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Returning 35 results for 'benches before death canaries readily'.
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Human
Legacy
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Species
Basic Rules (2014)
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
shelves in the west half of the room. In the east half is a table with two benches, writing implements, book stands, and glass-shielded lamps.
The cloister library holds books and scrolls covering a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Legacy of Xerrion Two sets of double doors lead to this hall, and opening either set alerts the creatures on guard here. The hall’s contents are as follows: Slaadi. Four invisible death slaadi
stand guard next to the northernmost pillars. The slaadi serve at the pleasure of Dezmyr and Zalthar, and they attack intruders on sight.
Fresco. Two stone benches arranged side by side in the middle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Villains Athreos’s champions readily forsake their connections to other mortals. Working among endless throngs of the dead and grieving can sap one’s empathy and harden any soul. As a
greater efficiency in the transition of the doomed into death, such as by impeding medical treatment or wrecking warships destined for hopeless wars. Athreos doesn’t approve of utter cruelty, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
typically fear death, yet death is the inevitable end of each one’s time in the mortal world. Erebos, having long ago come to terms with his own banishment, teaches his followers to accept the
inevitability of death and the often unavoidable tragedies of life. Although Erebos forbids souls from leaving the Underworld, some escape his clutches. Generally such souls are beneath his notice, but he
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dreadnaught Locations The following locations are keyed to the map of the death knight-dreadnaught. D1. Skeletal Figurehead The animated skeleton of a stone giant is lashed to the ship’s bow. This
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
tombs containing interment niches or urns, or a combination of all such sites honoring the dead. These places often include a shrine to the god of death, which is home to the graveyard’s priests
gold or other valuables, and the priests could act as financial advisors and executors of estates, since wealth and death go hand in hand in Theros. At night, the restless dead might walk through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
27. Forge of the Tomb Dwarves Old wooden benches and shelves along the walls of this chamber are covered with gears, chains, trap components, and cages filled with rats. Lit iron braziers hang by
lantern is destroyed, the spirit becomes trapped in the Soulmonger. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
telepathically tells each character, “I can taste the magic here! You shall die!” The scouts fight the characters to the death. Once the scouts are defeated, the characters find three Potions of Healing in the
workshop’s remains. The phaerimm fight the characters to the death. Conclusion. Once the workshop has been cleared of phaerimm, if Tyvern is with the characters, he awards them 150 GP each and the Brooch of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. An ancient wooden table surrounded by matching benches stands at the room’s center, near an ornate spiral staircase that climbs through the ceiling above. To the north are statues of githzerai
(Intimidation or Persuasion) check or who offers each tiefling at least 1,000 gp convinces the pair to betray their yugoloth allies. Otherwise, the tieflings scream battle cries as they fight to the death. If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the corridor outside. All these youngsters have weapons and will readily attack any intruders they spot. Noise coming from here, even shrieks and swords clashing, will be regarded by others as the
. The vast room at the end of the corridor contains trestle tables, benches, stools, and the like. Here and there stand barrels and kegs of ale, beer, and mead. All of the tables are crowded with various
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design. Yuan-ti leaders are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential
, the abominations believe that Merrshaulk will reawaken and restore the yuan-ti to their rightful place.
Sseth, the Sibilant Death. Sseth appeared to the yuan-ti of antiquity in the form of a winged
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
supreme healing. A3: Disciples’ Chamber Six long, stone slabs protrude from the walls of this room like crude beds or benches. On the opposite side of the room, an altar bears a three-foot-wide, five
and thus fight to the death. Brain Altar. The altar of Ilvaash contains a few stone tablets that describe the process of reassembling the obelisk fragments into a single item of power. A character who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet square, like the others, and a giant eel more than 20 feet long could not be expected to survive long in such confinement. In fact, the eel hastened its own death by vainly battering at the walls
north wall of this cell. The thrashings of the giant eel in its death throes have partially dislodged this slab, so if a character enters the room, a small opening is discovered in the north wall. Now
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Locations These locations are keyed to map 5.1. Dyson Logos Map 5.1: Death House View Player Version D1a–D1b: Portico and Antechamber A hinged, wrought-iron gate fills the archway
furniture. Faint footprints lead to the cloakroom (area D2b). Encounter. Roll on the Death House Encounters table the first time a character enters this room. D3: Den of Wolves This oak-paneled room
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Colorful parrots and canaries flock to the garden’s great variety of plants, some of which are hostile toward visitors. Finally, brave Chultans sometimes seek out Zalkoré as a sort of jungle mystic
-life stone faces are mounted between the arches.
A wild profusion of plants grows on the upper terraces, and multicolored parrots and canaries flit and sing among them. To the north, a dilapidated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table to determine what sahuagin forces linger there. The sahuagin throughout the fortress fight to the death, though the last surviving sahuagin of every group will attempt to escape to raise the
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
indication that the baroness had a hand in Sylphene’s death at the age of six. Heluthe, the younger daughter of the baron and baroness, was a tomboy—more like her father than her mother. Heluthe was
slain on her ninth birthday, killed by a wolf while out hunting with her father. The baroness doesn’t blame her husband for Heluthe’s death, but neither does she absolve him of his guilt. Both
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
benches.
Creatures. Two deathlock wights (see appendix B) with buckets and stone boots move among dozens of skeletons. They pour steaming ooze over the bones. Two sentient ochre jellies and two sentient
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
were sacrificed. Close to death, Elmo can no longer work or even walk. The sahuagin have not even bothered to kill him for food, considering his sparse frame not worth the effort. Elmo’s mind is too
his pain but do little to reverse his body’s deterioration. Elmo’s Death. Elmo dies as the conversation concludes. Just before he passes, he recalls the summoning of the avatar of Sekolah in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
fell. Unlike the Mountain Door or the Glitterhame, which offer exits to the surface world, the Foundry isn’t readily accessible. The area isn’t abandoned, though. Undead horrors wait in its darkest
javelin.
Creatures. Unless the party is under Ghared’s protection (see area 36), the lone duergar on duty fights to the death to protect his leader, who is in area 40. If the characters engage the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The characters can’t proceed into the temple without some means of breathing underwater, such as caps of water breathing or the potions found in area T6. Potions of water breathing are also readily
the death if it comes to that. This is not the lair of these creatures, so they can’t use lair actions or regional effects. In the event that the characters could use some help in a battle, one of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Furnishings. A solid stone table fills the west side of the room. The table, sized for dwarves, has shorter legs than most. Stone benches run the length of the table on either side, and a single stone
trigger an alarm. Troglodytes that escape head south and disappear into the dark waters of the River Sargauth. 20k. Gathering of Grimlocks Stench. This room reeks of death and decay.
Grimlocks. Three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
of giant-sized furniture litter this place—the remnants of tables, benches, stools, and chairs. Soot-covered wall cressets hold burned-out torches. Three skeletons of frost giants are plainly visible
. 11. Great Cavern of the Jarl This is where all the special functions and feasts hosted by the jarl take place. Various tables and benches line the east and west walls, pushed out of the way for now
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
either direction. Use the boxed text to describe the cave’s other features: Benches and tables are set up as workspaces where miners clean any gemstones they find. Gravel and pebbles are strewn on the
underneath the planks, they can see the kobolds working away cheerily. If a kobold takes damage while clinging to the underside of the walkway, it loses its grip and falls down the shaft to its death
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Cuthbert stands at the west end of the room. Benches. Four rotting benches are attached to the floor. Altar. A detect magic spell or similar effect reveals an aura of divination magic radiating from the
deck of the Marshal. The undead attack the characters when they come below, fighting to the death. Ignoring the Threat. If the characters don’t kill the undead and recover the dagger, the undead attack
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rectangular stone tables stretch the length of the room along with several sets of stone benches. A handful of goblins sit at these tables, shoveling gritty white porridge into their mouths.
On one side of
are lined with long wooden benches with equidistant holes, which empty into a large trench. In the center of the room is a long trough filled with murky water.
The waste from the latrines has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
meditating on curved stone benches spaced along the walls. Treasure. Each warrior wears an obsidian scarab engraved with the insignia of House Freth (25 gp). 19b. Stores The stone door to this curved
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doors at each end are readily visible from inside the hallway and don’t require an ability check to find. B13: Prison Cells The door to this chamber bolts from the outside. Inside, bundles of rags have
trestle tables and several benches. Tin plates and cups are set on one of the tables next to several barrels with iron spigots jutting from their sides.
The duergar take their meals here. All but one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebels’ hideout (area 19
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
here. The prison doesn’t supply food for animals, however. R6: Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and dulled cutlery are stored in cabinets along the
Revel’s End. The records include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural,” with no details. A desk in the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
manicured shrubbery. The yard is decorated with white marble benches and stone fountains, each in the form of a smiling nymph tipping a jug that spills water into a circular stone basin.
An invisible
patterns on the tiles of polished blue marble that cover the floor. Three shallow, sunken pools contain scintillating perfume-scented water. White marble benches bearing stacks of dry towels are situated
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
for an expected reason. Worried about the punishments the fanatics will inflict upon them for letting invaders into Illithinoch, the two mind flayers fight to the death. Dripping Statue. The infected
crystal (see appendix B). X4: Laboratory Shelves and benches contain a mess of jars, powders, beakers, and other laboratory equipment. A five-foot-wide rift of green-and-silver energy roils on the south
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here. The prison doesn’t supply food for animals, however. R6: Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and dulled cutlery are stored in cabinets along the
Revel’s End. The records include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural,” with no details. A desk in the






