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Returning 35 results for 'below bleed diffusing comes ranger'.
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Grung Wildling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
Classes
Xanathar's Guide to Everything
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Classes
Xanathar's Guide to Everything
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
, ranger)
3 I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)
4 I have a dragon for a mentor or patron. (Bard, druid, fighter
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and decay. Its traditional name comes from the prominence of vampires within the college, whose conceptions of draining life through the vein have long proven an important counterweight to the growth
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and decay. Its traditional name comes from the prominence of vampires within the college, whose conceptions of draining life through the vein have long proven an important counterweight to the growth
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and decay. Its traditional name comes from the prominence of vampires within the college, whose conceptions of draining life through the vein have long proven an important counterweight to the growth
, using concoctions of noxious ingredients for withering magic Decay 2 Bleed doctor, drain the essence of living creatures to fuel sinister spells Decay 3 Boon witch, brewing drafts to empower the living
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spells I am less guarded with my spells than I am with my recipes. Magic shared is soon improved. But when it comes to my pudding, well, you can’t fix perfect.
-Fizban
This section contains new
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spells I am less guarded with my spells than I am with my recipes. Magic shared is soon improved. But when it comes to my pudding, well, you can’t fix perfect.
-Fizban
This section contains new
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spells I am less guarded with my spells than I am with my recipes. Magic shared is soon improved. But when it comes to my pudding, well, you can’t fix perfect.
-Fizban
This section contains new
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Challenge 1/4 (50 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a
passive Perception 12
Languages Grung
Challenge 2 (450 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Challenge 1/4 (50 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a
passive Perception 12
Languages Grung
Challenge 2 (450 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Challenge 1/4 (50 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a
passive Perception 12
Languages Grung
Challenge 2 (450 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Magic You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Magic You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
corner of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.
In the south corner of the room on the eastern wall is a barred door.
The light in the ceiling comes from
creature that ends its turn in this region must succeed on a DC 15 Constitution saving throw or start to bleed profusely from the nose. This hemorrhaging causes a loss of 1 hit point at the end of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Shadow Magic You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
corner of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.
In the south corner of the room on the eastern wall is a barred door.
The light in the ceiling comes from
creature that ends its turn in this region must succeed on a DC 15 Constitution saving throw or start to bleed profusely from the nose. This hemorrhaging causes a loss of 1 hit point at the end of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
therefore not a discrete object. It can’t be moved or damaged, and its magical flame can’t be smothered or put out with water. Any creature that comes into direct contact with the fire for the first
owlbear’s skeleton that has been skinned, gutted, and stripped of meat.
Along one wall, metal hooks pierce the ice. A large man in blood-drenched hide armor hangs carcasses from these hooks to bleed out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
corner of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.
In the south corner of the room on the eastern wall is a barred door.
The light in the ceiling comes from
creature that ends its turn in this region must succeed on a DC 15 Constitution saving throw or start to bleed profusely from the nose. This hemorrhaging causes a loss of 1 hit point at the end of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
therefore not a discrete object. It can’t be moved or damaged, and its magical flame can’t be smothered or put out with water. Any creature that comes into direct contact with the fire for the first
owlbear’s skeleton that has been skinned, gutted, and stripped of meat.
Along one wall, metal hooks pierce the ice. A large man in blood-drenched hide armor hangs carcasses from these hooks to bleed out
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
therefore not a discrete object. It can’t be moved or damaged, and its magical flame can’t be smothered or put out with water. Any creature that comes into direct contact with the fire for the first
owlbear’s skeleton that has been skinned, gutted, and stripped of meat.
Along one wall, metal hooks pierce the ice. A large man in blood-drenched hide armor hangs carcasses from these hooks to bleed out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution
Languages Grung
Challenge 2 (450 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution
Languages Grung
Challenge 2 (450 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution
Languages Grung
Challenge 2 (450 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the rush of air slows down, stops for a couple of seconds, and then comes back out in a great blast of steam. This steam is not hot enough to scald anyone who keeps low and avoids the crevice, but it
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Lord Volmer also tells the party that the lords of the Nine Hells are divided when it comes to the matter of Tiamat’s release. He tells the party that if Tiamat is prevented from escaping, the party
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the






