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Returning 35 results for 'below brown dealing construct recalling'.
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Monsters
Storm King's Thunder
restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Species
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Monsters
Princes of the Apocalypse
immediately after dealing damage to him.
Fire Form. Imix can enter a hostile creature’s space and stop there. He can move through a space as narrow as 1 inch without squeezing if fire could pass
location. At first, effects are minor — grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
confidence in her allies and fear in her enemies. Though normally calm and composed, Korvala becomes angry and combative when recalling the struggles she and her pack have experienced, including Nidalia’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
confidence in her allies and fear in her enemies. Though normally calm and composed, Korvala becomes angry and combative when recalling the struggles she and her pack have experienced, including Nidalia’s
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
confidence in her allies and fear in her enemies. Though normally calm and composed, Korvala becomes angry and combative when recalling the struggles she and her pack have experienced, including Nidalia’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option
Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option
Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option
Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Snow Golem A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom. Snow
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Snow Golem A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom. Snow
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Snow Golem A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom. Snow
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 1/2 Space eel Beast 1/2 Ssurran poisoner Monstrosity 1 Jammer leech Plant 1 Psurlon ringer Aberration 2 Aartuk starhorror Plant 2 Aartuk weedling Plant 2 Autognome Construct 2 Hadozee explorer
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animated Objects Animated Armor Medium Construct, Unaligned
AC 18 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con
ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
fireball with Spell Mimicry. Living Burning Hands Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
12
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animated Objects Animated Armor Medium Construct, Unaligned
AC 18 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con
ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
fireball with Spell Mimicry. Living Burning Hands Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
different spell, choose a damage-dealing evocation or conjuration spell from the wizard spell list of up to 5th level. Then consult the Living Spell Customization table to see which stat block to customize
fireball with Spell Mimicry. Living Burning Hands Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
12
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animated Objects Animated Armor Medium Construct, Unaligned
AC 18 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con
ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too
smashed by dealing 10 damage to them. Once the floorboards are out of the way, a creature can reach into the cavity and snatch the gem. But if someone attempts this while the hut is alive, the cavity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space






