aasimar wholly dedicated to good sometimes feel torn
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
Backgrounds
Baldur’s Gate: Descent into Avernus
you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve
his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
deals a sharp setback to the affected cults, but unless the characters follow up on their initial successes by infiltrating the temple complex, the cults recover quickly from their early defeats and return in greater force.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Features of the Tomb Unless otherwise stated, the areas of the complex have the following features. Ceilings, Doors, Floors, and Walls The ceilings, floors, and walls of the complex are constructed
magic concealing it. A hidden door is otherwise identical to other doors in the complex. Locations of hidden doors are marked on map 7.3. Lighting The interior of the complex is brightly lit by crystal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 4: Fane of the Night Serpent Under the ruined palace of Omu lies a yuan-ti temple dedicated to an apocalyptic god known as Dendar the Night Serpent. The temple was originally part of the
palace, but the yuan-ti have expanded and modified it to suit their needs over the years. When Ras Nsi steals one of Omu’s puzzle cubes (see chapter 3), the characters must delve into the temple to recover it. Characters captured by yuan-ti also end up here.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the complex (map 7.2) and can lead the party to its entrance when they’re ready. Stolen Treasures. Laysa hopes to recover six ancestral treasures stolen from her people. Some of these treasures
hanging from their necks, and their hands glow with divine magic. On the opposite side of camp, a human woman pores over a spellbook.
The archaeologists are investigating the ancient complex in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Mordenheim This imposing complex perches on a dramatic cliff overlooking the icy sea and serves as the abode of Dr. Viktra Mordenheim, Lamordia’s Darklord. The doctor lives in a small portion
assistant. The doctor also regularly hires mercenaries, supposedly to find rare components for her experiments, recover stolen inventions, or fend off the mysterious figures that lurk in the lands around her home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arcane Traditions The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in the worlds of D&D, with various traditions dedicated to
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Arcane Traditions The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in the worlds of D&D, with various traditions dedicated to
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Catacombs These catacombs are part of a temple complex formerly dedicated to the dwarven god Dumathoin, patron of mining and exploration and the protector of the dwarven dead. The catacombs have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
A Lunar Dragon’s Lair The cave complex where a lunar dragon makes its lair contains ample space for food, as well as one or more hidden chambers where the dragon keeps its treasure. Depending on the
elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10 days, allowing plant life in the area to recover.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventurers. Characters might be able to appease a hungry beast by offering it food, and smarter creatures have complex motivations. The Monster Motivation table lets you use a monster’s goals to define its
d20 Goals 1–2 Find a sanctuary 3–5 Conquer the dungeon 6–8 Seek an item in the dungeon 9–11 Slay a rival 12–13 Hide from enemies 14–15 Recover from a battle 16–17 Avoid danger 18–20 Seek wealth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pray to her for protection, such as miners, as well as by those who have fallen into melancholy and despair, who wish to forget something, or who have lost something and wish to recover it. Priests
followers of Shar have done dark deeds in her name — most notably the shadovar of Netheril, an entire society dedicated to Shar. The tragedies and losses brought about by the fanaticism of her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Chapter 5 describes the ancient caverns beneath the temple complex and the altar dedicated to Elemental Evil. From these caverns, passages lead to four elemental nodes, places where forces from
, the characters discover that the four cults occupy a sprawling dungeon complex beneath the Sumber Hills. The temples serve as the base for the cultists’ insidious attacks against the Dessarin Valley
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
. Euryale discovers a wounded traveler in the Outlands and brings them to Cair Ophidian to recover. This guest remembers nothing from before Euryale found them, not even their name. Euryale asks the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
dungeon presents a natural limit on character options, while still giving the players choices. The adventure could be a quest to defeat a creature or recover an item, but the path to achieving that goal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for some good fortune, you should surely visit the Tower of Luck, a temple complex dedicated to Tymora. The “tower” in question is actually a many-pillared atrium ingeniously roofed over with glass
locations in the Sea Ward begin, of course, with the Field of Triumph, but just across the street is the no less remarkable House of Heroes — the largest temple in the city. Dedicated to Tempus, its many
Monsters
Fizban's Treasury of Dragons
destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the cliffs, 50 feet above the sandy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 2: Key Deck of Many Things is a complex magic item, and introducing one to your game can be challenging. This chapter addresses numerous topics especially important to the Dungeon Master
legendary mage or a priest dedicated to the gods of fate and destiny succeeded in creating a new card that appeared alongside the Deck of Many Things, and that card replicated throughout the multiverse
Monsters
Fizban's Treasury of Dragons
information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
.
Topaz Dragon Lair Features
The topaz dragon lair shown in map 5.14 is situated among the rocky cliffs and beaches of a rugged coastline. The lair is set in a cavern complex near the top of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
victory or by cleaving to stubbornly held ideas. Although a campaign against Iroas might be straightforward in how the action plays out, the underlying causes of conflict could be quite complex
sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspire their work. Those who work minor magic into their labors are called magewrights. Far more limited in magical power than a typical spellcaster, a magewright is dedicated to learning a handful of
spells, and magewrights cast their non-cantrip spells as rituals—even spells that can’t normally be cast in this way. Most magewright rituals take 10 minutes to perform, but certain complex rituals can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dedicated to law and good, and they maintain a vigilant watch against the depredations of Elemental Evil. They are served by aarakocra. Labyrinth Winds Much of the Plane of Air is a complex web of air streams
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surfaces around them. What sounds to others like random clacking noise is actually a complex language that only hook horrors understand, and which carries for miles through the echoing Underdark.
Pack
to flee.
Dedicated Clans. Hook horrors live in extended family groups or clans. Each clan is ruled by the eldest female, who typically places her mate in charge of the clan’s hunters. Hook horrors lay eggs, which are clustered in a central, well-defended area of a clan’s home caverns.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
temple is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature. The rituals and day-to-day duties of the temple are overseen by a deep gnome named Glyphic Shroomlight, a nervous
spirits to rest: Destroy Vazuk, a deep gnome who is mad with grief and a threat to the other residents of Blingdenstone. His specter can be found haunting his old home in area 12a. Recover the remains of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(drow are elves who hail from a realm deep underground). More importantly, they recover Gundren Rockseeker’s map to the lost mine, or learn the mine’s location from one of the other leads they unearth
during part 3. Following the map or the directions to the lost mine brings the characters to part 4, “Wave Echo Cave.” That lost underground complex is now overrun by undead and strange monsters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
and their underlings constantly vie with one another for power and influence, and this competition frequently sends Red Wizards far from Thay to seek new spells, recover lost artifacts, and create






