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Returning 33 results for 'below breed diffusing concept rule'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Multiclassing Multiclassing allows you to gain levels in multiple classes. With this rule, you have the option of gaining a level in a new class whenever you advance in level instead of gaining a
level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in a single class.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
the standard class options. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scorpions are hostile and of a rare, fluorescent breed known as twilight dune scorpions. Any character who succeeds on a DC 16 Intelligence (Nature) check knows this and that the scorpions rarely
(neutral, human veteran) is loyal to Empress Inaya. His family seeks to ensure she chooses him as her heir, though he has never aspired to the position. But if one of Anisa’s own were to rule the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a spice that makes life worth living. 4 Old age is a concept that I find fascinating. Maybe someday I too will be aged. Githyanki Ideals d4 Trait 1 Fidelity. Warriors are only as good as the vows
they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakith’s will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Good and Evil Weirds. Like most elementals, a water weird has no concept of good or evil. However, a water weird bound to a sacred or befouled source of water begins to take on the nature of that site
. “Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life.”
— X the Mystic’s 2nd rule of dungeon survival
Water Weird
Large elemental
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
About the Planes The most important thing to understand about the planes is that they’re ideas . Each one is a pure, iconic concept. War. Peace. Chaos. Order. They are eternal, and with few
might be able to have a conversation with soldiers in Shavarath—but they won’t have anything to say that you couldn’t imagine coming out of the mouth of an extra in a war movie. As a general rule
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
proclaimed that Vlaakith was to rule in Gith’s place until she returned. After the gith overthrew the mind flayers and Zerthimon’s followers began to emerge as a threat to Gith’s preeminence, Vlaakith
played a critical role in ensuring that the githyanki under her rule were protected from an immediate, direct assault by their kin. Using her mastery of arcane magic, she helped the githyanki establish a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it takes to guard against the incursions of Elemental Evil.
Aarakocra have no concept of political borders or property ownership, and the value of gems, gold, and other precious materials means
race of elemental beings called the vaati, which once ruled many worlds. A creature known as the Queen of Chaos arose and initiated an interplanar war against vaati rule. To combat the threat, seven
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
. Some are unnerved by the concept of a hidden culture, that a stranger might not be the human or hobgoblin they appear to be. Others assume that because changelings have the uncanny ability to change
in Dragoneyes or Blackleaf.
Stable Changelings Under the rule of Galifar, many changelings chose to emerge from the shadows and live in the open, and today they can be found in most major cities of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
what fills the pauses in the game’s action or other quiet moments. Lulls breed distractions. Subtle music, though, can fill such instances while reinforcing the game’s atmosphere. Search for ambient
from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to replenish the casualties of their endless warring, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in
amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the rival orcs first and foremost as competitors for food and victims. On some
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revolutionary stance meant to upset the ordning. A mighty frost giant warrior, not content to rule only frost giants and lesser creatures, could attempt to subjugate fire or cloud giants. Such revolutionaries
otherwise enjoy in the ordning. When giants join the cults of demon lords, they reject the entire concept of the ordning—the idea that there is any kind of order to the multiverse at all, which is the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
superstition and adapted it to their own uses, although some among the oldest hags claim to have invented the concept or at least named it.
Alternative Coven Spells Some covens gather for a specific
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
wild things transform into familiar forms. Part of the plane’s core concept is evolving in response to change, and Kythri is home to many creatures that blend the features of two or more natural beasts
.
3
The Final Regency asserts that the Sovereigns have abandoned reality and ordered the slaadi of the Regency to rule the multiverse in their stead until they return. They are fanatically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your
Player’s Handbook. Step 3. Type A monster’s type provides insight into its origins and nature. The Monster Manual describes each monster type. Choose the type that best fits your concept for the monster
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. As a rule, the Uthgardt engage in raiding only in remote areas — meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
season might come to trade during the next. They do understand the concept of belonging to a larger group, and that those groups might be in conflict. After all, each tribe of Uthgardt has its ancestral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant — better to abide the new rule than conspire against it and be
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
understood, and the ghaal’dar don’t have to use force to enforce their rule. Stemming from this sense of unity, dar avoid killing other dar whenever they can. The Kech Dhakaan have different views on the
force their values and traditions on creatures who have no concept of muut and who don’t share the Uul Dhakaan. Thus, Dhakaani tradition has always been to drive enemies out of their territories, or if
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
understood, and the ghaal’dar don’t have to use force to enforce their rule. Stemming from this sense of unity, dar avoid killing other dar whenever they can. The Kech Dhakaan have different views on the
force their values and traditions on creatures who have no concept of muut and who don’t share the Uul Dhakaan. Thus, Dhakaani tradition has always been to drive enemies out of their territories, or if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
districts of the plane represent different aspects of law: precisely maintained fields, legalistic tribunals, and hordes of modrons compiling archives of every rule or regulation ever created. Some
fiendish satraps rule city-islands of obsidian that drift atop seas of magma, their minions producing metalcraft of surpassing beauty and quality. Fernia Manifest Zone Features d4 Feature 1 Spells
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Axioms but know few of them. A being who masters all Axioms can rule the multiverse. Factol Hashkar (lawful neutral, dwarf Fraternity of Order law bender; see Morte’s Planar Parade) is the highest
views, there’s peace—the perfect state of the multiverse—but disagreements breed conflict and instability. Members of the Harmonium believe their purpose is to unify the multiverse into peace, no
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
place and rule as tyrants. The sahuagin Sha’argon was a bold hunter and mighty warrior. He stalked the Sovereigns of the natural world, Arra’ai and Ba’alor. Sha’argon trapped them and consumed them
, though this is more to seal the victory than to honor the spirit; you haven’t truly defeated someone until you’ve consumed them. With this concept in mind, a DM may wish to give sahuagin NPCs Advantage
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
place and rule as tyrants. The sahuagin Sha’argon was a bold hunter and mighty warrior. He stalked the Sovereigns of the natural world, Arra’ai and Ba’alor. Sha’argon trapped them and consumed them
, though this is more to seal the victory than to honor the spirit; you haven’t truly defeated someone until you’ve consumed them. With this concept in mind, a DM may wish to give sahuagin NPCs Advantage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these words, the goats wait to see if the characters offer them something in return, thereby honoring the rule of reciprocity (see “Rules of Conduct” in chapter 2). The goats are hungry but not picky
in love. This statement causes the cyclops to blink in confusion and ask, “What is love?” If the concept is explained to him, Mudlump declares that he’d like to be in love, too, and gives the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
the planes. Typically, this is a Celestial that embodies the same concept as the Sovereign in question; when a Vassal priest casts Summon Celestial in Dol Arrah's name, a warlike angel may come from
grant you good fortune, but when you call on the Traveler, you're inviting the unexpected into your life. Optional Rule: Forbidden Magic
The Shadow tempts you to perform evil actions and can teach
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
armies. But the Kech Ruuska breed all manner of beasts, from fierce guardians to clever messengers and simple livestock. Just as there are soldiers in every kech, there are tenders in every vault who
power; they choose when to offer aid, and set a fair price on their services. The Khesh’dar take no sides in disputes between clans, and they do not seek to rule; in the present day they serve both the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
armies. But the Kech Ruuska breed all manner of beasts, from fierce guardians to clever messengers and simple livestock. Just as there are soldiers in every kech, there are tenders in every vault who
power; they choose when to offer aid, and set a fair price on their services. The Khesh’dar take no sides in disputes between clans, and they do not seek to rule; in the present day they serve both the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
of locomotion, and can put in place any reasonable limitations or constraints on that movement. Additionally, any method of movement should have a weakness or drawback determined by the DM. As a rule
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
effects. As a broad rule, cults tied to overlords (Rak Tulkhesh, Sul Khatesh, Katashka, Bel Shalor, the Daughter of Khyber) are either directly helping the Lords of Dust or trying to drive behavior that
with sight, like a beholder's eye rays. The concept of seeing secret things is critical for these cults and typically drives their missions. It's common for devoted cultists of Belashyrra to grow new






